New train: Sprinter! v2.7

I've just gotten back from a trip to Sao Paulo, Brazil!
Hence why there was a bit of a big gap since the last update.
But now that I'm back I can release the Color comp winners chosen train, which is the British Rail Sprinter!
This is the first proper commuter train to be added to Rolling Line, and it features some basic interior detail, opening doors, a two-tone horn, and even interior lighting!

The Sprinter also features new engine audio and a dynamic "click-clack" sound when passing over track connections (which so far is unique to this locomotive).
Custom liveries will be coming for this new loco some time soon in a separate future update.

This update also features a great improvement to the speed system for trains!
There use to be a common problem where entering/exiting trains would cause the speed to change, and it was also very difficult to get trains to match each others speed. This has all been fixed!
With the new speed system you can set a trains speed, leave the locomotive, and it will continue to speed up/slow down to reach the desired speed.
Trains also now have a "acceleration" and "deceleration" value, so larger steam engines are slower to speed up and locomotives like the shunters have faster acceleration and handling.
These speed effects are only active IN MINIATURE, if you are driving trains with the controller in large scale then they will behave like real model trains and stop/start nice and snappy.
QuickMods now also have two properties you can change to adjust these new values called "accelerationSpeed" and "decelerationSpeed" (more information on the new quickMod features in the official steam guide). QuickMods can now also use the new Sprinter audio and new horns as well.
Enjoy!
The next news post will likely be all about my plans for future content coming to Rolling Line based around my time spent in Brazil. I'll go into more detail about what this content is, but its going to involve new trains/props/locations and features! There's lots of big stuff on the way...

