1. Due Process
  2. News

Due Process News

Version 681: Minor Update / Weekly Maintenance

This week's patch mostly involves changes to how we record events on the server regarding events like kills and damage. The main goal of these changes is to improve the reliability of recording and reporting events like kills and damage in more detail. This system also includes some logging on the client end for events, which will both help us in bug reporting and give users a stop-gap way of getting better post-round events. Recording this data is a step in the direction for making sure we have meaningful data for evaluating issues, implementing progression, as well as possibly other user requested features like end of round reports, etc.

[h2]Changes:[/h2]
  • Reworked the way clients and server register various events
  • Improved logging of events for both the server and client
  • Fixed bug regarding reload sounds playing after the event is cancelled
  • Updated a map that was pulled out of rotation last week due to a map issue

Weekly Map Deployment

The weekly map drop is available for new matches. Enjoy some screenshots taken from this week's maps!
A little extra care was taken to try to highlight the stuff that's changed this week, enjoy!

Previews:

[h3]Factory now has a new walkway variation in use this week:[/h3]

[h3]The silos side room also is making a return for this week... was that pipe always there?[/h3]

[h3]New variations for the dock truck interiors to mix it up a little:[/h3]

[h3]Hmm, someone didn't like the attackers breaking into the breezeway...[/h3]

[h3]A killhouse where reception leads into the courtyard, kind of the opposite of the last map:[/h3]

[h3]An open floorplan dome:[/h3]

Version 680: Minor Hotfix / Weekly Maintenance

This week's patch is another maintenance patch, with some tweaks and fixes, as well as map updates for the upcoming week

[h2]Changes:[/h2]
  • Fixed an exploitable bug that could be abused to cause the server to crash
  • Fixed bug where reloading in certain circumstances would show an extra or wrong magazine in hand during the reload
  • Small tweaks to various level objects
  • Updated a couple maps previously in rotation

Version 677: Minor Hotfix

This week's patch is a small patch mostly with some tweaks and fixes, as well as map updates for the upcoming week

[h2]Changes:[/h2]
  • Fixed cycle animation bug that caused shotgun bug where it would not pump when firing immediately after unholster
  • Fixed hole in most door frames that allowed flashbangs and UAV to "see" through the small gap when the door was fully closed
  • Grenades now interpolate instead of extrapolating
  • Added ability to make changes to round timing per tile-set in the future
  • Misc. other fixes based on log reported errors

Weekly Map Deployment

The weekly map drop is available for new matches. Enjoy some screenshots taken from this week's maps!

Previews: