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Keplerth News

Alpha 23 Bug Fixes (Last updated on Apr 17 2020)

Communication:

Steam Discussion
Email: [email protected]

17/04/20:
  1. - Fixed a bug where the game screen became too bright when placing too many lighting objects together.

  2. - Fixed a bug where the effect of Return in Host gene module might fail to take effect.


16/04/20:
  1. - Fixed a bug where the increase in food/drug effect duration in Knowledge gene module failed to take effect.


14/04/20:
  1. - Fixed a bug where the Iron Man 3 gene module failed to take effect.

  2. - Fixed a bug where the resurrection point might not be saved successfully.

  3. - Fixed a bug where the volume was unable to adjust in the main menu.

  4. - Fixed some text descriptions.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included) *

    ———————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving) *

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■■■] Multiplayer system (coming soon, internal testing in progress) *

    ————————————————————————————————————

  • [■■□□□] Dungeon challenge (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■□□□□] Meco Biotech III content (planning) *

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 23 Update: Gene Editing, Pet Level-up, Pet Skills…

Communication:

Steam Discussion
Email: [email protected]



New Contents:
  1. - Gene editing system: Players can now customize their characters via gene editing, allowing them to master different combat abilities while also improving their stats (enter the game and press the shortcut G);

  2. - Added a series of items for gene module analysis, which can be acquired easily in the game (source descriptions for these items have been added in the gene editing system);

  3. - Pet level-up function: Players can now raise the level of their pets by creating Targeted Gene Editing Agent (created via various workbenches);

  4. - Pets now have different skills (right-click the pet to view);

  5. - To prepare for multiplayer mode, we split the characters and the worlds (the same character can enter different worlds), and players can set the character difficulty and world difficulty separately.


Adjustments:

  1. - Adjusted a large number of internal values of the game in accordance with the gene editing system;

  2. - Reduced the durability consumption speed of all armor;

  3. - Increased the max durability of all weapons;

  4. - Now, creating arrows and bullets will grant you 20 pieces per attempt, and the price of arrows and bullets in the store has been lowered;


Fixes:

  1. - Fixed a bug where arrows and bullets could not hit Rifter;

  2. - Fixed a bug where night effects were displayed abnormally on 4K screens;

  3. - Fixed a bug where Coopapa's ranged attack might track to the player's resurrection point after a player was killed by Coopapa;


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included) *

    ———————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving) *

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■■■] Multiplayer system (coming soon, internal testing in progress) *

    ————————————————————————————————————

  • [■■□□□] Dungeon challenge (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■□□□□] Meco Biotech III content (planning) *

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 22B Update: Bug Fixes

Communication:

Steam Discussion
Email: [email protected]


Fixes:

  1. - Fixed a bug that pet Coopapa can not ride.
  2. **Fixed on November 29, 2019
  3. **

  4. - Fixed a bug where pushing/hitting the Coocoo Bomb does not go smoothly.

  5. - Fixed a bug where the durability of Meco Battle Rhino, Meco Battle Gloves and Meco Battle Shoes are being too low.

  6. - Fixed a bug that caused a lack of item description of Compound Bow.

  7. - Fixed a bug that caused a lack of item description of Police Body Armor and Police Shield.

  8. - Fixed a bug that caused a lack of item description of Courage Medal, Iron Wall Medal and Swift Medal.

  9. - Fixed a bug that caused the backpack and crafting buttons in the bottom left corner of the game could not be clicked.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

    ———————————————————————————————————

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 22 Update: New Ecological Environments

Communication:

Steam Discussion
Email: [email protected]


New Contents:
  1. - Two new ecological environments, “Spore Cave” and “Underground Rain Forest”, have been added to underground floors 1-4.

  2. - A new ecological environment, “Insect Environment”, has been added to underground floors 5-9.

  3. - A new hostile race “Nightmare” and its main city “Underground Remains” have been added to underground floors 10-14.

  4. - Many new unique monsters have been added to underground floors 1-19, which can be tamed with a Pet Collar.

  5. - In the “Underground Remains”, many unique items, weapons, accessories and interesting outfits have been added.

  6. - “Sale Price” is now displayed in item descriptions.


Adjustments:

  1. - Reduced Coocoo Bomb’s CD time from 8 seconds to 1 second, reduced the damage dealt to creatures from 40 to 25, reduced the explosion damage to trees and walls caused by Coocoo Bomb, and the player's Coocoo Bomb will no longer be attacked by monsters.

  2. - Changed all Worms’ attack mode to a long-range poison spraying attack. Pet Worms will also use long-range attacks.

  3. - Increased Meco EA-6C Arc Generator’s ATK, purchase and sale price.

  4. - Coopapa will no longer cause damage to trees and buildings.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

    ———————————————————————————————————

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 21 Update: Man in White

Communication:

Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro


New Contents:
  1. - Added 3 new BGM.

  2. - Added a five-dimensional space dungeon to the game, this can be accessed through the Meco Shelter Entrance that is built from the Meco Biotech Foundry.

  3. - Added a new series of Meco Tenergy craft items.

  4. - Added a new item, beehive, this can be used to breed bees and use them to collect nectar. Beehive can be made by the village NPC Herdsman.

  5. - Added new item to Meco Biotech Foundry: Meco Drill, this drill can be used to destruct Meco structures and items.


Adjustments:

  1. - Moved the battle scene of Boss Divil (Man in Black) to a five-dimensional space, the entrance of the battle can be found in Meco underground levels 15-19.

  2. - Increased the damage of weapon Meco LP-8B.

  3. - Slightly increased the damage of Golden Sword, Golden Spear, Golden Dagger, Meco Biotech Bullet, Nemesis and Reaper.

  4. - Added base stats to the rate of punch through of all bows.

  5. - The weapon, Split (dropped by Goblin King), can now shoot 3 arrows at the same time, but the rate of punch through is dropped to 0%.

  6. - The weapon, War (dropped by Goblin King), will now slower the target's attack speed and walking speed when the target is being hit.

  7. - Added Life Leech effect to the weapon Reaper (dropped by Divil).

  8. - A pet that is rescued from dying, will now have 3 seconds of protection time that immune to all damage.

  9. - Increased drop rate of the weapon Grounder Gatling Gun.

  10. - The plating attribute "ore drop rate" will now only appear on pickaxes and drills.

  11. - The plating attribute "loot drop rate" will now no longer appear on axes, pickaxes and drills.

  12. - The new plating attribute “harvest rate" is available for axe tools.

  13. - The new plating attribute "reduction of satiety consumed in wielding" is available for melee weapons (including axes, pickaxes and drills).

  14. - Reduced the amount of Gunpowder consumed in making Explosive Arrow and Bullets from 2 to 1.

  15. - Reduced the amount of materials consumed in making medical supplies in Meco Biotech Foundry.



Fixes:

  1. - Optimized overall game performance, game is now running smoother.

  2. - Fixed a bug that caused the plating attributes invalid when wearing and removing equipment.

  3. - Fixed a bug that caused the texture of Wall to fail to display properly.

  4. - Fixed a bug where there might be invisible obstructions existed in NPC village.

  5. - Fixed a bug that caused the creature Poison Spore to fail to display properly.

  6. - Fixed a bug that caused the glowing effect of Parasect Plasma Gun to fail to display properly.

  7. - Fixed a bug that caused the character to fail to display properly while sleeping in bed.

  8. - Fixed a bug that caused the outfit appearance of target dummy to fail to display properly.


Current Development Content and Progress:
  • ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included) *

  • ———————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■■] Meco Biotech II content (included, but still improving) *

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • ————————————————————————————————————
  • [■■■□□] Multiplayer system (working on it)) ★

  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

  • ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • ————————————————————————————————————
  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!