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2v2 Tournament Signups + Weekly Update 06/27/25

2v2 Tournament Sign Ups




[h2]The sign ups for the 2v2 tournament are now open! You can sign up with a friend over on the challonge here
[/h2]

The 2v2 tournament will be held on the 12th and 13th of July starting at 2pm EST


[h2]FORMAT:[/h2]
  • Bo1 2v2 Matches
  • Single Elimination Bracket
  • Tiebreakers are solved by the team that contains the highest damage dealer of the match
  • Password matchmaking will used, passwords will be 2v2 followed by the first 2 letter of each team name i.e. ARISE vs Cave Dummies would be 2v2ARCA
  • Matches will be played back to back with very little downtime as we will likely need to get through several games in a day


[h2]RULES:[/h2]
  • All players must be in the Due Process Official discord
  • All players must also submit player.logs as soon as a match has finished
  • Players must abide by the DPL rules
  • If you are late to a match by 5 minutes then you will auto forfeit the match

[h2]Goodluck everyone and enjoy the matches[/h2]

Weekly Update


Added 7 new maps: 1 5v5, 6 2v2

As like last week, we are buffing shotguns once again. We are seeing that the nerfs we put on were quite extreme and left shotguns players feeling a bit bored and left out. So we have once again increased the effective range of shotguns to be more lenient as well as changed the dropoffs numbers, the drop offs should feel less punishing. As well as this we are changing the player body part multipliers.

Head will stay at .1.4x
All upper body parts apart from hands will be 1x
All lower body and hands will be .75x

This should make everything feel a bit better and make shotguns not deal strange damage based on where you shoot.

[h2]Other Changes[/h2]
  • Added 2 more H (Alert Here) pucks for both teams
  • Removed puck cooldown as it felt not many spammed pucks and it just hindered planning

Weekly Update 06/23/25

We have added 5 maps this week.

Shotguns


Shotguns have had a small buff. We felt that the shotguns were too inconsistent and so we have change the damage falloff graph to make the shotguns feel better at closer ranges. Before if you were to take a small step backwards the damage would change too much and so we have added a staircase falloff so damage will be more consistent.

We have also changed the shorty falloff to more represent something that we feel is of the secondary weapon category. Rather than the shorty being a mini Tub-12 it has a harsher falloff to make it more inline with the other secondaries. With this change we have reverted the change of the 2 shorty's and have readded the 4 shorty's in defender spawn.

Small Changes:
  • Added Coen to dome background
  • Fixed ARISE defender backpatch
  • Added Ranked Rewards in game (These will be handed out soontm)

Weekly Update 06/13/25

This week we have removed all maps that were released on the Futureman Update. This will hopefully make the newer maps show up more often.

There are no maps this week as we have been working on the Shotgun nerf and Legros buff.

Shotgun Nerf

Shotguns have had their effective range reduced heavily, shotguns will no longer deal large amounts of damage when you are outside of a 2.5 tile range. This will mean that shotguns will have to show themselves in order to deal damage making them more clearable and more fair. This has affected all shotguns (Tub, Shorty, DL-20, Auto Shotgun).

Shotguns have also had their damage modifiers tweaked, they are now the following:

Head was 2 now 1.4
Torso was 1.5 now 1
Abdomen was 1.25 now .75
Upperarm was 1 now .75
Forearm was 1 now .75
Hand was 1 now .5
Thight was 1 now .75
Calf was 1 now .75
Foot was 1 now .5

This has reduced how much damage each pellet can do and so you must hit all pellets on the Tub to be able to kill someone with it. The strange 1.4 headshot multiplier is to make the gun have a skill shot where if you are able to hit all headshot pellets then the effective range will be increased slightly.

We have also removed two Shorty's from the defender rack and added two Gats to balance out the removal of the secondaries.

Legros Buff


The Legros has had a small RPM tweak from 240 RPM to 260 RPM, this makes the gun feel a lot nicer and would allow for more shots to be put down range.

Fixes/Changes
  • Removed Match Count from loading screens and in-game, it will still be visible on player profiles and in the top right of the main menu
  • Fixed Killhouse Stage hitboxes meaning that molotovs will now stay ontop of them and not fall through them resulting in almost invisible molotovs
  • Fixed DAWN map view issues

DPL REBOOTED SEASON 1

Hello everyone with this seasons DPL just a week away we will be announcing the format!

DPL REBOOTED SEASON 1 FORMAT


This format will be a 7 week swiss tournament with the top 8 teams going into a playoff bracket in the final week.

--- Weekend Schedule ---


Every week you will play 2 BO2 matches against 2 different teams, those teams will be decided via the swiss formatting system

A BO2 will be played on Saturday and a BO2 will be played on Sunday

There will be a 12 hour window for games to be held (Noon BST - Midnight BST) with priority being on the streamable game window which is 2pm ET to 5pm ET. If you can play your BO2 within that gap that takes priority but the extra hours of queue time is to allow teams with variying timezones to play at a time that suits them

Weekly matchups will be given out the wednesday before the weekend of play

You will win 2 points per series win, 1 point for a tie series and 0 points for a loss

If a bye is needed the team will automatically win the series and will recieve 2 points

--- Extra Info ---


There will be rosters locks from weeks 1-4 and 5-8 and rosters are being increased to 8 (5 main roster 3 subs)

The match ups for this coming week will be created on Wednesday


SIGN UPS FOR THE TOURNAMENT IS OPEN AND CAN BE DONE AT https://dpleague.net

Weekly Update 06/06/25

[p]This weeks update will be 2 weeks worth of updates in one as we had some technical issues with last weeks update.

We added 11 maps to the map pool this week and have not removed any. Next week we will be doing a large culling of maps and will remove all the 100+ maps that were initially added in the futureman update

Added 3 backpatches from our twitter contest:
  1. Plum
  2. PizzaCat
  3. Bam!Bam!Bam!


All are accessible to everyone

  • Added ARISE to dome scrolling text
  • Fixed KillLog