Alpha 25 Update: Envr Adaptation, Small Insects Capture, Brew Potions…
Communication:
Steam Discussion
Email: [email protected]

New Contents:
- - The Underground World is now divided into four distinct levels, each of which will cause fatal damage to incoming visitors. Players can unlock various boss workbenches in Schip’s Lab to craft “Envr Adaptability Needle” and use them to acquire the corresponding immunity/adaptability towards the underground environment (characters imported from old save files will automatically acquire the corresponding underground environment adaptability)
- - Replaced “Plating Pool,” the first boss workbench unlocked in Schip’s Lab, with “Chemistry Workbench,” which can be used to craft various potions, insect-collecting nets, and plating pools;
- - Added 5 insect species to the surface, which can be captured with insect collecting nets and used to brew potions;
- - Added a series of potions. Health-restoring potions now take effect instantly upon consumption, and can only be reused after the one-minute cooldown, and all health-restoring food has been modified to provide gradual health restoration;
Adjustments:
- - Plating with “Plating Pool” now grants a fixed number of stats;
- - Slightly reduced the movement speed when mounted;
- - Grounder bosses now drop “Stimulants II”;
- - Removed the “Drug T-Purification” function from the Meco Biotech Foundry crafting list;
- - Increased the strength of equipment that can be crafted in boss workbenches unlocked in Schip’s Lab;
- - Power or effects of bosses’ skills will now vary with the map difficulty;
- - Adjusted the balance of gene modules’ parameters, and improved the effects of item sets.
Fixes:
- - Fixed a bug that might not display item drops in the online mode to non-console players;
- -Fixed the issue that the game screen ratio was not displayed properly on the 4K resolution screen.
Current Development Content and Progress:
- [■■■■■] Achievement system (included)
- [■■■■■] Equipment enhancement system (included)
- [■■■■■] New guidance system (included)
- [■■■■■] NPC quests (included)
- [■■■■■] Map & Mini-map system (included)
- [■■■■■] Trap system (included)
- [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
- [■■■■■] More background music (included)
- [■■■■■] Meco Biotech II content (included)
- [■■■■■] Pet level-up function (included)
———————————————————————————————————— - [■■■■□] Multiplayer system (coming soon, internal testing in progress) *
- [■■■■□] Gene editing system (included, but still improving)
- [■■■□□] Plots and stories (included, but still improving)
- [■■■□□] Discoveries system (included, but still improving)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
———————————————————————————————————— - [■□□□□] Body-part editing system (working on it) *
- [■■■□□] Dungeon challenge (working on it)
———————————————————————————————————— - [■■■□□] NPC class differences and corresponding functions (planning)
- [■■■□□] Interactions with friendly NPCs (planning)
- [■□□□□] Meco Biotech III content (planning)
- [■■□□□] Events system (planning)
- [■■□□□] Weathers system (planning)
- [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)
- [■□□□□] NPC recruit (planning)
- [■□□□□] NPC working system (planning)
———————————————————————————————————— - [□□□□□] Vehicles (haven't started yet)
- [□□□□□] Water & Fire system (haven't started yet)
————————————————————————————————————
————————————————————————————————————
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!