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Alpha 27 Update:Fishing and Arson

Communication:

Steam Discussion
Email: [email protected]

New Contents:
  1. - Added a craftable item “Fishing Rod” to the chemistry workbench;

  2. - Added a few fish-related items and dishes;

  3. - Added a craftable item category “Sickle”, which comes in various materials, and can be used for harvesting crops, eliminating the need to plant crops repeatedly;

  4. - Recategorized torches into placeable torches and hand-held torches. Besides the lighting function, hand-held torches can also ignite combustibles;

  5. - Added searing arrows of different materials, which can deal burn damage to enemy units or combustibles;

  6. - Added 2 new accessory slots.


Adjustments:
  1. - Firearms, bows and arrows, and melee weapons no longer deal damage to placeable objects (except burn and explosion damage);

  2. - Increased the stack limit of most items to 999, and that of arrows and bullets to 9,999;

  3. - Divided various workbenches and the corresponding craftable items by materials. For example, copper items can only be crafted using a copper workbench. Players are no longer required to manually add crafting materials;

  4. - When the damage dealt by a player or a monster is above 10, the decimal part will not be displayed;

  5. - Accessory slots must now be unlocked using the Envr Adaptability Shots.


Fixes:
  1. - Fixed the bug where teammates’ weapons were not displayed normally in multiplayer online mode;

  2. - Fixed the bug where the flooring of hyperspace could be dug up using a shovel;

  3. - Fixed the bug where chainsaw’s sound effect could travel infinitely far;

  4. - Fixed the bug that caused the UI zoom function to fail.


Current Development Content and Progress:

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  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

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  • [■■■■□] Multiplayer system (coming soon, internal testing in progress)

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

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  • [■■■□□] Body-part editing system (working on it)

  • [■■■□□] Dungeon challenge (working on it)

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  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■■■□] Events system (planning)

  • [■■■□□] Weathers system (planning)

  • [■□□□□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [■■□□□] Water & Fire system (planning)

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  • [□□□□□] Vehicles (haven't started yet)

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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!