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Due Process News

Version 675: Minor Hotfix

This week's patch is a small patch mostly with some tweaks and fixes

[h2]Changes:[/h2]
  • Bug fix for the issue where weapons could "shoot backwords" when near certain types of surfaces, making it appear to shoot but not hit the target
  • Update to RAS12 reload animation (auto shotgun)
  • Update to NACK11 reload animation
  • Update to AP25 3rd person reload

Weekly Map Deployment

The weekly map drop is available for new matches. Enjoy some screenshots taken from this week's maps!

Previews:

Update 674: Gunplay Tweaks & Doors

[h2]Summary:[/h2]
An update to many gameplay systems, mostly Gunplay related stuff, but also some door anti-spam. ADS and Brace timings for all guns have been adjusted slightly. Doors now cannot be spammed open and closed. Some fixes to some gunplay related bugs and a few other things.

We have been tweaking the Gunplay after 3.0 released and are still working on improving aspects of the Gunplay to get the feeling of the core system to it's intended place. Expect more in the future, in the form of improvements as well as fixes on some issues we are still tracking down.

[h2]Added door anti-spam:[/h2]
  • Doors have a .65s cooldown when an interaction occurs with a door (about how long it takes for a door to close or open)
  • Open, close, and shotgun interactions all generate the cooldown
  • Exception: If the last interact was a DEFENDER and and ENFORCER tries to OPEN the door, it will bypass the cooldown for the ENFORCER only
  • This allows the ENFORCER to counter a DEFENDER door close tactic and pursue a DEFENDER before the door closes or locks

[h2]New reload scheme keybind TACTICAL RELOAD (HOLD):[/h2]
  • Separate keybind from the RELOAD, EMERGENCY RELOAD, and TACTICAL RELOAD keybinds in the Input Mapper
  • Tap R for emergency reload, hold R for tactical reload
  • Intended as a replacement for people looking to reverse the tactical/emergency reload scheme

[h2]ADS and Brace delay tweaks:[/h2]
  • Fixed longstanding issue where guns would erroneously gain full weapon accuracy during brace animation before laser was engaged
  • The above is expected to primarily have a gameplay effect on the shotguns and SABR back-up ironsight, but affects all guns
  • Timings for most guns have been adjusted for the following gun animations:
  • - Hip to Brace
  • - Hip to ADS
  • - Brace to ADS
  • ADS timings increased marginally, with a 0.025 to 0.050s increase on most guns
  • ADS timings for pistols reduced from 0.200s to 0.150s
  • Brace timings on non-pistols increased from 0.100s to either 0.150s or 0.200s for most guns, except the SABR which was increased to 0.225s
  • Transitioning from brace to ADS on most guns now takes the full ADS time for accuracy to kick in

[h2]Fixed some more lingering issues with Gunplay 3.0:[/h2]
  • Fixed delay with kick interaction event
  • Kick will stop momentum if player attempts to jump away; they will not be able to leave the interaction zone
  • Shotgun bug fixed - ghost firing event could occur if shotgun is fired immediately after breach loading
  • Shotgun bug fixed - rack bug could occur if reloading immediately after firing out of a full magazine

[h2]Other:[/h2]
  • Round GUI: Added new visuals for spectating players in the round status and removed the eye icon.
  • Fixed an exception caused by map icon renderer noted in player logs

[h2]Known bugs still lingering from Gunplay 3.0:[/h2]
  • Shotgun bug - Rack bug occurring if firing near end of shotgun unholster animation (fix in progress)
  • Shotgun bug - Floating shotgun shell bug occurring if firing shotgun near middle of unholstering animation (fix in progress)
  • Firing bug - Clients sometimes do not properly synchronize firing events with the server, seems to happen most often with stolen equipment after a round change (under investigation)

[h2]Full list of timing changes for ADS/BRACE:[/h2]
[h3]ATTACKER:[/h3]
AP25
  • ADS .2 > .225
  • Brace .1 > .2
  • Brace to ADS .1 > .225
BLK-TAR
  • ADS .2 > .3
  • Brace .1 > .2
  • Brace to ADS .1 > .3
DL-12
  • ADS .2 > .25
  • Brace .1 > .2
  • Brace to ADS .1 > .3
SAB-R
  • Brace .1 > .225
  • Brace to ADS .1 > .2
PK57
  • ADS .2 > .15

[h3]DEFENDER:[/h3]
F1-LeGros
  • ADS .2 > .25
  • Brace .1 > .2
  • Brace to ADS .1 > .2
Gruber5
  • Brace .1 > .15
  • Brace to ADS .1 > .15
Gruber6SD
  • ADS .2 > .225
  • Brace .1 > .15
  • Brace to ADS .1 > .225
Ingmar57
  • ADS .2 > .3
  • Brace .1 > .2
  • Brace to ADS .1 > .3
KR82M
  • ADS .2 > .25
  • Brace .1 > .2
  • Brace to ADS .1 > .3
KR82U
  • ADS .2 > .2
  • Brace .1 > .15
  • Brace to ADS .1 > .15
NACK11
  • ADS .2 > .225
  • Brace .1 > .2
  • Brace to ADS .1 > .4 (longer due to grip change)
GAT9
  • ADS .2 > .15
LS45
  • ADS .2 > .15
AUTO SHOTGUN
  • ADS .2 -> .15
  • Brace .1 > .15
  • Brace to ADS .1 > .15
Shorty
  • Brace to ADS .1 > .2
TUB-12
  • ADS .2 > .25
  • Brace .1 > .15
  • Brace to ADS .1 > .25
MAWP
  • Minor Aesthetic Changes

Weekly Map Deployment

The weekly map drop is available for new matches. Enjoy some screenshots taken from this week's maps!

Previews:

Version 673: Gunplay 3.0 related bugfixes

After we deployed the Gunplay 3.0, there were some issues noted, mostly with unintentional delays on some interactions. Some of the issues were addressed on our end before the weekend; these fixes will be getting integrated into the client today, along with our normal update to integrate our upcoming map pool. There are still some known issues that we are planning to work on this week to address for an upcoming patch.

[h2]Changes:[/h2]
  • Fixed Gruber-SD6 name on description hover text
  • You can now swap weapons to interrupt equipment throw
  • Decrease input delay on reload interactions
  • Fixed large unintentional delay on crouching and uncrouching
  • Fixed Gruber-SD6 equip animation and hand position blending to idle
  • Tuning on gat9 reload sound timings
  • Tuning on TUB/Shorty draw sound timings
  • GECNet also had a backend fix over the weekend aimed at resolving the issue where 5v5 match never finds a server