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  3. Patch v 5.4.13_4

Patch v 5.4.13_4



This patch fixes a few bugs and makes some changes since the last update, these are:

  • Fixes a major bug where it was possible to make a map load multiple times over itself by clicking the mouse button during the start of the loading screen. This bug would cause duplicate props & trains to load and lots of other issues.
  • Fixes the bug where turntables would load without all of their connected track correctly setup (some track would have dead ends and not connect to the turntable)
  • Fixes legacy quickMod collision so the player can stand on top of wagons properly
  • fixed bug where the slowest movement speed step (when toggling speed with ctrl) made the player not move at all
  • "infinite" layout view distance setting was not actually infinite, just very large. it is now actually infinite (almost)
  • fixed part of the cab mesh and collision on the livery sprinter
  • trains will no longer start their engines when you stand near them, they will only enable when you actually stand on the train physically or enter the cab
  • fixed the container and doublestack wagons so that the player can stand on them properly
  • VR player height setting now works in miniature too
  • improved the collision on the livery big boy
  • you can now walk up the footsteps on the ac4400cw with more detailed collision
  • the older bus model now has collision
  • prop versions of the old bus and rusty bus have collision
  • improved the collision on the signal gantries
  • improved collision on a whole bunch of other props
  • Added a new mini glowbell prop


I've also been experimenting with pixel texturing in modding just for fun.
Here's an example of how you can make something with an entirely different art style using prop mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2999214884



To enable the hard-pixel texture style you can add the launch tag to the game "-halflife"
(This launch tag basically forces all modded texture loading to use hard pixel filtering instead of smooth filtering)