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Automated signals! - v1.162



Today's update adds something everyone's been waiting for since the games release, working automated signals in custom track!

These signals are just visual, and trains will not automatically stop/start based on signals (this is something for a future update!)

You can now choose to "setup" and "edit" signal heads to make them respond to trains automatically. you can set the distance down the track that the light will appear orange and red.



Unfortunately any signals with more the one head on pre-exisiting layouts will need to be replaced, as signal heads are now their own prop, which can be snapped on to signal posts.
You can find these new signal parts in the same drawers that contained the old signals:



You can also control the lights on each signal head using a set of controls on the back. Before you "setup" a signal with automation this is the default way of controlling what a signal shows.



Along with these new signal features, this update also includes:
  • Hid terrain that was accidentally left visible in that random extra room.
  • Fixed issue where the horn control was not hidden in certain quickmods.
  • Fixed bug with loading a save that has quickmod drawers open, without quickmod enabled.


I'm going to be away for the next week on a proper holiday around the South Island, which includes the Coastal Pacific train (which is the exact route the main layout is based on!).

Updates will resume when i get back, so in the mean time I hope everyone enjoys the new automated signals!