Version 1.1.0 Update
[h2] Communication: [/h2]
Steam Discussion
Email: [email protected]
[h3]* After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible.[/h3]
[h3]* If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.1+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback.[/h3]
[h3]* To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please stay tuned, as we will continue to improve the game experience based on your feedback. Thank you for your support and understanding! [/h3]
[h3]* In future updates, we plan to further expand the functionality of the MOD editor by introducing the Adventure Script, allowing players to edit and create their own storylines and quests. Additionally, we will be adding a character swap feature to make it easier for players to quickly test their custom-created characters during the editing process. These new features will greatly enhance the creative freedom for players, so stay tuned for more updates! [/h3]
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Dear Players,
Hello everyone!
First of all, we want to express our gratitude for your continued understanding and support. Previously, we had to postpone the public test of the MOD editor due to some technical issues. After working diligently over the past few months, we have resolved the critical issues and implemented several updates and optimizations.
We’ve also heard your feedback about the game feeling repetitive. This update not only introduces new content but also includes several changes to existing systems aimed at enhancing the game’s variety and depth. Moving forward, we will continue to focus on addressing this concern, striving to bring you a more engaging experience.
We hope these improvements will make the game more enjoyable for you. Below are the details of this update:
Thank you for your continued support and feedback! We will keep working hard to improve the game, and we look forward to sharing future updates with you.
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Steam Discussion
Email: [email protected]
[h3]* After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible.[/h3]
[h3]* If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.1+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback.[/h3]
[h3]* To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please stay tuned, as we will continue to improve the game experience based on your feedback. Thank you for your support and understanding! [/h3]
[h3]* In future updates, we plan to further expand the functionality of the MOD editor by introducing the Adventure Script, allowing players to edit and create their own storylines and quests. Additionally, we will be adding a character swap feature to make it easier for players to quickly test their custom-created characters during the editing process. These new features will greatly enhance the creative freedom for players, so stay tuned for more updates! [/h3]
————————————————————————————————————
Dear Players,
Hello everyone!
First of all, we want to express our gratitude for your continued understanding and support. Previously, we had to postpone the public test of the MOD editor due to some technical issues. After working diligently over the past few months, we have resolved the critical issues and implemented several updates and optimizations.
We’ve also heard your feedback about the game feeling repetitive. This update not only introduces new content but also includes several changes to existing systems aimed at enhancing the game’s variety and depth. Moving forward, we will continue to focus on addressing this concern, striving to bring you a more engaging experience.
We hope these improvements will make the game more enjoyable for you. Below are the details of this update:
New Features:
- New In-Game MOD Editor (Beta):
① You can now create MODs directly within the game.
② You can upload your created MODs to the Steam Workshop from within the game.
③ If you are playing multiplayer with MODs, all players must subscribe to the same MODs to ensure a smooth multiplayer experience.
④ We will continue to improve and expand the MOD editor based on player feedback, with more new features coming in future updates. Stay tuned! - New Enemy Faction: Drenian
① The Drenian village only appears on the 2nd underground level.
② Use the Gene Sphere dropped by the Drenian Boss to unlock the Drenian Workbench in Schip's Lab's Technology Foundry.
③ The Drenian Workbench can craft two important functional workstations: Infusion Furnace and Reforging Furnace.
④ The Infusion Furnace can imbue melee weapons (daggers, swords, and spears) with an energy wave effect.
⑤ The Reforging Furnace can upgrade both melee and ranged weapons, improving their quality.
⑥ A new set of Drenian-specific weapons, accessories, and furniture has been added. - New Weapon Traits and Effects:
① Each weapon now has its own unique trait, allowing players to choose based on their preferences.
② Daggers, swords, and spears can now be imbued with energy waves to extend their attack range.
③ As players progress through boss battles, they can unlock five different energy wave effects for melee weapons.
④ The Infusion Furnace allows players to switch between different energy wave effects at any time.
⑤ New Goblin Melee Weapon: Goblin Spear. Trait: Severe Bleeding. Can be crafted at the Goblin Workbench.
⑥ New Insector Melee Weapon: Parasect Dagger. Trait: Infection. Can be crafted at the Insector Fusion Pool.
⑦ New Grounder Melee Weapon: Grounder Spear. Trait: Critical Hit. Can be crafted at the Grounder Workbench.
⑧ New Melee Weapon: Rift Blade. Trait: Rift Slash. Has a chance to drop from Coopapa.
⑨ New Melee Weapon: Sawblade Whale. Traits: Explosive Slash, Active Weapon. Has a chance to be obtained through fishing. - New Weapon Upgrade Feature:
① Weapons now have quality levels, with similar base attributes within the same quality level.
② Almost all weapons in the game can be upgraded in the Reforging Furnace to improve their quality and base attributes.
③ Now, you can continue using your favorite weapon until the end of the game by upgrading its quality.
④ A new mineral, "Quantum Crystal," has been added as the main material for upgrading weapon quality.
Changes:
- Underground World Level Adjustments:
① The underground world has been changed from one environment every 5 levels to one environment every 3 levels.
② The types of monsters in the underground world have been adjusted to gradually appear with each level.
③ Goblin Village now only appears on the 3rd underground level.
④ Insector Nest now only appears on the 6th underground level.
⑤ Grounder Base now only appears on the 9th underground level.
⑥ Meco Research Facility now only appears on the 12th underground level.
⑦ To ensure that old save files are not affected, the old map retains the original environment settings of one environment every 5 levels, and the boss dungeons are not restricted to specific levels. Additionally, old save files can still benefit from all the new content in this update (For example, the Drenian Village will appear in unexplored areas between underground levels 1-4). - Underground Mineral Distribution Adjustments:
① Iron ore now appears from the 4th underground level onwards.
② Silver ore now appears from the 7th underground level onwards.
③ Gold ore now appears from the 10th underground level onwards.
④ Adjustments have been made to the types of minerals required for crafting 5.weapons and equipment at certain workstations.
Bug Fixes:
- Fixed an issue where the dialogue displayed “Hi!{0}”.
- Fixed an issue where Divil would drop her armor (Bosses should only drop special weapons, and armor should be crafted at workstations).
- Fixed an issue where the Bloodsucking Flies Petri Dish effect would display incorrectly under certain conditions.
- Fixed an issue where the Shadow Beast's Death Breath effect would display incorrectly.
- Fixed an issue where the Goblin Fire Trap's “Increase All Damage Taken” effect was not working correctly.
- Fixed an issue where the Mutant Parasytor’s skill effects would sometimes fail to display.
- Fixed an issue where the Boar King was more interested in bullying small insects than attacking the player. Insects are not supposed to be its enemies.
Thank you for your continued support and feedback! We will keep working hard to improve the game, and we look forward to sharing future updates with you.
Current Development Content and Progress:
- [■■■■■] Multiplayer system (included)
- [■■■■■] Achievement system (included)
- [■■■■■] Equipment enhancement system (included)
- [■■■■■] New guidance system (included)
- [■■■■■] NPC quests (included)
- [■■■■■] Map & Mini-map system (included)
- [■■■■■] Trap system (included)
- [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
- [■■■■■] More background music (included)
- [■■■■■] Pet level-up function (included)
- [■■■■■] Discoveries system (included)
- [■■■■■] More pet/animal interactions - storage, shearing the goats (included)
———————————————————————————————————— - [■■■■□] Gene editing system (included, but still improving)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
- [■■■■□] Player Skills System (included, but still improving)
- [■■■■□] Events system (included, but still improving)
- [■■■■□] Mercenary system (included, but still improving)
- [■■■□□] NPC recruit (included, but still improving)
- [■■■■□] Built-in MOD editor (included, but still improving) *
- [■■■■□] Weapon upgrade system (included, but still improving) *
———————————————————————————————————— - [■□□□□] MOD Editor - Adventure Script Feature (working on it) *
- [■□□□□] Replicas and shelter residents can participate in work (working on it) *
- [■■□□□] New storyline, new ecology, 5 new bosses (working on it) *
- [■■□□□] Accessory synthesis system (planning)
- [■□□□□] Mysterious entrance - Infinite challenge (planning)
- [■□□□□] Handbook system (planning)
———————————————————————————————————— - [■□□□□] Farming system 2.0 (planning)
- [■■■■□] Weathers system (planning)
- [■■■□□] Water & Fire system (planning)
———————————————————————————————————— - [□□□□□] Vehicles (haven’t started yet)
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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!