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Alpha 25 Update: Envr Adaptation, Small Insects Capture, Brew Potions…

Communication:

Steam Discussion
Email: [email protected]



New Contents:
  1. - The Underground World is now divided into four distinct levels, each of which will cause fatal damage to incoming visitors. Players can unlock various boss workbenches in Schip’s Lab to craft “Envr Adaptability Needle” and use them to acquire the corresponding immunity/adaptability towards the underground environment (characters imported from old save files will automatically acquire the corresponding underground environment adaptability)

  2. - Replaced “Plating Pool,” the first boss workbench unlocked in Schip’s Lab, with “Chemistry Workbench,” which can be used to craft various potions, insect-collecting nets, and plating pools;

  3. - Added 5 insect species to the surface, which can be captured with insect collecting nets and used to brew potions;

  4. - Added a series of potions. Health-restoring potions now take effect instantly upon consumption, and can only be reused after the one-minute cooldown, and all health-restoring food has been modified to provide gradual health restoration;


Adjustments:
  1. - Plating with “Plating Pool” now grants a fixed number of stats;

  2. - Slightly reduced the movement speed when mounted;

  3. - Grounder bosses now drop “Stimulants II”;

  4. - Removed the “Drug T-Purification” function from the Meco Biotech Foundry crafting list;

  5. - Increased the strength of equipment that can be crafted in boss workbenches unlocked in Schip’s Lab;

  6. - Power or effects of bosses’ skills will now vary with the map difficulty;

  7. - Adjusted the balance of gene modules’ parameters, and improved the effects of item sets.


Fixes:
  1. - Fixed a bug that might not display item drops in the online mode to non-console players;

  2. -Fixed the issue that the game screen ratio was not displayed properly on the 4K resolution screen.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (coming soon, internal testing in progress) *

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■□□□□] Body-part editing system (working on it) *

  • [■■■□□] Dungeon challenge (working on it)

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 24B Bug Fixes (Last updated on August 3 2020)

Communication:

Steam Discussion
Email: [email protected]

Multiplayer Mode has been released. Although we tried our best to test the online features and fix all the bugs. But due to our lack of staff, we cannot guarantee the game is bug-free. So please leave comments here: https://steamcommunity.com/app/747200/discussions/0/2520275467409534854/ and let us know if there is any bug that you come across in the game, we will try to fix them as soon as possible.

Due to the workload and the language barriers, we can’t reply to all of your messages one by one, but we can guarantee that all your messages will be seen. Thank you for all of your understandings and supports.

03/08/2020:
  1. -Fixed a bug that caused the ammunition depots may be shared between players in multiplayer mode;
  2. -Fixed an bug that caused monsters to spawn in the village room caused by the 30/07 update.


01/08/2020:
  1. -Fixed the bug that Mod is not allowed due to 31/07 update.


31/07/2020:
  1. -Fixed the bug that the Insector Queen’s barrage straight shots skill upper limit was wrong (we are very sorry!!), Now Insector Queen can only fire up to 4 continuous barrage straight shots skill at the same time.


30/07/2020:
  1. -When exploring areas that have never been visited before, there is now a greater chance of encountering monsters (the farther you are from the base, the more monsters you will encounter).
  2. -Insectors will not cause accidental injury to their Insector Nest.
  3. -Reduced the manufacturing cost of Miner Simple Lift.
  4. -Reduced the warm-up time of Gatling’s shooting. Now Gatling has the function of "35% chance to not consume ammunition".
  5. -Increased the effective shooting distance of all shotguns.
  6. -Bleeding out pets will not be targeted by Divil.
  7. -Now explosion damage also has a chance of crit.


24/07/2020:
  1. -Optimize the game text display;
  2. -Fixed the bug that the Target Dummy could not be hit in single-player mode;
  3. -Fixed a bug that could cause network disconnection when attacking underground people’s tents in multiplayer mode.


23/07/2020:
  1. -Fixed the bug that the game could not be saved and exited when the player was equipped with a hunter gene module and brought a pet after updating the Alpha 24B update package.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 24B Update: Pet Control, Gene Analysis Material Backpack...

Communication:

Steam Discussion
Email: [email protected]

New Contents:
  1. - Added a genetic analysis material backpack, which can be opened via Gene Editing. All genetic analysis materials will be automatically sorted into this backpack (Any genetic analysis materials previously sorted into the warehouse and backpack can first be dropped and then re-picked to automatically sort them into the new genetic analysis material backpack.

  2. - Added pet behavior control buttons and quick feeding (supports long-distance feeding).


Adjustments:
  1. – All Gene Modules meeting the analysis conditions are now automatically sorted before all other Gene Modules; in addition, a very conspicuous tip has also been added to the Gene Editing button;

  2. - Increased the drop rate of all genetic analysis materials obtained from plants (felling, gathering);

  3. - A brief introduction to the features of the Uninhabited Island will pop up when players enter their Uninhabited Islands via Meco Portal for the first time;

  4. - There is now a 8-second cooldown between feeding actions;

  5. - Pets successfully tamed for the first time now start with level one;


Fixes:
  1. - Fixed an issue where players could still move after being redirected to the loading page when switching between scenes, causing the characters to get stuck in walls after the loading completed;

  2. - Fixed an issue where players could pick up items from the shortcut bar when opening Pet Info and Pet Upgrade interfaces;

  3. - Fixed an issue where modded clothes being worn by the Wooden Model and Target Dummy were not displayed;

  4. - Fixed an issue on the misallocation of achievements after acquiring all the Gene Modules of Thugs and Gamblers;

  5. - Fixed an issue related to the Gene Module effect “When you make weapons and armor, there is a 25% chance of making equipment with advanced affixes”, where it did not take effect when crafting weapons and armor in bulk;

  6. - Fixed an issue related to the Gene Module effect “When you kill animals, there is a 20% chance of getting more meat”, where it always increase the amount of dropped animal meat by one;

  7. - Fixed an issue where using Insector Harvester in the online mode might cause players to get disconnected from the host;

  8. - Fixed an issue that caused the laser shooting effects of Parasect Plasma Gun to be displayed incorrectly in online mode;


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

    ———————————————————————————————————

  • [■■■■□] Multiplayer system (coming soon, internal testing in progress) *

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■□□] Dungeon challenge (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■□□□□] Meco Biotech III content (planning) *

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 24 Bug Fixes (Last updated on July 02 2020)

Communication:

Steam Discussion
Email: [email protected]

Multiplayer Mode has been released. Although we tried our best to test the online features and fix all the bugs. But due to our lack of staff, we cannot guarantee the game is bug-free. So please leave comments here: https://steamcommunity.com/app/747200/discussions/0/2520275467409534854/ and let us know if there is any bug that you come across in the game, we will try to fix them as soon as possible.

Due to the workload and the language barriers, we can’t reply to all of your messages one by one, but we can guarantee that all your messages will be seen. Thank you for all of your understandings and supports.

02/07/2020:
  1. -Fixed again the bug that could cause pets missing (if pets will still missing, please let us know).


30/06/2020:
  1. -Fixed a bug that could cause the game to rewind;
  2. -Fixed a bug that could cause pets missing (if pets will still missing, please let us know).


29/06/2020:
  1. - Fixed a bug where characters might not be able to enter the world;
  2. - Fixed a bug where the items in the character's first Hotbar may become 3 apples.


28/06/2020:
  1. - Fixed a bug that sometimes it was impossible to put raw materials into the workbench slot;
  2. - Fixed a text error: the "stairs" in the workbench list was incorrectly displayed as "shovel".


23/06/2020:
  1. - Fixed a bug where players could not connect again after disconnecting from the host.


22/06/2020:
  1. - Fixed a bug where players could not return to the main menu in the game.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 24 Update Log: Multiplayer Mode

Communication:

Steam Discussion
Email: [email protected]

Multiplayer Mode has been released. Although we tried our best to test the online features and fix all the bugs. But due to our lack of staff, we cannot guarantee the game is bug-free. So please leave comments here: https://steamcommunity.com/app/747200/discussions/0/2520275467409534854/ and let us know if there is any bug that you come across in the game, we will try to fix them as soon as possible.

Due to the workload and the language barriers, we can’t reply to all of your messages one by one, but we can guarantee that all your messages will be seen. Thank you for all of your understandings and supports!!



New Contents:
  1. - Multiplayer mode;

  2. - Uninhabited island: Now each character has an exclusive "uninhabited island" to which the character can return to through a portal regardless of the world they are in. In the Multiplayer mode, each player can only enter their own uninhabited island;

  3. - Rockfill: Players can make Rockfill via handicraft. Rockfilling can only be done on a water surface, which will be converted into land (rockfilling can expand the area of the uninhabited island);

  4. - Shovel: Used to dig out floors and surfaces. Surface blocks can be used to change the terrain (the original “shovel” icon has now been replaced with a “stairs” icon);


Adjustments:
  1. - Increased monsters’ damage on Hard difficulty;

  2. - Removed the despawn timer on items dropped upon player's death;

  3. - Extended the duration of DPS debuff on pets after falling to the ground to 30 minutes;

  4. – When pets that are being mounted by/are following the character around suffers from DPS debuff after falling on the ground, their locations on map are now marked automatically;

  5. - Rescued pets will now follow the player automatically (if the player has not already have a pet following him/her around);

  6. - Removed the naming interface that appear after a successful pet capture, and players can now rename their pets via the pets' right-click menu;

  7. - Reduced the number of materials required for the analysis of certain Gene Modules;

  8. - Increased the drop rate of "Wild Boar Glands" by Wild Boars;

  9. - Increased the encounter rate of monster unique to the swamp area, Chameleon.


Fixes:
  1. - Greatly optimized the game’s runtime performance;

  2. - Fixed a bug that caused incorrect item-picking range when the player is riding his/her mount;

  3. - Fixed a bug that caused the damaged item prompt to always appear in Chinese;

  4. - Fixed a bug that allowed the Nectar buff to stack;


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

    ———————————————————————————————————

  • [■■■■□] Multiplayer system (included, but still improving) *

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■□□] Dungeon challenge (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■□□□□] Meco Biotech III content (planning)

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!