[h3]Added First Person Spectator, Weapon Changes, Grenade Changes, Dome fixes.[/h3]
[h2]First Person Spectator:[/h2]
"In addition to the map view you can now watch your teammates from their view but still return to the map at any time"
- Players on the map who are alive can be clicked to spectate them in the first person view
- Introduced rebindable hotkeys for spectating, keys for next/last player as well binds for specific members of your team
- Zoom in from map view when spectating player to give you some positional context
- Added UI elements to hint that you can press M to either start spectating or return to the map at any moment, as well as hotkey-specific tooltips to change which player you are spectating
- Modified team status GUI at the top to show you which hotkeys can be used to spectate which player and which one you are currently spectating
[h2]Weapon Changes:[/h2]
"Fixes and polish to various weapon systems. Change to player movement and inertia."
- Weapons will now automatically perform a rack when held or equipped
- Additional inertia applied to sprinting movement that causes quick turns to have inertia applied similarly to how strafing has inertia
- Picking up equipment items now plays the proper draw animations
- Swapping held items with equipment on the ground/wall now plays the draw animation
- Usage of the Holster hotkey now correctly plays holster animation
- You can no longer fire during the draw and holster animation
- SAB-R and MAWP Scope sensitivity starts when the Scope activates
- MAWP can no longer be reloaded when already loaded
- Resolved MAWP destroying bullets if reload was unfinished and it needed to be racked
[h2]Grenades/Equipment Changes:[/h2]
"Grenades will now take longer to use which will leave the thrower vulnerable for longer, and make throwing equipment items benefit more from teamwork. A few states were polished, removing a lot of states where equipment would simply just make no animation."
- Grenade use now plays an animation and exist in two parts, a prime and a throw. You can cancel a nade that is being primed but not yet thrown.
- Grenade throws must complete their animation before allowing you to switch inventory
- Grenade throws no longer interrupt other animations
- You can no longer swap inventory when priming a grenade
- Pressing Reload or Holster will unready a grenade that is primed but yet thrown
- Priming a grenade by holding the firing key now has a purpose as it reduces the time needed to throw. Grenades can still be cancelled as long as the key is held
- Holstering now properly pins a primed grenade (cancels throw)
- Molotov got an area increase of about 40%
[h2]Map Content Changes:[/h2]
"Mostly fixes to Dome, additional update to improve damage zones."
- Dome audio events should no longer interrupt the announcer countdown
- Fixed dome announcer losing track of how many players were alive when someone got a teamkill
- Fix to dome UAV that allowed it to get sightlines into the map from through the D-Day landing craft.
- Changes to damage zones (lava/goo) to make them more consistent