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Outer Wilds News

If you love No Man's Sky, this life-changing single-player space game is now cheaper than ever

There are a few games that I wish I could play for the first time again. Kingdom Hearts 2, Subnautica, and Minecraft, to name a few, but if I had a Neuralizer from Men in Black, I'd wipe my memory of Outer Wilds. As a fan of the best space games and someone who loves a good ol' time-looping adventure, I admire the mechanical brilliance of Outer Wilds, but the narrative alone makes it a big enough reason to buy this game, and right now it's down to its cheapest price ever.


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Outer Wilds studio finally confirms it's working on a new game but says it will be 'years' before it's ready to share details




Six years after the release of the most excellent sci-fi camping game Outer Wilds, developer Mobius Digital is working on something new, a fact it let slip in a recently-released update—which is also the final "major update" planned for the game.0...
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Outer Wilds developer Mobius Digital confirms its next game is in the works

When you think of the greatest space games, it's easy to default to scale. The thousands of planets of Starfield, the infinite galaxies of No Man's Sky, the swirling systems of Eve Online, and the sheer expanse of Elite Dangerous. Outer Wilds is different. It's smaller, tighter, meticulously designed down to the smallest grain of sand. Yet despite that, or perhaps because of it, developer Mobius Digital created the most enrapturing and memorable game about interstellar exploration ever made. Now, the team confirms that it's hard at work on something new.


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The Outer Wilds developers are making a new game

This is just a quick write-up, because it's outside office hours, but... Mobius Digital, creators of wondrous virtual orrery and gravitational stageplay Outer Wilds, are making a new game.

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Outer Wilds Patch 16 is Now Available

Patch 16 Changes (Steam only, other platforms coming soon):

This minor patch is now out on Steam only, but will be brought to all other platforms except Nintendo Switch in late May. If you’re not on Steam, don’t worry, you’re not missing out! This is a minor patch mainly for adding a couple folks to the credits and fixing two PC-only bugs: clicking out of the game disabling certain inputs (such as the key for the ship’s lock on), which affected streamers in particular, and diagonal movement being faster than normal with mouse and keyboard.

Why stagger the releases like this? It’s to increase the chance that, if any bad bugs on Steam slipped through testing, they’ll get caught and fixed before the release of the other platforms. This is no shade to our QA testers, we’re just trying to be extra risk averse and conservative with the resources we put toward Outer Wilds since our new game is our priority!

This is also why we’re not bringing the patch to the Switch for the time being: it’s a risky platform for us to touch and the most important of these bug fixes don’t even apply to the Switch. We plan to reconsider once we decide if we’re going to bring Outer Wilds to Switch 2.

Once we put out Patch 16 on Epic, PlayStation, Xbox, and PC Windows Store, we’ll make a note of it here and on our socials.

[h2]Gameplay[/h2]
  • The Scout no longer clips through a planet and into space after being tossed into a certain black hole
  • Leaving the Scout in certain volumes on an astral body no longer deorbits that astral body
  • The player can no longer hold two items at once in a very specific situation in Echoes of the Eye
  • Gabbro's technique can now be used to make the credits roll in more situations
  • Fixed a peephole-related softlock in Echoes of the Eye
  • Using Gabbro's technique just before your light source goes out no longer puts the player into an incorrect state in Echoes of the Eye
  • Fix for raft lights remaining interactable after vanishing in Echoes of the Eye
  • Certain stones can no longer be dropped on certain rocks (prevents them from floating after a sudden change in scenery)
  • Fix for the Attlerock locator playing audio when only two of the three rings are aligned
  • Certain items are now returned to their shelves when the player exits certain dark areas in Echoes of the Eye
  • The Scout now correctly sticks to the ship's cockpit if the player flies into it while seated at the flight console
  • Certain Nomai computers now deactivate when a charged platform is used
  • Various fixes to collisions



[h2]Art & Visuals[/h2]
  • Slightly improved the resolution of the glow effect on a certain probe
  • Removed a small blue square that could be seen floating in space in certain circumstances
  • Dark Bramble fog lights are now visible while walking around the ship's cabin
  • Fixed missing peephole eyelid animations in Echoes of the Eye
  • Updated some images on a certain satellite
  • Various fixes to missing or low resolution textures


[h2]UI[/h2]
  • Fix for the Scout HUD marker appearing when it shouldn't be visible in specific situations
  • Fix for the UI of the Signalscope not appearing in some circumstances
  • Fix for some button prompts covering up the pause menu
  • Fix for the Lock-on UI not disappearing when a targeted meteor gets destroyed
  • Various UI fixes


[h2]Text & Localization[/h2]
  • Fix to the Signalscope's "Unidentified Signal Nearby" prompt having a confusing meaning in Chinese
  • The projection stone used at Brittle Hollow's north pole now displays correctly colored text
  • A couple minor credits updates
  • Various text and localization fixes


[h2]PC Only[/h2]
  • Diagonal movement is no longer faster when playing with mouse and keyboard
  • Clicking out of the game (or otherwise changing window focus) no longer disables certain inputs, such as the ship's lock-on function


That’s the End of This Update

As mentioned before, there are no more major updates planned for Outer Wilds or Echoes of the Eye because we are hard at work on our next game. There may be smaller updates like this from time to time, but no guarantees. Nevertheless, always feel free to report issues or reach out for help on our support page.

Thanks for your support and keep exploring!
Mobius