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New map, lighting and Index controls! v2.8



Today's update adds a range of smaller fixes and features, as well as a nice new map based on the Hanmer Springs hot pools in New Zealand! (much like the update that added the Puzzling World map).

You can play the new map from the main menu by starting a new game (and choosing the "Hanmer Springs" map).

The reason i chose this map is because it shows off the main new feature of this update, colored lights! (...and i also visited this place in real life last weekend). There is now a new lamp added to the game which can be painted with any normal painter to set its color.



This update also features many changes to how lights work.
There are now new optimizations surrounding lights in maps, and new settings to change how lights behave (you can find them in the "Custom track -> lighting" menu).

By default, lights now turn off automatically during the day and turn on at night! you can still manually turn lights on/off and they will stay this way. You can re-set lights to be automatic from the previously mentioned lighting menu.



The new map shows off how these colored lights can be used!

As part of the new map, this update also adds a few new props, like a larger umbrella, hand rails and hexagonal shapes:



The last part of this update is the addition of basic Valve Index controls.
Sadly since Rolling Line still has quite an old version of SteamVR, I can't make full use of the Index controllers, and the current control scheme is far from perfect.

As the game is now, the Valve Index controls are:


Trigger - use buttons & clone trains/props
A - pick up items & grip locomotion
B - menu

joystick up - teleport in large scale
joystick down - teleport in miniature scale

joystick up/down/left/right - user hover options on items (e.g. clone, delete, etc)
joystick left/right - rotate player (if enabled in the locomotion menu)

There will certainly be an update in the future that adds proper Index controller support, with finger tracking and support for the SteamVR input binding system.

As it is now, the tutorial does not show the index controls (only Oculus and Vive). Both the Index and Oculus touch controllers now have a better pointing angle too, something that ive been meaning to add for ages.

A few other changes to note:
  • Fixed bugs with the new speed acceleration system introduced in the previous update.
  • Added a setting to change whether the speed acceleration is used in miniature, always, or disabled completely.
  • Fixed large bugs with materials.
  • Lights now have a "turn on/off" option when hovering over them (Q on PC).

This update is quite a mixed bag, since im tying up lots of loose ends before moving on to much bigger updates!

There's lots of exciting stuff still to come!