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Alpha 29 Adjustments & Fixes (Last updated on January 5 2022)

Communication:

Steam Discussion
Email: [email protected]

05/01/2022:
  1. -Fixed the bug that it was almost impossible to encounter Parasytor H-IV and Parasytor A-IV on underground level 5-9;
  2. -Fixed the bug that the green cell trees on underground level 5-9 were difficult to be chopped by an axe;
  3. -Fixed the bug that caused animals to digest food too fast.


04/01/2022:
  1. -Fixed the bug that the animals did not eat the giant wheat in the feeding trough;
  2. -Fixed the bug that the attack of Pets and Poison Spore could destroy the mining machine in the Defense Mode of Mystery Entrance;
  3. -Fixed the bug that the actual position of the T-energy particles dropped from the Defense Mode of Mystery Entrance would be offset;
  4. -Fixed a bug where non-human monsters would try to attack the mount instead of attacking the player;
  5. -Fixed the bug that the underground portal may be guarded by enemies that exceed the player's current strength;
  6. -Fixed a bug where some rift pirates would be naked in the Defense Mode of Mystery Entrance on underground level 10-14.


30/12/2021:
  1. - Fixed the bug that could prevent players from entering the same mysterious entrance in multiplayer mode;
  2. - Fixed the bug that the gene module "Fruit Farmer" would cause plants to grow abnormally fast;
  3. - Fixed the bug that bullets and arrows could not penetrate animals.


29/12/2021:
  1. - Fixed the bug that might be invalid when using food to restore health;
  2. - Fixed the bug where lighting objects such as torches would occasionally fail;
  3. - Fixed the bug where minerals that should have existed on the surface disappeared;
  4. - Fixed the bug where you can get grilled fish by putting lettuce in a campfire.


28/12/2021:
  1. - Fixed the bug that the automatic pet feeding switch is invalid;
  2. - Fixed the bug that caused the abnormal effect of the Hunter Gene Modular Set.


25/12/2021:
  1. - Fixed the bug that the Stove could not be used in multiplayer mode;
  2. - Fixed the bug that the small map would get stuck after riding the mount;
  3. - Fixed the bug that would still remain after the ground surface was cleared.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 29 Update: Pet Control & Automatic Feeding, Crops, Rift Defense Challenge

Communication:

Steam Discussion
Email: [email protected]

New Contents:


  1. - Pets and mounts
    ① A new “Growl” function is added into the Pets Control. When this function is enabled, the monsters will take pets as their aims, or they will not actively attack the pets.

    ② The “Standby Mode, the Passive Mode and the Agro Mode” controlled by pets now are provided with extra attribute buffs.

    ③ Pets’ state of “falling down and bleeding” is cancelled and replaced by the state of a “severe injury”. When sustaining a severe injury, combating pets will go back and keep following the player, in which the pets receive no damage and perform no attack. Mounts will be in the mounting states without the mounting acceleration effect if they sustain a severe injury. Pets that have a severe injury can automatically recover to normal after a while.

    ③ “Automatic Feeding” is added to the interface of pet feeding and the hunger value is removed.

  2. - Two new crops, lettuces and wheat, are added. Players can directly buy them from peasants or find the seeds of the two crops in the treasure chests at the Infection Village.

  3. - Added to the handcraft (c button) list: Cultivator, used to till the ground, this allows the crops to grow faster;

  4. - A defense mode is added to the Mystery Entrance Challenge.


Adjustments:

  1. - The operation interface of the workbench is optimized so that players can directly see the articles capable of being made;

  2. - The method of operating items on the cooking bench is optimized and the recipes are adjusted so that there is no need to try different recipes on the platters. Besides, the recipes for feasts are changed into fixed forms;

  3. –The buff effects from the feasts are greatly adjusted. In addition to that, eating feasts can temporarily increase the maximum level of HP;

  4. - No read time is provided now on the use of health potions;

  5. -Instead of equipment, scrap will drop from the monsters, and the waste can be used to make equipment on the workbench with the corresponding formation;
  6. - The Bosses of the whole formations will no longer drop armors, but still drop their special weapons;

  7. - Now, equipment of deferent combat styles (e.g. range damage can rise by 10%) can be made on the workbench of different formations;

  8. - The way to obtain Parasect Plasma Gun is replaced, instead of making it, by killing Insector Queen who would drop;

  9. - The waves of monsters in the Mystery Entrance combat room are decreased;

  10. - You can find the skill upgrade disk corresponding to your current or lower levels in Mystery Skill Box (e.g. you can find a Skill Upgrade Disk II, a Skill Upgrade Disk III and a Skill Upgrade Disk IV in Mystery Skill Box [V1]);

  11. - Mutually hostile formations now will attack each other;

  12. - The spawn system in the daytime on the earth surface is cancelled and replaced by certain fixed spawning spots (e.g. the Bear’s Cave);

  13. - The weapons with the penetrating attribute can no longer attack through walls. Instead, the attribute can only act on targets.

  14. - Value Adjustment:
    ① The whole values of equipment and accessories are balanced to guarantee enough diversity between equipment of the same level.

    ② The whole range of weapons is provided with basic damage capacity (previously, the difference was only the attack speed, while the damage totally depends on the type of bullets).

    ③ The “armor value” is cancelled and replaced by “defense value” for which the "Damage Resistance" is now displayed on the attribute interface of gene edition (the damage reduction can reach 90% at most)

    ④ The energy consumption of most skills is decreased and the CD of skills is also adjusted

    ⑤ The values and effects of partial Gene Module are adjusted


Fixes:

  1. - The BUG is fixed of abnormal text display and will be raised if unmendable items are put into the mending interface.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■□] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (coming soon, internal testing in progress)

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Dungeon challenge (working on it)

  • [■■□□□] Mercenary system (working on it)

  • [■■■■□] Events system (working on it)

  • [■■■■□] Weathers system (working on it)

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■■□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 28C Adjustments & Fixes (Last updated on October 23 2021)

Communication:

Steam Discussion
Email: [email protected]

23/10/2021:
  1. - Fixed a bug that may cause errors when connecting to the host using the IP address.


21/10/2021:
  1. - Reduced the enemy’s movement speed when they are avoiding the player (before the modification may cause the player to fail to catch up with them)

  2. - Removed the Rifter who used various throwing objects in the mysterious entrance.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 28C Update: 4 new knowledge gene modules, Some Adjustments & Fixes

Communication:

Steam Discussion
Email: [email protected]

New Contents:
  1. - Add 4 Knowledge category Gene Module in Gene Editing:

    1. Beast Whisperer: The success rate of taming pets is increased by 10%

    2. Drug addict: The cooling down of all therapeutic drugs is reduced by 20 seconds

    3. Master of Physical Skills: Slower durability loss on armor by 15%

    4. Master of firearms: 15% chance to not consume ammunition


Adjustments:


  1. - The movement speed is reduced from 50% to 30% when shooting with long-range weapons;

  2. - Adjust the order of part of the In-game tips;

  3. - The two Gene Modules regarding "armor durability consumption rate decrease" and "probability of not consuming ammunition" in the original Alpha and Beta modules in Gene Editing are cancelled. (Those already owned prior to the update can still be used);

  4. – The gene module effect of learning to be a "maintenance man" in Gene Editing has been increased from "10% additional durability when repairing equipment" to "20% additional durability when repairing equipment";

  5. – The Grounder Workbench can now create the Explosive Barrel.


Fixes:


  1. - Fix the BUG which prevented Healing Salve from sharing the CD with other drugs;

  2. - Fix the BUG which prevented the backpack interface from closing when entering the battle scene of the final BOSS Marko while opening the knapsack interface;

  3. - Delete the error description of "Can be used as: making material" in the item information on the Mystery Box for pets, skills, and currency.

Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■□] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (coming soon, internal testing in progress)

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Dungeon challenge (working on it)

  • [■■□□□] Mercenary system (working on it)

  • [■■■■□] Events system (working on it)

  • [■■■■□] Weathers system (working on it)

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■■□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 28B Adjustments & Fixes (Last updated on October 14 2021)

Communication:

Steam Discussion
Email: [email protected]

14/10/2021:
  1. - Fixed a bug where players might fall into the void when entering the Mystery Entrance in multiplayer mode.


30/09/2021:
  1. - Fixed the bug that the game does not run smoothly after the Alpha 28B version is updated;

  2. - Fixed a bug that Animals eating grass on the ground will cause slow reproduction (compared to the feeding trough).


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!