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Copy-paste & move tool v5.16



Here's something special people have been wanting for a long time!
You can now copy-paste multiple props & track in one go, and move entire sections of your map around. This can all be done with the new bulk move tool!

I've written a guide on how to use this new tool, and you can find that here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3271187876

[h2]Moving sections of your map[/h2]
Have you ever wanted to shift things around in your layout? Well now you can move, rotate and scale an entire segment of your map (or even the entire map!). This is extremely intensive for your PC though, since it involves enabling editing on large sections of your map all at once.



[h2]Copy-paste groups of props[/h2]
As well as moving a large section of map around, you can also use this feature to duplicate sections of your map as well! This is perfect for if you have a detailed custom-made building (using lots of smaller props) and you want to create multiple copies of it.



[h2]The Eastern Euro Comp end date is extended! [/h2]

The end date is now extended to the rest of the month, so submissions now close on July 1st.
There's already been a ton of great entires on the Steam Workshop!

For this competition there will be 3 different winners, each of which will get a free game key for Trans-Siberian Railway Simulator.

The categories for each winner are:

[h3]Best overall map[/h3]
Pretty simple! This goes to the best overall map, which includes creativity, detail, design, etc.

[h3]Best fictional railway/location[/h3]
This category is especially for a fictional design, whether you want to create your own fantasy railway line or just make a map set somewhere that doesn't exist in the real world.

[h3]Best use of miniature scale mode[/h3]
This is for a map that makes use of the miniature scale player physics, like being able to walk around in detailed streets & buildings, or exploring a world designed to be viewed on-foot in miniature scale.


But of course you can make any kind of map you like! These categories are not limiting factors.

As usual, i'll also be posting a ton of shout-outs to my favourite entries at the end of the event! (not just the winning ones).


In other news, I've also recently uploaded my own example entry for the competition, which is a small map based in the industrial city of Norilsk, and uses circuitry tools to mimic a simple RPG video game dialogue system!

You can find this map here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3266766472