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Track upgrade part 2: gradients and flexytrack! v2.13



Today's update continues the work Ive been doing towards the new dynamic track system.
This part (part 2) brings flexytrack over to the new system, as well as adding smoothed curves to gradient track!
The next part of these track updates (part 3) will be coming up next and will bring turnouts over to the new system.

Since flexytrack is now part of the new upgraded track system, you can now use all the new painters (bridges, tunnels, all track styles, etc) on flexytrack too!
Flexytrack is also now much smoother and precise than it was before.

The new way gradients work is the highlight of this update though!
Rolling Line previously had to cheat gradients, and there was no real support for creating curves on an angle smoothly (for things like a helix) but the system has now completely changed and gradients are now perfectly smooth!

When you change the gradient angle of a piece of track (scroll wheel/VR up-down action) it will now automatically smooth the curve in-between!





This also works for curved track, which means you can easily make things like uphill winding track and a perfectly smooth helix!



These new features are bringing the game one step closer to completing this new track system, and after the next part of this update (part 3) all the track in the game will be using this new upgraded system!

There are also a few features and bug fixes in this update:
  • Change the angle change step from 1 to 0.5 on the dynamic curve generator (so you can now generate angles like 22.5)
  • Added an option (in the "Misc" menu) to have an on-screen readout of the angle and radius of dynamic track when hovering over it. this is useful for figuring out what values you need to generate similar track to what you have already placed.
  • Fixed shading on track/bridges.
  • Fixed bug with custom liveries being cloned (default wagons that get loaded when you dont have the livery installed).
  • Changed how snapping curves works, curves are now actually switched between right/left curve direction when pressing Q and E, instead of just being rotated.


Once this track upgrade is done, im planning to add a brand new train to the game, as a change of scenery from all this track related stuff (more info on that in the next update!)

But in the mean time, i hope you enjoy these new track features!