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Rolling Line News

New cars! v2.3



For today's update i've been making a bunch of new modern car models!

Rolling Line has been lacking in modern car options, so i've added a few different types of cars, and there will be another update coming in the near future focused on trucks and industrial vehicles.

These new cars are a step-up in detail compared to older cars in the game, and even feature basic interior details!

And all of these new cars are also multi-paintable!



This update adds:
  • Sport hatchback
  • 2 door truck
  • Smart car
  • Sedan
  • Muscle car




Trucks (and roads!) are coming next, there's going to be all sorts of great updates in the near future!
Liveries for the NR locomotive will also be coming very soon,
Enjoy!

Categorized drawers! v2.2



Today's update adds something that Rolling Line has desperately needed since day one, properly organized drawers!

All the drawers have now been grouped into categories (like trains, track, buildings etc) and completely re-organized.
Props are now actually grouped together, like all the signals are now in one drawer, all the paints are now together, all the roadside props (road signs, traffic lights, etc) are in one drawer, and pretty much everything else has been better organized.



Simply click the category icon to set the overall category:



Then click the number to choose individual drawers, or use the arrows to cycle through all the drawers in the current category:



This new system might take some getting use to, but it SO much easier than the mess that it was before.
Enjoy!

Animated bells No.4014 Big boy! v2.1.4



Today's update is a small one to celebrate the UP Big Boy 4014 which just ran under its own power for the first time in sixty years!

This Big Boy has been in the processes of being restored to working condition, and now that's able to move under it's own steam it is currently the largest operational steam locomotive in the world.

Anyway, this update gives the in-game Big Boy some adjustments, including the 4014 road number and a bell!
Both the Berkshire and Big Boy now have animated bells, and the custom liveries have also been updated to include the new changes.



This update also makes some changes to how the save backup system works. Backups are now made every time a map is saved, every time a map is left (loading another map, quitting to menu) and when a map is deleted. The save name now also says which kind of backup it was (Save over, Session quit, Delete).

The loading screens now also show additional information about clearing memory and saving backups.

Enjoy!

Official soundtrack + 1 year anniversary! v2.0.2



It's been a full year since Rolling Lines release date!

This means that it's Rolling Line's one year anniversary (well the 28th of April is) and to celebrate I've finally organized and uploaded the official Rolling Line soundtrack!

The special thing about this OST is that it's entirely AI generated using an online tool called Jukedeck.
Funny thing though is that the instruments and settings used to generate these songs are no longer available, so it's impossible to generate more music in the RL style.

You can find all of these songs now on Youtube:
https://www.youtube.com/playlist?list=PLOsGRtw4Z48_c7a6zFg9B-0SKwpZhicXp

And you can also download the album as MP3 files directly using the link in the description on any of the videos (Mega.nz links cannot be posed on Steam).

Enjoy!



In other news, the game has gone through a major Unity engine update, which wont have any visible effect on the game itself, but changes quite a bit behind the scenes.

I've also decided to move to a more conventional version numbering system, so we are now on version 2.0.2 (previously 1.171).

Paintability has also been added to a few more props, specifically the gas-tank props (which have been split into individual parts).
Multi-painting has also been added to a couple of extra props, like tyers and the rusty cars.

There is also now a variation of the level crossing prop without a bar.


Next up in terms of updates, I may be doing something special for the 150th golden spike anniversary in the US!

Multi-painting! - v 1.171



Today's update adds the ability to paint multiple colors onto props in Rolling Line, and adds paintability to HEAPS of old props.

This means props can now have more than one color slot!
Lots of modern props have now been updated to have more than one color slot (like the Santa Fe and Puzzling World props), and all of the old buildings have been updated to use the color painting system!

To use multi-painting (on props that support it) press 'E' (or the right-direction option in VR) and a pop-up menu will show up where you can paint each color slot on the prop:



here is a full view of the props that have been updated to be paintable:



There are also a few new props (and separated pieces of older props) included in this update:
  • new snappable props for small concrete walls
  • new snappable props for wooden post walls
  • added snapping to the chain-link fence prop
  • added snapping to the station platform prop
  • separated the kaikoura station into two props, its platform and building
  • separated the hotel building into two props, the main building and the long flat building
  • new small railway shed prop
  • new cafe building
  • the shipping container is now paintable too!




And one other feature, an automatic save backup system has also been added!

Every time you save a map, a backup is made (up to 10 backups per layout) and you can find these backups in the "manage saves -> backups" menu.



This update makes so many more colors and designs possible for props in your layouts, and finally makes good use of all of the old props from back when Rolling Line was released.

Enjoy!