Undo/Redo feature! v5.43
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[/p][p][/p][p]For people that have been playing Rolling Line since the early days (almost 8 years ago!) an undo/redo feature will be like a dream come true. [/p][p]It's something that's been on my "nice to have" features to-do list, along with a hundred other things, and it feels great to finally add this incredibly highly requested feature into the game. Now that it's there, it will be one of those features that you'll forget that it ever wasn't there! [/p][p][/p][p]
[/p][p][/p][p]To undo an action, simply press Ctrl-Z, and to redo, Ctrl-Y (both of these are re-bindable in the controls menu)[/p][p]The actions which can be undone are:[/p]
[/p][p][/p][h2]Track placement fixes for small trains[/h2][p][/p][p]There's been a long-time issue in the game where small train mods don't fit on tracks well. They often derail sooner than you would expect since the wheels were "technically" leaving the track, even though visually they still look like they are correctly on the track. This is especially obvious for small turntables. [/p][p]This has been completely fixed now![/p][p]Even tiny train mods work perfectly on small turntables and can be driven right to the edge of track without derailing:[/p][p][/p][p]![]()
[/p][p][/p][h2]Automation/circuitry fixes for large maps[/h2][p][/p][p]Something you may have noticed if you work with circuitry and automation is that things often don't work as expected when circuitry is outside of view distance on large map.[/p][p]For example, large maps on the workshop that use circuitry will often request that you load the map with infinite view distance to make sure everything works. [/p][p][/p][p]This is because of a major limitation with the map loading system, where objects can only interact with each other when they are loaded in.[/p][p]But this update completely changes this and adds a new layer for objects that can interact with each other to always stay active and loaded in regardless of view distance! [/p][p][/p][p]Now when a large map is loaded any intractable props (like loaders/unloaders, signals, buttons, circuitry, sensors, etc) are loaded in immediately and are kept active at all times (but they are still hidden from view as if they are outside of the view distance). [/p][p][/p][p]This same fix also solves a big problem in multiplayer where certain objects (like loaders/unloaders & turntables) didn't work correctly when the server host player was outside of view distance. This is now completely fixed![/p][p][/p][h2]Changes to movement speed controls [/h2][p][/p][p]Since the new undo/redo controls use the "Ctrl-Z / Ctrl-Y" keys, having Ctrl also bound to slow movement toggle was not a good option. [/p][p]So the movement speed system has changed slightly:[/p]
[/p][p][/p][h2]Other fixes and features:[/h2]
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- [p]deleting props/track[/p]
- [p]placing props/track[/p]
- [p]picking up/dropping props/track[/p]
- [p]moving props/track (transform edit mode)[/p]
- [p]painting colors onto an object[/p]
- [p]painting detail types on to track[/p]
- [p]Holding left control will slow you down (only when held)[/p]
- [p]Pressing right control will toggle between set movement speeds, like left control use to do. [/p]
- [p]Holding left shift will speed you up (same as before)[/p]
- [p]Pressing right shift will toggle a faster speed mode on/off.[/p]
- [p]Fixed bug where certain track styles would cause track to break on very old maps when editing. [/p]
- [p]Fixed bug where signals placed on very old maps would have broken ID's when adding your own trigger bounds boxes. [/p]
- [p]Fixed lots of material bugs (introduced from some changes made in recent updates that affected shaders). Things like glowing objects not appearing correctly at night. [/p]
- [p]Fixed bug where new workshop uploads were not actually using the "Rolling Line/Modding/Temp workshop upload" folder as they should. [/p]
- [p]Fixed a collision box issue for legacy QuickMods.[/p]
- [p]Fixed particle colors on coal unloader. [/p]
- [p]Fixed bug where loaders/unloaders would still load wagons when held in your hand. [/p]
- [p]Adjusted the controls so that pressing right click (pickup) will NOT pickup the prop in front of you if you already have an item in your hand. It will instead just drop the held item and you will need to press right click again to pickup another object. [/p]
- [p]Fixed major bug causing turntables to not function correctly in multiplayer when outside of view distance. [/p]
- [p]The profanity filter in multiplayer has been adjusted so it's not as intense. You can also now disable it if you choose to (this will only affect you, and other player will still see censored messages). [/p]