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Alpha 28 Update:Player Skills,Mystery Entrance,Rare Beasts (pets)…

Communication:

Steam Discussion
Email: [email protected]

New Contents:
  1. - Player Skills System (Skill Panel is activated after mastering the first skill);

  2. - Mystery Entrance (Dungeon challenge), randomly appears on Underground Level 1–19, from which players can acquire Mystery Skill Boxes, Mystery Pet Eggs, and Mystery Currency Boxes;

  3. - Added a new batch of Rare Beasts (pets), which can be randomly acquired by opening Mystery Pet Eggs.


Adjustments:
  1. - Ground Captain’s Gatling Gun attacks can now destroy walls on maps of different difficulties, and no longer have 100% penetration in Hard difficulty.


Fixes:
  1. - Fixed a bug that occurred when players deployed Meco Spinning Blade Traps;

  2. - Fixed a bug that caused Target Dummy to be unable to show damage counters correctly in online mode;

  3. - Fixed a bug that caused newly captured pets to be unable to follow the player and attack enemies correctly;

  4. - Fixed a bug that caused players to be unable to complete the In-game Tips quest by catching “Roasted Whitefish”.


Current Development Content and Progress:

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  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

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  • [■■■■□] Multiplayer system (coming soon, internal testing in progress)

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving) *

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  • [■■■■□] Dungeon challenge (working on it) *

  • [■□□□□] Mercenary system (working on it) *

  • [■■■■□] Events system (working on it) *

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  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■■□□] Weathers system (planning)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [■■□□□] Water & Fire system (planning)

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  • [□□□□□] Body-part editing system (Encountered many problems in R&D) *

  • [□□□□□] Vehicles (haven't started yet)

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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!