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Due Process News

Small hotfix

Small Hotfix
[p]
[/p][p]Due to some miscommunication on my side the shotgun changes weren't included in the previous build. This patch actually includes the shotgun changes which were intended to be in the previous patch.
If you missed them here's the changes from the previous patchnotes: [/p][p]Shotguns: Smoothed damage falloff. [/p]
  • [p]Previously the damage falloff was a very aggressive staircase resulting in the weapons losing 65% of their damage in a 2 meter span. Now the shotguns have a linear falloff which starts earlier than before but ends later. [/p]
  • [p]This is just a first pass on fixing what was left, We're open to feedback on this (shotgun feedback thread number 437453543) and making further passes on them if needed. [/p]
[p][/p][p]I've also added passwords for playing 6 rounds on the same map. The passwords are 1MAP followed by the first letter of the tileset you want to play (ie 1MAPC for CStore). [/p][p] If you experience any issues with them please let me know #bug-reports in the official discord.[/p]

Map update and Bot Mode Fix

[h3]Maps:[/h3]
  • [p]47 new maps made by Noon have been added with this update. [/p]
    • [p]If you encounter any issues please let us know in #map-issues in the official discord. [/p]
  • [p]47 old maps have been rotated out to make room for these new maps.[/p]
[h3]Weapons:[/h3]
  • [p]BLK-TAR: Removed Weapon recoil but increased Camera recoil. [/p]
    • [p]This should make the weapon more intuitive for new players without making it better when used by an experienced player[/p]
  • [p]Shotguns: Smoothed damage falloff. [/p]
    • [p]Previously the damage falloff was a very aggressive staircase resulting in the weapons losing 65% of their damage in a 2 meter span. Now the shotguns have a linear falloff which starts earlier than before but ends later. [/p]
    • [p]This is just a first pass on fixing what was left, We're open to feedback on this (shotgun feedback thread number 437453543) and making further passes on them if needed.
      [/p]
[h3]Bug fixes:[/h3]
  • [p]Bot mode is now functional again.[/p]
  • [p]Fixed weapons in name plate not fading out with the rest of the name plate[/p]

Security Hotfix

[p]Hey all,[/p][p][/p][p]We've pushed an update to Due Process to address Unity's recent announcement about the vulnerability present in a Unity version we use. Our top priority will always be to ensure that our players are safe to enjoy our game.[/p][p]There is no evidence that this exploit has been abused in the wild but make sure to update your game.[/p][p]Unity's Statement: https://unity.com/security/sept-2025-01[/p][p][/p][p][/p]

Weekly Update 09/09/25

Hello gamers! This week we add 12 maps and take about 25 maps out of the pool. The maps that were taken out were maps that were released over the last few months (should be the oldest in rotation)

We also fixed a couple of bugs, one being the toast backpatch not working on attack and the other being a SAB-R where your gameplay resolution would not correctly adjust when ADS'd on the SAB-R and would just use your default resolution. This has been fixed (You can now play in 9:16 SAB-R Resolution as I tested that)

Anyways thanks again to everyone for playing the game and this is the final week for DPL draft tournament sign ups so get in there if you want to participate in it.