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Intergalactic traveler: The Omega Sector News

New version 6.1.2.8

These are the changes:
-Better placing for a Fuel Cell item in the area 3 of Stage 9.
-There was a merchant blocking the path for an item on area 2 Stage 12, it has been put in a better place.
-The "Miss" text, in the battles was too dark. It has been fixed.
-Prevented an odd game soft lock glitch in the artificial spaces.
-Fixed a glich that changed the image of the clouds in the main zone of stage 10 when taking an omega speed token.

Thanks for your support

New Items, Music and Maps!

The new version 6.1.2.3 arrives!



Specially big updates:
*25 new musical themes; 20 for the autostarship battlers across the stages and 5 for the artificial spaces. They have been added to the Soundtrack DLC too.
*Upgraded the artificial space zones, each theme features a custom mini puzzle map with new textures. There are more than 75 new mini maps with their respective variations!

Big updates:
*New Item added: Omega-Token Reader. It tracks of the amount of Omega Speed Tokens in a given map.
*New Item added: The Vault. It stores items in the inventory instead of lost them when maxed out; like with the fuel cells and the shields.
*Added a Speed Gauge for the Ultra Speed feature, it tells you how much time you have left to collect the omega tokens.
*Upgraded the shields feature of the game.

Standard Updates:
*Upgraded a battle backgrounds of the bonus areas and added it to the Wallpapers DLC.
*Added a special environment effect to the main zone of stage 10.
*New sprite animations for golden gears obtained and lost.
*The flashing of the collisions and transitions are more tenue in nature.
*A better approach to the pitch variation of the tracks, for the map areas.
*Added the "you are here" effect to teleports inside the same map.
*Updated the picture of the log registry catalog.

Minor updates:
*Some retouches to the base window interface color.
*Added more effects for when taking items on the map.
*Now, the repeated animation of the ultra and omega speed dims after some seconds.
*Some more consistent rate of animation repeat cycle for when the ultra and omega speed are active.
*The msg that announces the removal of an "elemental weakness" during the map has been removed. It is displayed only during the battle if happens, and it closes automatically.
*Added a better exit to hyper jump if launched on the main zone of stage 28.
*Changed the position of the audio signal displayed picture, is now on the top right of the screen; also it fades out if player goes under it.
*Added a small visual clue for the first paths on stage 10 main zone.
*When the starship runs out of fuel, it can now exit the artificial space normally.
*The ultra and omega speed don't waste time if being on the main menu or during the areas transition.
*Now, taking a fuel cell or shield doesn't restart the musical theme unless necessary.
*Better balance of the difficulty initial values.
*The OmegaSpeed Tokens increase the ultra speed duration when taken.
*Turning a dead end into a connected path in the Area 4 of the Stage 7.
*The msg of unable interface due no fuel left, is now displayed only once. Also, is smoother.
*Some polish to the first tutorial map of the game.
*polished the reaction to stay fixed after a collision, for one of the obstacles types in the stage 22.
*On the stage 2 and 21. Added a shield indicator for the npcs that send the player to an artificial space.
*Added a new animation for the starship sprite when collides with a block type object.
*Faster ending and start presentation of areas and main zones.
*Better music transition for the artificial spaces.
*A smoother activation of the Hyper Jump from the Main Interface.
*Retouches to the golden medal obtained picture.
*Added a message for the first puzzle blocks indicating how many of needed to be found.
*Some small retouches to transitions for stage 10 main zone.
*Added a shortcut for the main zone of stage 17.

Fixes and Corrections:
*The Music theme restores more correctly when shields turn yellow.
*Fixed a stuck comet that looked odd in the main zone of stage 12.
*Fixed the area status keyword not showing up on the after results screen.
*Added a missed translation in the spanish-latam version.
*Fixed an overstayed meter picture when the last part of the animation "map finished" happened.
*Fixed a bug that prevented the main menu from interrupting the message of the ultra speed ending.
*Opening the main menu doesn't interrupt the DECA messages for puzzle introductions on Areas.
*Corrected the rarity version for two of the combatants that need it.
*Fixed the secondary fuel bar appearance on the screen, on the Hyper Jump Dimension.
*The hidden point touch trigger is faster when taking.
*The invisible and hidden TG-tokens are a bit faster to take.
*The respaw point item has less repeated text.
*Small correction for a few UltraSpeed minigame tokens.
*fixed a glitch with the exchanger that gives green shields.

Thanks for your support!
Happy holidays!

New Big Quality Updates!



Big updates:
*Smoother on screen animations.
*Added more variations to the borders of maps for a better look.
°Added a new fun collectable that gives 1+ tech-gear.

Standard Updates:
*Super Polish to the Main Menu Interface, from smoother inputs and secondary menus improvements to the most correct parallax picture based on the stage.
*Added new translations for the spanish-latinoamerica version.
°The space probe random encounters have been polished, with animations and better flow.
°Better effects of the defeat states in combat.
°Polished the evader zone minigame.
°Polished the vendors npcs.
°Polished the effects when items are taken.
°Added a visual hint that tells if a player has crossed a specific road to avoid unnecessary backtracking on the stages that need it the most.
°A new skill related to golden gears that triggers during combat. It gives a second change to keep the fight going instead of going directly to game over, when defeated.
°The visual effect of a battle triggering is smoother, it has variations of time and zoom.

Corrections and small updates:
°Fixed some skills that were able to be activated from the menu, but they were useful only during battle.
°Fixed a mistake in a skill description in the english version.
°The message of the Mainframe DECA used to repeat constantly when entering an artificial space, that is now fixed.
°There were cases in which the golden meter was not called when it should, now it is fixed.
°A small retouch to the base menu window for the english version.
°Aded a more reactive solution if the player runs out of fuel in the main zone of the stage 25.
°Added a teleport portal to the main zone of Stage 2 if a clue was skiped, directly towards it. Also for the Main zone of Stage 1.
°Polished the sprite of the portal teleporter.
°Now it shows where the Hyper Jump is Located on the stage 1, main zone. (For when that portal can't be activated.)
°Added a cinematic cover picture for when the camera moves to showcase a location.
°The "removed weakness status" message that is displayed on the map, ends automatically now. And the incidence has been reduced drastically near 0 of happening.
°Added an evasion shield to the sprite of the blue comets and other asteroids, to indicate better its gameplay type.
°The fade to black and white transitions are now more dynamic and short on time.
°A more smooth end of the weather hazard that happens in the Stage 10 main zone.
°Removed the evasion shield of a collision object, that is found on stage 16, onwards.
°The main zone of the stage 13 has more polish and balance.
°A more consistent pattern for the omega speed tokens, on the stages 11 and 22.
°The TG Metter is now called when coming back from main menu.
°Retouched the weather effects.
°Added a message of golden gears lost, when losing by fuel.
°The Energetic propulsors give +1hp if the player would end on 0 HP due an attack.
°Added a new visual hint for stage 15.
°The fuel gauge has been polished.
°The tg gauge has now a darker background to stand out better.
°Some polish to the stage main zone of stage 18.
°Invisible points can give now more tech-gears when collected.
°Darkened the background of stage 19.
°The message of the arcader 3000 to play is faster and it avoids auto-selecting when the option menu shows up.
°Preveting the slow entities to close the path too much, in the area 2 of stage 20.
°Placement polish to the main zone of stage 23.
°More polish to the main zone of stage 21.
°Placement polish to area 2 of stage 25.
°Polished the sprite that appear on the stage 8 area 2.
°Polished the "you are here" effect, after a respawn.

Thanks for your support!
Have nice adventures on the sidereal space!

Big Update for the Wallpaper DLC

The amount of wallpapers have been almost doubled for the Wallpapers DLC, that is due the big new visual upgrade of the version 5.0.0.0


Thanks for your support!

More Updates


*The DLC Desktop Icons have been updated to match the 5.0.0.0 version.

*There have been reworked six parallax backgrounds, those look smoother now.