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Prehistoric Hunt News

Third Anniversary Update is here!



Greetings dinosaur hunters!

Time to celebrate our third anniversary with a fresh update! A few weeks late but it’s finally here! It features a new tutorial mode, reworked dinosaurs, weekly challenges and grass. Read on to find what’s included.

It’s been a great journey and we want to thank our great community for your support! ːsteamhappyː Your continued feedback and ideas help us keep going! We are looking forward to the next year with you!

Check out the patch video here:
[previewyoutube][/previewyoutube]

Tutorial mode

New players start the game with new tutorial mode before being able to go to the actual game map. Tutorial is voice and text narrated and it goes through the basics of the game. Tutorial is played in a new map.



Gun range

Players can now practice their shooting skills on a gun range (without the need to go to it through the tutorial). It is a separate map that’s completely safe and absent of any dinos. You can shoot with any weapons you currently own. Bullets are free at the gun range so you don’t use any of your own ammunition while in the gun range (infinite mark is shown in bullet amount). The gun range has five shooting places each with their own targets. The targets are at distances of 30m, 50m, 150m, 300m, 500m and 1000m.

Gun range can be used in multiplayer too so you can have a shooting competition! In the top right corner you will see the last hit on a target along with total and average hit score. You can reset your score with the machine at the shooting place.





Weekly challenge

We are introducing weekly challenges where players competed against each other in different kind of challenges. Normal and hard mode have their own weekly challenges. Top three players will be rewarded with gold, silver and bronze cups. These you can then put on display in your lodge. When you inspect the cup it’ll show you details of the challenge where you won it. Top 10 players also get coins and experience points.





Grass rework

The environment has completely new grass. The grass is overall lower and smaller and scattered more in the environment. There are multiple different types of grass. This also fixes the flashlight beam cut issue the older grass had. This grass also reacts to dinosaurs and players: It will bend when interacted with. New grass provides better visibility for players as it isn’t as tall as the old grass and will bend beneath player drastically improving visibility while crouched.



Utahraptor rework

Utahraptor has been reworked with completely new model, animations and textures.



Gallimimus rework

The old Gallimimus model has been replaced with a new model along with new animations and textures. They will now eat from bushes.



Other improvements
  • Updated French translation (Thanks MagSouille!)
  • Client player can see own arrows in dinosaurs.
  • Multiplayer server list shows chosen map and difficulty.
  • Added in game clock which is visible in menus.
  • Optimized contract data storage on server.
  • When selecting "use" on gun in inventory, the gun will be put in hand if it is put to the active equipment slot.
  • Special location markers are now smaller further away.
  • Improved basic rifle texture.
  • Improved some furniture colliders in lodge.
  • New footstep sounds for concrete.
  • Better matched grass footstep sounds for different materials.
  • New contracts for Pachycephalosaurus, Gallimimus, Utahraptor, Spinosaurus and Thalassodromeus.
  • Full binomial names for all species have been added to stats info page.
  • Improved culling: Less things disappear which are in view and more efficiency at hiding nonvisible things.
  • Improved secondary first-person animations.
  • Improved performance of large bushes.




Bug fixes
  • Fixed dropped items no longer going through the ruins at Ruins special location.
  • Fixed ruins stone material displacement issues
  • Fixed dropped items being put inside rocks, etc. when standing on them.
  • Improved handling of Steam authentication failure.
  • Client players no longer have higher spread in shots than host.
  • Fixed high contract submit count causing issues with not registering and not getting credits.
  • Null error fixes in player, client player, spawn, player manager, spawncontroller, anim transitions and tracking data disposal.
  • Fixed Scotch character’s nail material.
  • Fixed small table lod in lodge.
  • When dying or taking trophy shot with utility item in hand it no longer breaks weapon animations.
  • Hand animation fixed when spawning without any items equipped.
  • Fix for dino territory generation when not enough reference points.


Thank you for reading and we look forward to hearing your thoughts.

Development Blog #27 – New tutorial mode and dinosaur models/species!



Greetings dinosaur hunters!

Work is ongoing for multiple improvements: Several dinosaurs are reworked and a tutorial mode is being created to help new players get onboard. And a new species is being developed!

Thank you for all your suggestions and feedback! We really appreciate it ːsteamhappyː

Check the dev highlights summary video below!
[previewyoutube][/previewyoutube]

Tutorial mode


We are developing a tutorial mode for new players. Narration will guide players through basic gameplay knowledge in a safe location.





Gallimimus rework


New Gallimimus model with completely new animations and skins is nearing completion.



Compsognathus rework


New Compsognathus model is being built with new animations.





New dinosaur species: Sinornithosaurus


We are working on a new dinosaur species: Sinornithosaurus. It’s a small carnivorous dinosaur. It will be the first species that will have the possibility to stay on tree branches. It can also glide so you’ll need to be careful with these!





Thank you for reading and we look forward to hearing your thoughts.

Development Blog #26 – New grass, environment and a gun range!



Greetings dinosaur hunters!

We are continuing improvements on the game and this time we are focusing on the environment. New grass, environment and gun range are under development! Read this blog to find out more!

Check the video below to see how they look currently! And tell us your opinion, what do you think?

[previewyoutube][/previewyoutube]

Grass rework


We are working on reworking the grass. It will have a lot more variance than the old grass. It will bend beneath the player and dinosaurs.





New environment testing


We have been creating a new environment with the aim of diversifying the biome and making more lively environments. Right now we are testing more dense forests, new tree models and terrain.

The tools that have been created for building the new environments will most likely help bring custom maps more easily into the game. We will be sharing more about them in the future.





Gun range


A gun range is in progress! This is a separate map where you will be able to try out your shooting skills and learn the features of your weapons in a safe environment. You will see where you hit in the targets in the UI.





Utahraptor rework


Utahraptor is being reworked with new model, textures and animations.



Thank you for reading and we look forward to hearing your thoughts.

Small Autumn Patch is here!



Greetings dinosaur hunters!

We’ve published a small Autumn Patch with numerous bug fixes (mostly related to Predator Update) and a night vision scope! Read on to find all content.

Night vision scope


The first night vision scope is now available! It can be used by all the rifles that accept scopes. It’s available in the shop and if you’re lucky you might find one in the loot boxes!



Mosasaurus improvements


  • Updated Mosasaurus navigation and hunting target logic
  • Mosasaurus is now synced better for clients


Bug fixes


  • Fix hard mode in client players. Leaderboard should also work with client players
  • Fix error in multiplayer when using binoculars
  • Improved overall sync of dinosaurs for clients
  • Fix error when selecting a leaderboard and closing the menu before the leaderboard loads
  • Fixed issue with item unlocks in trophy lodge where new unlocks would be missing when resetting the lodge until lodge re-entry
  • Fixed missing Thalassodromeus textures
  • Fixed ambience fog transitions


Modding improvements


  • Fix for null check in mod meshes
  • dinosaurs.json multiple skins in common supported
  • Created ability to update published mod instead of always creating new one


Thank you for reading and we look forward to hearing your thoughts.

Hotfix for Predator Update



Greetings dinosaur hunters!

We’ve published a hotfix related to Predator Update. It addresses various issues with the update. Thank you for your feedback, it helped us hunt these down! Here’s a list of included content:

  • Fixed bullet speed of all weapons. It was accidentally returned to older slower speed configuration
  • Fixed error with contract generation
  • Fixed missing .338 Heavy Rifle proper gun bonus for different dinosaurs
  • Improved .338 Heavy Rifle accuracy value
  • Fixed various multiplayer and special case errors
  • Bullet drop amount was reduced for all weapons. This means the bullet drop is now a bit less than it was before Predator Update.
  • Fixed error with hiding weapon while running
  • Adjusted bow aim to match configuration before Predator Update
  • Improved gun sway
  • Improved smoothness of first person
  • Possible fix for tracking device dot irregularity while moving up and down


Thank you for reading and we look forward to hearing your thoughts.