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  3. 8th of January 2019 # Additional New Contents Update

8th of January 2019 # Additional New Contents Update

Thank you for your interest and love in 2018!
And Happy New Year!



:: Dungeon ::
  • Logic for dungeon generation has been changed.
    (Common levels by themes have been combined to 1 level from 2 levels where number of rooms generated has been changed to suit the change)
  • 100+ different types of new rooms have been added.
  • New events within the dungeon has been added.
  • Satiety is additionally decreased when moving to next level.
  • Attri/butes of certain food(s) has been changed.


:: Battle ::
  • Weapons can now be swapped while in middle of an attack.
  • Status effects have been changed. In additional, "Strengthen status effects" related ability has been added.
  • 1 new type of boss has been added. It is related to Lasley, so see if you can find it.
  • AI and appearance of certain monsters have been changed.
  • Certain bosses' AI have been improved.
  • Equation to estimate evasion/defense/critical have been slightly adjusted.
  • Reload delay after the first shot for weapons that reload one bullet at a time (e.g. Shotgun) has been added.
  • Physical movements of bullets have been changed.


:: Item ::
  • 20+ types of new item that can be unlocked has been added.
  • 2 types of new costume that can be unlocked has been added.
  • 10+ types of set attributes has been added.
  • 8+ types of new item effects has been added.
  • Various item's ability/attributes/rarity has been readjusted.
  • Ability on certain costumes were changed.


:: Ability ::
  • Focus ability is slightly nerfed.
  • Level 10 Wrath characteristics and base-level stat increase rate is changed.
  • Bloodlust's base stats no longer decrease the defense.


:: Hard Mode ::
  • Hard mode can be unlocked when Kaminela is defeated more than 3 times.
  • Monsters become stronger when hard mode is turned on.
  • Special monsters appear on a fixed chance during hard mode.
  • Theme Boss monster's pattern is slightly changed.


:: Trials ::
  • Difficulty level of first trial has been nerfed.
  • Issues where flame balls could be destroyed during the second trial has been fixed.
  • Game bug that caused problems when attempting to retry following a death after clearing the battle trial has been fixed.
  • Erta Ale's ability have been nerfed. HP recovery fairy now appears when Erta Ale is defeated.


:: Quick Start ::
  • "Quick Start" function can be unlocked while in game progress.
  • Quick start menu can be used by pressing on the "interactive" key while inside a village.


:: Sound ::
  • Ambient sounds of the dungeon for each theme are added.
  • Good amount of FX sounds are added / improved.


:: Other ::
  • Certain texts have been changed.
  • Certain bugs have been fixed.
  • (Joystick control) Joystick Y axis inverse options are added.


:: Jan 8th 4:00AM (GMT+9) Hotfix #1 ::
  • Fixed a bug where the discount perk does not work.
  • Fixed a bug where the right doorway does not work with certain resolutions.
  • [Lasley] Fixed a bug where max HP decreases in old vampire/curse events.
  • Fixed a bug where 'block' was only fixed up to 75%.


:: Jan 8th 5:13AM (GMT+9) Hotfix #2 ::
  • Fixed a bug where the teleporter in restaurant/shop disappears.
  • Fixed a bug that melee/range attack resist.
  • Fixed a bug that block stat increases continuously after using heavy stand skill.


:: Jan 8th 8:30PM (GMT+9) Hotfix #3 ::
  • Fixed a bug where "Fire Arrow" set effect does not work.
  • Fixed a bug where homing bullet does not work properly in ErtaAle stage.
  • Slot machines appear a little more often.
  • Solved "jumping problem" of the second trial.
  • Ericha / Kaminela did not apply any additional damage has been fixed.


:: Jan 9th 4:30AM (GMT+9) Hotfix #4 ::