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Patch v 5.2.10_5



Since the release of the new National Park map, I've made a few adjustments and new AI features which were substantial enough to be grouped into a patch (instead of waiting for the next full update).

[h2]AI features[/h2]
There is now a new AI trigger sign which can be used to enable and disable custom models (for mods which make use of the custom models feature).

Here is an example of a mod which uses these "Custom models" for freight loads:
https://steamcommunity.com/sharedfiles/filedetails/?id=2916250594

You can find these new AI signs in the "track addons -> AI triggers 2" drawer:



Here is an example of how this AI signs can be used to mimic freight loading (by enabling a custom model when passing a certain point of track)



Some AI signs (lights and custom model triggers) now also work for wagons as well as locomotives.

[h2]AI enable lights by control type[/h2]

The AI signs for enabling/disabling lights can now be set to control only a specific layer of light control (e.g. headlights, cab lights, custom mod lights, etc).

There are also now 9 full slots for custom light control layers.



[h2]Linked save files for packaged mods[/h2]

I've finally added a much requested feature where save files can "link" to another save file to copy its packaged mods.
What this means is that if you make a local copy of a workshop save, or official map (like National Park) which uses packaged mods, your own copy will still load those same packaged mods.

This does NOT make a copy of the files, and the link will only be maintained if you have the original map.
e.g. you could download the Beer Line, make a new save game of it, then that new copy will still contain all the same mods as the workshop original.
BUT if you unsubscribe from the original, then those mod files will be removed and your local copy can no longer access them.
Also if you tried to upload your copy to the workshop, other people would also need to be subscribed to the original Beer Line to access the mods.
(the mod files are not copied in to your own copy of the save, it just "links" back to the original maps folder).

Think of it like a save file has a "link" to the previous save file it came from.

For example, a saved copy of the beer line will first go "check the folder of the original Beer Line for any packaged mods first before loading this map".

[h2]More modding audio presets[/h2]

The car engine audio presets & horns (like buses, trucks, etc) are now included as mod audio options.
The ghost engine and horns/whistles are also included.

[h2]Car audio setting[/h2]

There is also now a dedicated audio setting for vehicles.
You can change this in the audio menu. By default, it is a little bit quieter than trains.

[h2]Other fixes[/h2]

  • Fixed the spelling of "Makatote Viaduct" on the National Park map.
  • Photo mode can no longer be opened during loading screens.
  • Removed some shapes from the building drawers that were left there by accident.
  • Fixed bugs with couplers.
  • Made adjustments to one of the Easter Eggs on the National Park map so that all trains are de-spawned off the map before loading any new ones (to avoid collisions).