Flight of the Athena V0.6 Early Access is now live!
The V0.6 Update for Flight of the Athena is now live! This is a fairly substantial update over the previous version - key updates include:
The Flight of the Athena Demo has also been updated to benefit from the V0.6 improvements (with the single chapter & 2 available bosses demo restrictions still in place).
For the next release, on the agenda potentially are final boss refining, final act content, key event additions / updates, UI and usability improvements, achievements. Which of these will be targeted is still TBD, but will have an impact on the timescale for the next release (current plan is for it to be available end of August).
Any feedback or comments, feel free to send them on!

- Act IV content - Campaigns can now be generated up to the penultimate act, bringing higher level weaponry, but also the heaviest enemy forces yet!
- Lowlands, new region type - The lowlands has been added; it brings an improved chance of merchant nodes, however node visibility intel is lowered, so careful route choices may need to be made.
- Weapon balancing - The laser and bolo projectiles have been given a bit more punch, and the secondary vulcan and laser turrets rotation speed has been increased to make them a bit snappier.
- Craft balancing - the movement force has been increased (acceleration, ability to change direction) across the board, and the speed ranges of ships has been refined. The initial Mk1 ships will still need upgrading eventually, but with a bit more weight from an armour rather than maneuverability perspective.
- Minor UI, stability etc fixes.
The Flight of the Athena Demo has also been updated to benefit from the V0.6 improvements (with the single chapter & 2 available bosses demo restrictions still in place).
For the next release, on the agenda potentially are final boss refining, final act content, key event additions / updates, UI and usability improvements, achievements. Which of these will be targeted is still TBD, but will have an impact on the timescale for the next release (current plan is for it to be available end of August).
Any feedback or comments, feel free to send them on!
