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Hallowed Cove Comp winners! v3.21



Congratulations to everybody who took part in the Hallowed Cove Layout Comp! there were so many amazing layouts, more than i could ever list, and so many creative ideas!

In this news post I'll be announcing the winners, but this update also includes a few small fixes & features that will be mentioned at the end of this news post.
Most of these new features are about making flexy-track easier to use and switching between available snap-points when placing flexy-track.

but anyway, without further ado, here are the winners for the Hallowed Cove Layout Comp!



You can find links to all of these layouts here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2272826440
https://steamcommunity.com/sharedfiles/filedetails/?id=2265857715
https://steamcommunity.com/sharedfiles/filedetails/?id=2274305080
https://steamcommunity.com/sharedfiles/filedetails/?id=2274234038
https://steamcommunity.com/sharedfiles/filedetails/?id=2269919201
https://steamcommunity.com/sharedfiles/filedetails/?id=2263971180
https://steamcommunity.com/sharedfiles/filedetails/?id=2262930212
https://steamcommunity.com/sharedfiles/filedetails/?id=2274756293
https://steamcommunity.com/sharedfiles/filedetails/?id=2273555499

These were just my personal favorites, but there were still so many more layouts I loved!
But the list would get way too long if i tried to shout-out them all.
I highly recommend that you go and have a play of all of the maps yourself! There are so many great ones to go and see:

https://steamcommunity.com/workshop/browse/?appid=754150&browsesort=trend§ion=readytouseitems&admin_view=1&requiredtags%5B0%5D=Hallowed+Cove+Comp&actualsort=trend&p=1&days=-1

[h2]Flexy-track features [/h2]

In addition to announcing the winners, this update also includes a few actual in-game features.
Most of all, flexy-track has become much nicer to use!
There are a few tweaks to how flexy-track works, which make it snap more sensibly.
But best of all you can now press Q or E while placing flexy-track to make it switch between available track ends!
This is incredibly useful and removes all the old frustration of wrestling with the snapping system to get it to snap to the right place.



As well as these new flexy-track features, some other small fixes & features were also added:
  • The wheel/bogey/crane props now snap to track
  • Table styles (wood/black) now copy correctly when cloned
  • There is now a setting to disable/enable random train horns. When you are not driving a train it will randomly sound the horn/whistle, but you can now turn this off.
  • You can now use two new horn presets in QuickMods:
    - steam_sunkenBerk
    - steam_rotary
  • The "prop mods" drawer has been renamed to "mods"
  • Disabled the automatic Halloween sky. You can still turn it back on in the "Time & weather -> advanced -> Halloween sky" option




In other news, I've officially moved house!
I now live in Wellington, New Zealand (the capital city of NZ)
Now that the moving process is complete I can finally get back to making updates!
Stay tuned for lots of new exciting stuff still to come.

In the meantime, i hope you enjoyed the Halloween competition, and I highly recommend having a look at all of the entries and playing them for yourself.

Thank you so much to everyone who took part!