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Intergalactic traveler: The Omega Sector News

New Version 6.4.4.0

Featured:
*Polished the chronometer that displays the time while on an Area or Main Zone.

Small upgrades:
*A more clear update of the Arcader 3000 HUD, that shows the rounds left.
*Added a small redundancy for the Omega Token Reader and the Vault, so they can appear at the first start of a stage if the player has them.

Corrections:
*Some Corrections regarding the New NPCs Changes:
-There was an autostarship that was blocking a fuel item in the Main Zone of Stage 1, that has been fixed.
-On the Area 2 of Stage 6, near the end of it. There was an NPC that had its path cycle incompleted, it has been fixed now.
-Secured a respawn point in the middle part of the main zone of the Stage 6.
-On the main zone of the Stage 7, removed a couple of NPCs and make a route longer to make it easier if the player don't have ultra speed.
-A more clear movement for the obstacle creatures of the Stage 8.
-For the Area 3 of the Stage 8, there was added more jumping creatures to the mix.

Fixes:
*There was a bug with one puzzle object that was hidden, it can be found at the end of the main zone of the stage 7. It is now fixed.

Thank you for your support!

New Global Update

Featured Big Update:

*Reworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space:
-For the Stage One: Areas 2, 3, 4 and the Main Zone.
-For the Stage Three: Areas 2, 3, 4.
-For the Stage Four: Areas 2, 3, 4 and the Main Zone.
-For the Stage Five: Areas 2 and the Main Zone.
-For the Stage Six: Areas 2, 3, 4 and the Main Zone.
-For the Stage Seven: Areas 2, 3, 4 and the Main Zone.
-For the Stage Eight: Areas 2, 3, 4.
-For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too.
(Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)


Standard upgrades:
*A General Global Extra Optimization For the Game. For example:
-With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps.
-Cache load for the HUD pictures.
-Extended the hold limit of the memory cache, to 150 pictures.
*A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.

Fixes:
*There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.

Thank you for your support!

New Version 6.4.0.1

Featured:
*A better vanishing of the collectable devices when lost due an impact.
*More optimization to the Arcader 3000.

Small upgrades:
*The Inventory Items of: the shield, fuel and Hyper Bit versions, now wait to the Mini HUD of the Main Interface to update its values.

Corrections:
*Deleted some overstaying pictures after a stage ended.
*Changed a single obstacle for a better wall like object, in one of the last stages of the game.

Fixes:
*There was a glitch that immobilized the player, when calling the Hyper Jump from the map. It has now been fixed.
*The Omega Token Reader didn't displayed its HUD properly the first time a Stage was loaded, it does now.

Thank you for your support!

Optimization Update

Featured:
*New visual clues for the loading and saving times.
*Polished the Main Menu's reaction times.
*Extra performance optimization for the Hyper Jump space.

Small upgrades:
*The exit portal that takes fuel is faster

Corrections:
*A bit more of delay time for the shiny barrier, at the start of the Stage 26.

Fixes:
*Fixed a double menu trigger softlock, after a collision with the borders of an artificial space.

Thank you for your support!

New version 6.3.8.8

Featured:
*Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges.
*Is now possible to select a specific space probe, to exchange it for resources or restoration.

Standard:
*A new text dialogue cinematic for when the first organic battle is encountered.

Small upgrades:
*Added visual clues to the puzzle object of Stage 17.
*Polish to the picture frames of the capsules, for the stages in the Fractal Exploration System.
*Added a text clue for when the vault is used for the first time, it displays in the Main Menu Interface. Happens just once.

Corrections:
*More optimization for the trigger effect that sends the player to artificial spaces.
*A more smooth wait for when the player returns to the main map after being in the Hyper Jump space.
*Replaced a tile layer that looked odd, it was on the Area 3 of Stage 11.

Fixes:
*A patch for a time when the player didn't appear on the correct spot when entering an Artificial Space.
*Fixed the overstaying of the DECA textbox, this happened after upgrading the ship over level 41 with the Main Interface.

Thanks for your support!