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Rolling Line News

Categorized drawers! v2.2



Today's update adds something that Rolling Line has desperately needed since day one, properly organized drawers!

All the drawers have now been grouped into categories (like trains, track, buildings etc) and completely re-organized.
Props are now actually grouped together, like all the signals are now in one drawer, all the paints are now together, all the roadside props (road signs, traffic lights, etc) are in one drawer, and pretty much everything else has been better organized.



Simply click the category icon to set the overall category:



Then click the number to choose individual drawers, or use the arrows to cycle through all the drawers in the current category:



This new system might take some getting use to, but it SO much easier than the mess that it was before.
Enjoy!

Animated bells No.4014 Big boy! v2.1.4



Today's update is a small one to celebrate the UP Big Boy 4014 which just ran under its own power for the first time in sixty years!

This Big Boy has been in the processes of being restored to working condition, and now that's able to move under it's own steam it is currently the largest operational steam locomotive in the world.

Anyway, this update gives the in-game Big Boy some adjustments, including the 4014 road number and a bell!
Both the Berkshire and Big Boy now have animated bells, and the custom liveries have also been updated to include the new changes.



This update also makes some changes to how the save backup system works. Backups are now made every time a map is saved, every time a map is left (loading another map, quitting to menu) and when a map is deleted. The save name now also says which kind of backup it was (Save over, Session quit, Delete).

The loading screens now also show additional information about clearing memory and saving backups.

Enjoy!

Official soundtrack + 1 year anniversary! v2.0.2



It's been a full year since Rolling Lines release date!

This means that it's Rolling Line's one year anniversary (well the 28th of April is) and to celebrate I've finally organized and uploaded the official Rolling Line soundtrack!

The special thing about this OST is that it's entirely AI generated using an online tool called Jukedeck.
Funny thing though is that the instruments and settings used to generate these songs are no longer available, so it's impossible to generate more music in the RL style.

You can find all of these songs now on Youtube:
https://www.youtube.com/playlist?list=PLOsGRtw4Z48_c7a6zFg9B-0SKwpZhicXp

And you can also download the album as MP3 files directly using the link in the description on any of the videos (Mega.nz links cannot be posed on Steam).

Enjoy!



In other news, the game has gone through a major Unity engine update, which wont have any visible effect on the game itself, but changes quite a bit behind the scenes.

I've also decided to move to a more conventional version numbering system, so we are now on version 2.0.2 (previously 1.171).

Paintability has also been added to a few more props, specifically the gas-tank props (which have been split into individual parts).
Multi-painting has also been added to a couple of extra props, like tyers and the rusty cars.

There is also now a variation of the level crossing prop without a bar.


Next up in terms of updates, I may be doing something special for the 150th golden spike anniversary in the US!

Multi-painting! - v 1.171



Today's update adds the ability to paint multiple colors onto props in Rolling Line, and adds paintability to HEAPS of old props.

This means props can now have more than one color slot!
Lots of modern props have now been updated to have more than one color slot (like the Santa Fe and Puzzling World props), and all of the old buildings have been updated to use the color painting system!

To use multi-painting (on props that support it) press 'E' (or the right-direction option in VR) and a pop-up menu will show up where you can paint each color slot on the prop:



here is a full view of the props that have been updated to be paintable:



There are also a few new props (and separated pieces of older props) included in this update:
  • new snappable props for small concrete walls
  • new snappable props for wooden post walls
  • added snapping to the chain-link fence prop
  • added snapping to the station platform prop
  • separated the kaikoura station into two props, its platform and building
  • separated the hotel building into two props, the main building and the long flat building
  • new small railway shed prop
  • new cafe building
  • the shipping container is now paintable too!




And one other feature, an automatic save backup system has also been added!

Every time you save a map, a backup is made (up to 10 backups per layout) and you can find these backups in the "manage saves -> backups" menu.



This update makes so many more colors and designs possible for props in your layouts, and finally makes good use of all of the old props from back when Rolling Line was released.

Enjoy!

NR Locomotive! - v 1.169



As you may have seen mention of previously, there is an Australia themed update in the works!

Originally this was planned to be a rather small update, but my plans for it have grown and it's shaping up to be a very large one.
My new plans for this Australia update include modeling the town of Alice Springs, which brings with it many new modern city/town props and buildings, and best of all, roads!

Because this update is shaping up to be a very large one, I've decided to release it in multiple parts, as there are lots of props and features people can make good use of right now, instead of waiting until the entire official map is finished.

So to start with, here is the Australian NR-class locomotive!
Available in two color schemes, the Pacific National blue & yellow, as well as the famous red Ghan passenger train!

This update also includes some new rusty car props, perfect for making junk yards:



This update also removes the need for the "-quickMod" launch tag to access modding. the quickMod & quickTerrain drawer is now available by default.



This update also fixes a glitch introduced with the Biome Brush update that was causing track to be deleted when applying edits using the "apply all" button on the wall. this has been fixed.

On a side note, Ive actually been very sick for the last 7 days with a fever, so it was lucky that I had the April fools update pre-prepared. Everything is back to normal now so development on this Australia update is back in full swing!

Many big updates are on the way!