1. Intergalactic traveler: The Omega Sector
  2. News

Intergalactic traveler: The Omega Sector News

New Version 7.0.2.9

[p]Animations and Visuals:[/p][p]*A new popup hp indicator when exiting an artificial zone by a portal.[/p][p]*A new item animation for when taking an hyper jump charge.[/p][p]*New animation for when taking a green shield.[/p][p]*A new visual effect when having a yellow or red shield.[/p][p]*A small cinematic indicator for the asteroid puzzle of stage 13 for the ones that did not have it.[/p][p]*General visual polish to the message textbox and the stage result screen.[/p][p][/p][p]Small Updates:[/p][p]*For the Tower Viewer added the amount remaining of Arcade Points and TG.[/p][p]*Added a new merchant for the last stage of the game.[/p][p][/p][p]New Interface updates:[/p][p]*The Exchange Achievement Options on the Main menu can now be also cancelled by pressing x.[/p][p][/p][p]Corrections:[/p][p]*Removed the Text Message for when taking HP damage due an artificial portal.[/p][p]*Now, the text displaying that an Hyper Jump charge has been taken, just shows up once.[/p][p]*A better placement for a tower viewer in the Main Zone of Stage 10. It was unreachable before.[/p][p]*The Nivelator riel-changer-switch on the main zones is now blocked if the 4 circuit breakers are activated in the previous areas.[/p][p]*The Sound Effect Volume is adjusted to 60 by default when starting the game for the first time.[/p][p]*The huds now wait to the stage presentation to be over before showing up.[/p][p]*Better fade of the HUD for the Omega Token Reader Device (this happens when the player sprite is going to be below the HUD.)[/p][p]*The inventory items of shields reactivate the music of the area when necessary.[/p][p]*Launching the Hyper Jump from the main zone of stage 12 now reach the end of the map upon exit.[/p][p]*Added a small extra sound when starting an interaction with a merchant.[/p][p]*Better placement of a save point near the end of the Main Zone of the stage 23.[/p][p]*Removed the extra lines at each side of the "loading game picture."[/p][p]*The Combat Outpost deployed by the Nivelator has a special effect if the player level is too powerful.[/p][p]*Lowered the Price of the Scanner Cartridge from 5 to 2 TG.[/p][p]*Removed the Bit Items on merchants with exception of the Hp merchant, and their price is lowered from 5 to 2 tg.[/p][p]*The Hyper Bits items reduce their cost in Golden Gears, from 10 to 5.[/p][p]*Fixed a dialogue spacing, the one about the fuel being maxed out.[/p][p][/p][p]Fixes:[/p][p]*Fixed an odd bug when exiting the Ultra Jump that happened after The Hyper jump was launched from the previous Main zone.[/p][p]*Removed the last blocks for normal walls for the first part of the Main Zone of the Stage 10.[/p][p]*Fixed a glitch with the menu on the last stage when triggered to fast at certain event.[/p][p]Thank you for your support![/p]

Ultra Update 2025!

[p]Featured Updates: \[New Version 7.0.0.0 ][/p][p]The Ultra Jump![/p][p]A new fast paced mini-game! It allows you to skip the areas of a Stage! You can collect tech gears and ultra velocity tokens but be careful with the oxidalie Blocks and the Red Gears! With this You can progress way faster than never before! [/p][p][/p][p][/p][p]The Nivelator![/p][p]This is a big dropship and once it reaches certain checkpoint, it will drop hazards to the zone. This makes the game flow way more dynamic![/p][p][/p][p][/p][p]The Tower Viewer Center: [/p][p]It allows you to scan all of the Area or Main Zone! With this, you can see beforehand the routes and plan better your approach! The activation requires 15 TG or 5 Arcade Points. Check out for interesting items like the Hyper Jump Charges or puzzle objects, you can do it![/p][p][/p][p][/p][p]The Factory Ship:[/p][p]it allows to make upgraded items by combining simpler items on the inventory or disassembly upgraded items in their most basic form. \[They can be found in the Area 1 of each stage.][/p][p][/p][p][/p][p]Main upgrades:[/p][p]*Sound effects have been retouched to sound better.[/p][p]*Added a surprise behavior for one specific npc, in each main stage of the game. [/p][p]*New Merchants! You can buy now: E-Bits, Phase Fields and Fuel Charges...[/p][p]*A new puzzle object that appears in the stage 7 and onwards.[/p][p][/p][p]The AntiVisual Cube:[/p][p]*A new Item of the Main Stages that gives you a choose between a certain amount of Fuel with 1 Shield in exchange of limiting the field of view for a short time, it is measured in steps taken. Once the steps threshold is reached, the visual effect vanishes.[/p][p][/p][p]New Interface updates:[/p][p]*The inventory Section can be opened directly by pressing the "c" Key.[/p][p][/p][p]Combat and TBS related updates:[/p][p]*New smooth and cool visuals for the background window of the battle encounters.[/p][p]*Reworks to the windows placement of the turn based combat system.[/p][p]*New Fancy Message when Leveling Up by battles.[/p][p]*A new visual indicator that shows the experience gained after a battle.[/p][p]*Escaping a battle now happens faster, the default message was removed.[/p][p]*There has been added a visual Letter Indicator around each battler to detect them better.[/p][p][/p][p]The Scanner Cartridge:[/p][p]It reveals the stats of battlers like the attack min and max points or the remaining health points. You will be gifted 5 at the start, then they can be obtained with merchants by 5 TG.[/p][p][/p][p][/p][p]Animations and Visuals:[/p][p]*A new icon animation when rising up the maximum of shields.[/p][p]*Two new sprite animations for when losing the game.[/p][p]*New Sprite Animations for the Puzzle Object that first shows on the Stage 24 area 4.[/p][p]*Visual reworks for the evaders on the stage 22 to hint better its hitbox.[/p][p]*A new visual effect for collisions with evaders.[/p][p]*Added a golden spark hint for when you can still get the golden medal of the area or the main zone.[/p][p]*New 5 backgrounds for the Main Menu, they represent better the 1st person perspective for the stages 6 to 10.[/p][p]*new small animation for when a battler interacts with the player.[/p][p]*Some rework to the phase field animations.[/p][p]*A new HP gauge Fill when taking +50-250hp MAP icons:[/p][p][/p][p][/p][p]Small updates:[/p][p]*Added an extra visual effect when obtaining a device.[/p][p]*Added a some probe clue messages when acquired them.[/p][p]*Small sprite retouches to the puzzle object of the stage 12.[/p][p]Corrections:[/p][p]*When entering a menu the Ship Sounds are not longer being triggered constantly in the background.[/p][p]*Removed the overstayed timer for when entering the Game Over Menu.[/p][p]*The Hyper Jump teleport now ends near the exit of the main zone of the stage 27.[/p][p]*During the Hyper Jump the fuel is not longer being spent until it is done.[/p][p]*Is more easy to obtain the exclusive power up item of the Hyper Jump.[/p][p]*On the result screen, there is a small section that tells if the secret area was completed or not with a single word description, however there is a stage where there is none to be explored and it was still counting it as missing; it is now removed for that particular stage.[/p][p]*Added more visual clues to the Puzzle Object of the Stage 25.[/p][p]*Before, the Inventory Hyper items were set to disappeared from the inventory if the player could not afford the cost in golden gears at activation. Now, they remain in the inventory even if that happens.[/p][p]*Doubled the duration of the phase field if it was activated in a Main Zone.[/p][p]*A hint added for one of the last ice-asteroid objects on stage 15.[/p][p]*Better placement for some items in the exterior border of the main zone of the stage 14.[/p][p]*Added some extra fuel if the player goes below dangerous levels on the main zone of stage 10.[/p][p]*Added a visual clue for the npc puzzle of the Stage 8.[/p][p]*The TG gets updated more properly after a random encounter.[/p][p]*Reworked of some dialogues of the first map to make it more interesting.[/p][p]*A better transition to the Game Over Options during a turn based combat.[/p][p]*Added a small secret shortcut to the main zone of the stage 17.[/p][p]*Made the timer background more translucent so it does not block the view of objects on the top right corner.[/p][p]*Colliding with the same object multiple times will trigger a slow down to make it more dynamic and avoidable.[/p][p]*Some retouching to the sprite of the stage 20 puzzle object.[/p][p]*Removed a forced animation when the phase field was active to make a transition out of an artificial space more quickly.[/p][p][/p][p]Fixes:[/p][p]*Adjusted the damage to 1 shield only for when impacting with the brown circular and ice puzzle like asteroids. It was an issue when playing on Harder Difficulties.[/p][p]*Fixed an issue with a missing picture after the fuel runs out and there weren't enough golden gears remaining.[/p][p]*Added a pause to the countdown timer when acquiring a fuel charge.[/p][p]*Removed some unwanted triggers that happen with npcs when losing the game by the fuel countdown.[/p][p]*A more stable transition for when losing the game due the lack of fuel.[/p][p]*Fixed a bug with the save point and the main menu triggering at certain frame.[/p][p]*Fixed a Glitch that blocked the menu after colliding with a certain type of ice asteroid.[/p][p]*Fixed a glitch where some loot items weren't added to the inventory.[/p][p]*Fixed a small blinking that happened with Messages when obtaining an item directly.[/p][p]*Some performance retouches.[/p][p]*Fixed a delayed appearance of the Ultra Speed gauge after an impact.[/p][p]*fixed a bug of the spanish version that stopped the screen when changing the windows style.[/p][p][/p][p]Thank you for your support and Happy Gaming![/p][p][/p]

Turn Based Combat Updated

This New Version 6.5.2.6 Contains:

Big Updates:
*You can now name the battlers you encounter the first time:


*Added new icons for the items of the game:


*Added New HP HUDs to battlers during the turn based combat:


*A fancy visual upgrade to the Items Drop after a Battle:


And More:

Standard Update:
*Two New window types. Those changes the frame style of the interfaces. You can select it from the graphics option menu.
*New icons for various the stats effects.

Small upgrades:
*Added an animation for the tech gears obtained after a battle.
*Added the remove state items to the E-bit, HP and Hyper Jump Merchants.
*The Pop Up Numbers during a battle have been Retouched.
*Two retouches to the animation of the power charge items.
*Added a cinematic effect when a conversation triggers during a battle.
*Add a healing skill to the Model Y9 and an Energy Implosion to Model Z1
*Extra frames duration for the phase fields animation.
*Renamed some terms and polish to the main interface cursors.

Corrections:
*Removed the battle log text of the turn based combat mechanic. It was Redundant.
*Generally adjusted the Battle Speed Mechanic.
*A secret spot on the stage 7 main zone has been shown if touched.


Fixes:
*The cursor stays in the selected position after a failed phase shield activation due lack of resources.
*More delay frames to reactivate the cursor selection of the save option in the main interface.
*There were times in which the animation of the Phase fields was gone, it is now fixed.

Thank you for Playing!

New Standard Update



Featured:
*Added a new Item that allows two Phase Shields or more to be stacked.
*Better Animations for the phase fields.

Main upgrades:
*New Graphics Settings added: You can change the rendering type and center the game in full screen.
*Added a New Background for the Title Screen if the Game is Completed.
*When the Bitacora is fully unlocked, it becomes available in the title menu.
*After the game is completed, that save file's description will show its performance level.

Small upgrades:
*Polishing the effect of taking a Respawn Point.
*Polish to a screen name portrait.
*The teleport effect to the artificial zones is smoother.
*Some little polish to the Final Reward Screen.

Corrections:
*The first instances when loading a map now avoid consuming the phase field's time.

Fixes:
*Better placement for two respawn points in the Main zone of the Stage 11.

Happy Summer Sale 2024!

New Version 6.4.4.0

Featured:
*Polished the chronometer that displays the time while on an Area or Main Zone.

Small upgrades:
*A more clear update of the Arcader 3000 HUD, that shows the rounds left.
*Added a small redundancy for the Omega Token Reader and the Vault, so they can appear at the first start of a stage if the player has them.

Corrections:
*Some Corrections regarding the New NPCs Changes:
-There was an autostarship that was blocking a fuel item in the Main Zone of Stage 1, that has been fixed.
-On the Area 2 of Stage 6, near the end of it. There was an NPC that had its path cycle incompleted, it has been fixed now.
-Secured a respawn point in the middle part of the main zone of the Stage 6.
-On the main zone of the Stage 7, removed a couple of NPCs and make a route longer to make it easier if the player don't have ultra speed.
-A more clear movement for the obstacle creatures of the Stage 8.
-For the Area 3 of the Stage 8, there was added more jumping creatures to the mix.

Fixes:
*There was a bug with one puzzle object that was hidden, it can be found at the end of the main zone of the stage 7. It is now fixed.

Thank you for your support!