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Update 458; Hotfix and reinstating Sinister Dragon

This update is reinstating the "Sinister Dragon" update, along with a few other hotfixes.
See Sinister Dragon: https://store.steampowered.com/newshub/app/753650/view/2900836612649227300

Changes
  • Fix for cleanup of items failing due to errors during cleanup
  • Fix for players reloading the same scene multiple times, causing the wrong level to load
  • Fix for rare edge case where players were not being able to ingest full state snapshots on connection when other players were joining at the same time
  • Rollback of networking change that was lowering performance on some machines while improving performance for the most laggy players; the negative impact this was having on some machines is not what we expected and we will re-evaluate this change

Update rollback - Issue investigation

After the rollout of the weekly patch, a couple of known issues were reported to have dramatically increased in severity and frequency. Particularly with items not getting cleaned up between most rounds and fairly often seeing players not loading the correct level. We are rolling back the update to allow players to continue playing the game while we continue to investigate the issue.

Another notice will be posted when we are reasonably certain the issue has been addressed.

Update: Sinister Dragon

[h2]Version 449[/h2]
The major change in this update is going to be our matchmaking. While there are other improvements, the focus of this update is pushing towards improving our matchmaking. The region selection method used in this update is a placeholder for now, but we didn't want to wait to get region selection in your hands.

Matchmaking Update

The goal of this update is that you can click different region selections to toggle off regions that you don't want to play, and you should never be put into a game for a region you do not have selected.

  • Region selection is now more granular, and is now used as an absolute instead of a suggestion
  • Region selection supports PREFERRED regions and ALLOWED regions
  • Left clicking a region toggles allowing that region (blue)
  • Right clicking a region toggles PREFERRING that region (yellow)
  • Region selection is squad based
  • Can now queue for both ranked and casual at the same time
  • Client should remember their own selections after leaving squads
  • Minimatch messages will no longer be spammed at the client, you will see Searching for Opponent instead


Gameplay Updates
  • Casual now ends if one team gets 4 rounds, still max 6 rounds with tie at 3-3
  • Updates to how clients handle networking for other clients to reduce load (resims)
  • Bomb does not beep during planning phase (can't hear it in nearby truck)
  • No simulation during loading to reduce loading stress
  • Several small rendering based optimizations
  • Uncrouching is slower, making it hard to spam crouch
  • Firebell is quieter (most of the time) and stops after 30 seconds of ringing
  • Weapon wall items attempt to return to the wall in their original position and orientation
  • Bullet hit FX optimizations



Content and UX Updates
  • Matches now show the proper amount of score on the menu sidebar
  • Escape skips prologue without opening the quit prompt
  • Escape rejects confirmation prompt (like Close game Y/N)
  • Version is now Beta, no longer has A to signify alpha in version number
  • Return to multiplayer menu when leaving a match instead of home screen
  • Server sends game score, should not be able to JIP on what could be the last round
  • Update UI language for casual 4 rounds = win
  • Fix for round GUI leaking over menu when menu is open
  • Player puck for local player description changed for both teams



Hotfixes included...

Additionally, several hotfixes were deployed since the last patch, here are those changes:

Add region selector for AUS
Fix for refresh button bugging out when sitting in lobby for a while
Raised ping limit for interpolation to 233 instead of 133 (input lag correction)
Fix for guns not playing audio or FX during certain network conditions

69 ||||||||| IN THIS CLUB

New maps have been deployed to the servers!
Along with the 20 maps from last week, we have added 24 new maps, making the total 44 maps.

This week’s maps will contain a few additional ones, which use a new concept recently created by our level designer Axsom. They use the killhouse tile-set, but with a completely new set of rooms, with their own rules on how to spawn, which creates a brand new tactical experience. It’s called “Club” - Let’s take a closer look:

https://dueprocess.info/blog/2020/9/3/69-club-night

68 ||||||||| Australian Servers

Shortly after launching into Beta we discovered that we attracted a sizable fan-base from Australia. We are very happy about this and want to make sure they have a great experience when playing this game. For this reason, we just added game servers located in Australia!

More details and a sneak preview on some new content coming this week:
https://dueprocess.info/blog/2020/9/2/68-australian-servers