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Alpha 28B Update: Shearing the Goats,Animal Droppings,Multiplayer Bug Fix…

Communication:

Steam Discussion
Email: [email protected]



New Contents:
  1. - Added to the Herder craft list: wool scissors, which can be used to cut GOAT wool;

  2. - Animals now eat grass on the ground and defecate. Animal droppings can be used as burning fuel.


Adjustments:
  1. - Increased the capacity of the player's backpack;

  2. - Moved fishing rod from the Chemistry Workbench to the Handcraft production list;

  3. - The important productions in each production list will now be marked with special colors;

  4. - The setting that Punji Sticks will be removed after 5 damages to the target is now cancelled;

  5. - The failure/success rate of the repaired items and the achievements related to the repair failure are cancelled. Now, the item repair will be definitely successful. Different levels of repair will also increase the additional equipment durability, and the relevant functions of the Gene Module have been modified accordingly;

  6. - Eggs are now easier to be hatched.


Fixes:
  1. - Fixed the bug that causes players to possibly get stuck in the wall during the battle with the final boss Marko;

  2. - Fixed the bug that prevented the plot from being triggered normally after players enter the final boss Marko’s room;

  3. - Attempted to fix the various abnormal bugs that may occur during the players’ battle with the Man in White BOSS in the multiplayer mode;

  4. - Fixed the bug that prevented the Target Dummy from correctly displaying the value of damage caused when in the multiplayer mode;

  5. - Fixed the error that indicates that the material required for manufacturing Parasect Plasma Gun is silver arrow (it should be silver bar).


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■□] More pet/animal interactions - storage, shearing the goats (included) *

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (coming soon, internal testing in progress)

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Dungeon challenge (working on it)

  • [■■□□□] Mercenary system (working on it) *

  • [■■■■□] Events system (working on it)

  • [■■■■□] Weathers system (working on it) *

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■■□□] NPC recruit (planning) *

  • [■□□□□] NPC working system (planning)

  • [■■■□□] Water & Fire system (planning) *

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 28 Adjustments & Fixes (Last updated on September 7 2021)

Communication:

Steam Discussion
Email: [email protected]

07/09/2021:
  1. -Fixed the bug of the wrong picture hierarchy in the game (for example, items that should have been on the table are under the table).


03/09/2021:
  1. - Fixed a bug that caused teammates to disconnect when using skills in multiplayer mode.


07/07/2021:
  1. -Fix the bug that eggs cannot hatch chicks;

  2. -Weakened the Paralytic Fruit and Deadly Poisonous Fog skills used by the Rifter elite in the Mystery Entrance, greatly reducing the threat to the player;

  3. -Fix the serious bug that using some skills in online mode will cause freezing and disconnection;

  4. -The guards of human villages have been enhanced.


24/06/2021:
  1. -Fixed a bug that caused pets to be stuck and unable to move when entering the mystery entrance;

  2. -Fixed a bug that caused the player to burn indefinitely once the mount was on fire;

  3. -Fixed a bug where the items in the border collie's storage would disappear.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 28 Update:Player Skills,Mystery Entrance,Rare Beasts (pets)…

Communication:

Steam Discussion
Email: [email protected]

New Contents:
  1. - Player Skills System (Skill Panel is activated after mastering the first skill);

  2. - Mystery Entrance (Dungeon challenge), randomly appears on Underground Level 1–19, from which players can acquire Mystery Skill Boxes, Mystery Pet Eggs, and Mystery Currency Boxes;

  3. - Added a new batch of Rare Beasts (pets), which can be randomly acquired by opening Mystery Pet Eggs.


Adjustments:
  1. - Ground Captain’s Gatling Gun attacks can now destroy walls on maps of different difficulties, and no longer have 100% penetration in Hard difficulty.


Fixes:
  1. - Fixed a bug that occurred when players deployed Meco Spinning Blade Traps;

  2. - Fixed a bug that caused Target Dummy to be unable to show damage counters correctly in online mode;

  3. - Fixed a bug that caused newly captured pets to be unable to follow the player and attack enemies correctly;

  4. - Fixed a bug that caused players to be unable to complete the In-game Tips quest by catching “Roasted Whitefish”.


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (coming soon, internal testing in progress)

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving) *

    ————————————————————————————————————

  • [■■■■□] Dungeon challenge (working on it) *

  • [■□□□□] Mercenary system (working on it) *

  • [■■■■□] Events system (working on it) *

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■■□□] Weathers system (planning)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [■■□□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D) *

  • [□□□□□] Vehicles (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 27B Update:Gear Point Set Bonus

Communication:

Steam Discussion
Email: [email protected]

New Contents:
  1. – New Armors:

    Gobolin Leather Gloves
    Goblin Steel Gloves
    Gobolin Leather Shoes
    Goblin Steel Shoes
    Insector Pupa Armor
    Insector Cockroach Armor
    Insector Fly Armor
    Insector Exoskeleton Gloves
    Insector Exoskeleton Shoes
    Grounder Basic Gloves
    Grounder Basic Shoes
    Meco Lightweight Combat Outfit
    Meco Lightweight Combat Gloves
    Meco Lightweight Combat Shoes

  2. - Added "Gear" set bonus to all types of armor;

  3. - Added a new workbench “Insector Holy Grail”, which can be used to improve the gear point of armor;

  4. - Added a new material "fusion crystal", it's an important material that is used for improving the gear point of armor; ( you can found it in the chests on the underground level 5-19 )

  5. - Significantly increase the drop rate of Gene Module Analysis Materials and reduce the craft cost of high-level Gene Modules; (*24/04/2021)

  6. - Now players can craft/use Meco traps. (*24/04/2021)


Current Development Content and Progress:

    ————————————————————————————————————

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (coming soon, internal testing in progress) *

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■□□□] Body-part editing system (working on it) *

  • [■■■□□] Dungeon challenge (working on it)

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] Meco Biotech III content (planning)

  • [■■■■□] Events system (planning)

  • [■■■□□] Weathers system (planning)

  • [■□□□□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [■■□□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Alpha 27 Adjustments & Fixes (Last updated on April 24 2021)

Communication:

Steam Discussion
Email: [email protected]

24/04/2021:
  1. - Fixed the bug that the new equipment updated by alpha 27b was incorrectly displayed on the dummy.


02/04/2021:
  1. -Fixed the bug that after the underground samurai sword melted, it turned into silver ingots instead of gold ingots;

  2. - Fixed the bug that some goblin monsters could not drop DNA items after being killed;

  3. - Fixed a bug where clue items pointing to villages and dungeons would stack after being picked up.


29/03/2021:
  1. - Fixed a bug where Coopapa’s bomb might not cause damage to the player during the battle with Coopapa;

  2. - Fixed a bug where the player’s Coocoo Bomb might not be able to cause damage in multiplayer;

  3. - Fixed a bug where Coocoo Bomb may appear underground in multiplayer;

  4. - Fixed the bug that the number of items in the crafting interface was incorrectly displayed;

  5. - Fixed the bug that the description of the item in the crafting interface was incorrectly displayed.


24/03/2021:
  1. -Change the range of the copper/iron/silver/gold insector harvester to the surrounding 1/2/3/4 grids;

  2. -Fix the bug that crops cannot grow normally;

  3. -Fixed the bug that the scope of the beehive was displayed incorrectly;

  4. -Fixed the bug that the bees in the beehive sometimes did not collect honey;

  5. -Fixed the bug that the explosive barrel could not explode after being ignited;

  6. -Fixed the bug that the position of the buoy was incorrect when fishing.


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!