Campaign, meet battle engine...
Happy New Year to everyone, I hope 2018 is a good one.
Two major sections of the game for Flight of the Athena are the overall campaign setup + handling, and the battle engine. They have been kept independent for the most part to keep development work flowing (whilst being sympathetic to the factors that impact the other), however sufficient progress has been made to move onto the next stage – bringing the two together. This will be a significant step towards a full end to end flow for the full game, and whilst there will still be other parts to complete within this flow (e.g. Shops for ship / weapon purchases), will start to give a good idea of how progression feels, and further work around this aspect.

Interface V2 is now work in progress, and should tie in nicely with the end to end flow work.

Thanks for reading, and stay tuned for further Flight of the Athena updates!
Two major sections of the game for Flight of the Athena are the overall campaign setup + handling, and the battle engine. They have been kept independent for the most part to keep development work flowing (whilst being sympathetic to the factors that impact the other), however sufficient progress has been made to move onto the next stage – bringing the two together. This will be a significant step towards a full end to end flow for the full game, and whilst there will still be other parts to complete within this flow (e.g. Shops for ship / weapon purchases), will start to give a good idea of how progression feels, and further work around this aspect.

Interface V2 is now work in progress, and should tie in nicely with the end to end flow work.

Thanks for reading, and stay tuned for further Flight of the Athena updates!