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Flags & custom posters! v4.1



Flags! flags of every country (252 total), and you can easily drop your own image files into the game to use your own!
These flags even have cloth physics and blow in the wind:



As well as flags (with physics) this update also adds "posters" which are literally just a 2D image you can place anywhere on your layout.
Just like with flags, you can easily supply your own custom images to use as well!

Posters can be used for all sorts of things, like backdrops, signage, advertisements, neon signs, or even just decoration for your layout room:









Here's an example of using a custom photo in a poster as a backdrop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2591412484

[h2]Importing custom images[/h2]

Adding your own custom images is incredibly easy!
All you need to do is paste any PNG or JPG images into this folder:
"Rolling Line -> Modding -> Custom Images"



You can even include custom images inside your workshop uploads!
Simply choose the "Package custom images" option when uploading your save and any images you've used will automatically be uploaded with the layout.



[h2]Customizing flags[/h2]

You can find the new flag and poster props in the "Room -> tools 2" drawer.
Once you have spawned in a flag you can customize it using the popup menu (press Q).

From here you can choose the image from a list of options (custom images will be shown at the end of the list).
Plus you can set whether the flag physics are pinned to the top or the side, or simply "static" (not moving).



You can do the same with posters.
When the options menu for posters is open you can also change the material type:

  • "normal" - standard solid material
  • "alpha" - smooth transparency (see-through)
  • "alphaCutout" - hard-edge transparency
  • "unlit" - appears fully bright (unaffected by lights) at all times, like it is emitting light.
  • "alphaUnlit" - a combination of Alpha and Unlit, which is both transparent but emits light.


[h2]Other features[/h2]

This update also fixes a couple of bugs:
  • The Glowbells minigame now works properly, after being broken since the last update. You can now load and play the game as normal.
  • Fixed the UI position of the workshop requirements panel
  • Widened the collision on the walls so that props aren't hidden behind the sky material if enabled.

Also the "many lights" lighting mode has been removed.
This is because it was causing lots of issues with certain materials and really wasn't providing much benefit. the "many lights" render mode uses a technique called deferred rendering to display lights, which is supposed to be more efficient for large numbers of lights, but the performance increase is so small it wasn't worth the trouble it's been causing.

Let me know if you run into anything unusual when viewing maps with lights! as these changes might have unforeseen effects.

[h2]Layout competition just around the corner![/h2]

As mentioned in the previous update, there's a layout jam event on the way!

I decided to release this flag update on its own (instead of it being combined with the competition announcement) since It's ready for release now, while I'm still going to spend a few more days getting things ready for the layout jam.

As you can probably guess, the layout jam has something to do with flags!
And just like with the Railroad History Jam, I'm making my own example map to kick off the event.

I've still got more work to do to finish this map, but here's a preview:



More news on that within the week... ːsteamthumbsupː

But in the meantime, have fun with the new flags!