1. Prehistoric Hunt
  2. News

Prehistoric Hunt News

Game Update 0.121



Greetings dinosaur hunters!

A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of any impact on players, we’ve taken all relevant steps to ensure you’re running the latest and safest version of the game.

To keep you protected, we’ve released a new patch that updates Unity to include the official exploit fix.

Alongside this, we’ve included a few improvements:

  • If player taxidermizes dino and closes trophy menu and reopens it, game is able to connect the trophy shot correctly.
  • One decimal is shown when there is single digit percentage in trophy ranks value breakdown
  • Trophy view screen UI improved
  • New fields trophy view: map, difficulty and personal best score for current species




Thank you for reading and we look forward to hearing your thoughts.

Game Update 0.120



Greetings dinosaur hunters!

The update brings various improvements to dinosaur animations and pterosaur behavior. Find out more details on the patch notes.

Thanks again for your continued support!

Animation & Physics Improvements
  • Quetzalcoatlus and Thalassodromeus animation director improved
  • Updated Thalassodromeus and Pteranodon animators to match Quetz
  • Flying dinosaurs can now land to idle & walk on the ground
  • Flying dinosaurs now smoothly change flying height
  • Updated flying animations to include turning in angle


Dinosaur Fixes & Improvements
  • Brachiosaurus, Ankylosaurus, T-Rex, Triceratops, Gallimimus, Iguanodon, Pachycephalosaurus, and Sarcosuchus walk animations now match actual movement speed
  • Fixed twisted neck of Thalassodromeus
  • Fixed head turning logic of dinosaurs causing wild rotations - neck turning now behaves as expected
  • Improved physics of dinosaur turning to remove micro jitter
  • Fixed neck issues with: Parasaurolophus, Allosaurus, Gallimimus, Sinornithosaurus, Spinosaurus, Stegosaurus, Therizinosaurus, Triceratops
  • Improved necks of: Ankylosaurus, Carnotaurus, Compsognathus, Iguanodon, Pteranodon, Quetzalcoatlus
  • Fixed issue where nesting dinosaur would start running in air after disturbed
  • Improved Quetzalcoatlus attack so that it doesn’t miss that often


Other Fixes
  • Fixed dinosaur physics issue causing vertical stutter occasionally
  • Fix for player shadow being rendered incorrectly in Trophy Lodge
  • Fix for shadows in large Trophy Lodge room
  • Improved offline cache on non-online play


Thank you for reading and we look forward to hearing your thoughts.

0.119.08 Hotfix

[p]Greetings dinosaur hunters!

A hotfix has been published with various improvements. Thanks again for your feedback and continued support!

[/p]
  • [p]Fix for physics engine issue when dinosaur corpse is frozen far away from players. It could cause fps loss.[/p]
  • [p]Fix for multiplayer where other players gun could be created before their body and it caused an issue[/p]
  • [p]Automated player data server reconnection if lost during gameplay[/p]
  • [p]Improved error logging for debugging[/p]
  • [p]Minor bug fixes[/p]
[p]

Thank you for reading and we look forward to hearing you thoughts.
[/p]

Hotfix Update 0.119.06



Greetings dinosaur hunters!

A hotfix has been published with various improvements. Thanks again for your feedback and continued support!

  • Erythristic and xanthochromistic skins give better xp and credit rewards like other rarer skins
  • Minor improvements to player 3rd person animations
  • Tenebris island dinosaur navigation data has been updated
  • Trophies that have no trophy shot no longer get empty photo frame on load
  • Some improvements to mods: More parameters, improved reloading and mod management


Thank you for reading and we look forward to hearing you thoughts.

Erythristic Update is here!



Greetings dinosaur hunters!

Two new dinosaur skin types and a pair of lever-action rifles join the hunt. The trophy lodge now lets you display trophy shots, while new story notes deepen Tenebris lore. Fresh callers expand your hunting options - and the game is now fully Steam Deck Verified!

Thank you to our great community for your continued support! ːsteamhappyː

Check out the patch video for more details:
[previewyoutube][/previewyoutube]

New dinosaur skin types

The update includes a total of 42 new unique skins for the huntable species! These come with the introduction of 2 new skin types for all the species which means each species now has 7 skin variations. From most common to the rarest here is the up-to-date list of skin types:
  • Common
  • Rare
  • Piebald
  • Xanthochromistic
  • Melanistic
  • Albino
  • Erythristic


[h2]Xanthochromistic [/h2]
Xanthochromistic skins are exhibiting unusually high levels of yellow pigmentation, resulting in golden to yellowish tones that differ greatly from typical coloration.







[h2]Erythristic[/h2]
Erythristic skins have overexpression of red pigments, producing vivid reddish, copper, or rust-colored appearances uncommon in the wild type.







[h2]How the new skins affect scoring? [/h2]
In scoring the rarity bonus is given in the following way depending on the skin type:
  • Piebald : 20%
  • Xanthochromistic : 40%
  • Melanistic : 60%
  • Albino : 80%
  • Erythristic : 100%


New weapons: lever-action rifles

A new weapon type in the form of lever-action rifle is introduced. There are two rifles to choose from. Lever-action rifles are quick to handle and do decent damage but have slightly less penetration and range than bolt-action rifles. Scopes can be used on both rifles.

[h2]Greystone .45-70 Lever-Action Rifle[/h2]
This is a heavy rifle that is more suitable in taking down the bigger dinos. Magazine can fit 6 bullets.



[h2]Ashford .30-30 Lever-Action Rifle[/h2]
Ashford lever-action rifle is more suitable for smaller game and has a large magazine of 8 bullets.



Verified Steam Deck support

Prehistoric Hunt has officially been tested and is now Steam Deck Verified!
This means full controller support, smooth performance, and a fully functional interface on the Deck.

Trophy lodge: Display trophy shots

You can now display your trophy shots in the trophy lodge. Before you taxidermize your catch if you’ve taken a trophy shot with it you’ll be able to show it in the lodge stand. The trophy shots are displayed on rectangular and round stands on separate frames. You can customize the placing of the frame when interacting with the stand.



Buy dropped items back from the shop

In the shop players can find a new menu where they are able to recover items dropped. The recover price is 25% of the purchase price. If you don’t want to walk back to your death location this makes the recovery a bit easier.

Please note the current functionality allows you to buy back the items from your latest death location. If you died multiple times without recovering the items in the middle the previous death locations will still have the boxes and you can recover them by travelling to the location. And the recovery isn’t possible in a different session.



New story notes for Tenebris

Exploring Tenebris Island will now reveal additional lore notes scattered across the environment. These fragments expand the island’s backstory, uncovering more details about its past operations and secrets.

New callers

New species introduced on the Tenebris island got their own callers: Sinornithosaurus, Parasaurolophus, Stegosaurus, Quetzalcoatlus and Therizinosaurus. The callers are available in the shop and you can find them in loot boxes if you’re lucky!



Other improvements
  • When losing connection to server / suspending game recovering and rehosting
  • Trophy camera rigidbody manipulation improved
  • Improved cursor management in lodge when using controller
  • Leaderboard tabs interactable with controller on first open
  • Satellite phone can spawn in loot boxes


Bug fixes
  • Fixed grass in trophy camera
  • Fixed Tenebris island dock sink hole
  • Fixed missing prompts in weekly challenge menu


Thank you for reading and we look forward to hearing your thoughts.