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AC44 Liveries! v3.23



I wouldn't be surprised if this rapidly becomes the most popular livery template on the workshop!
There are so many different livery designs for this kind of loco, and it looks like people have already uploaded a ton of them before this update even left testing!



There's a guide here on Steam which explains how to make your own liveries.
It's easier than you think!
All you need to make liveries is basic image editing software (even MS Paint is fine):

https://steamcommunity.com/sharedfiles/filedetails/?id=1405658466

As with all the other liveries, you can find the templates in the "Rolling Line -> Modding -> templates" folder.





And that's all for now!

I'm sure people are going to making a ton of liveries with this new template, as the response from the previous update (adding the AC4400CW) was amazing, and it's clear that this train is a real favorite for a lot of people!

There's still a bunch of stuff coming through the end of the year, including a new Magazine which is already in the works!

(here's a bit of a tease)

New loco: AC4400CW! v3.22



Here's something the American audience is going to love!!
The AC4400CW (aka "Dash-9" or "GEVO") is one of the most popular and highly requested trains in the world, and It's finally here in Rolling Line.
This excellent model was made by Stationmaster (massive thank you!) and marks another community-made model that has made it into the game as an official train.

Since it's an "official" train, that means it comes with all the bells and whistles (literally) you would want from any official loco, which includes a working bell and openable doors to the cab.



There are 4 default liveries included in this update and custom livery support will be coming in the next update!



You can find these new trains in the "trains -> Diesel 2" drawer:



As well as the new train, this update also adds a new setting to enable/disable the equip items you get when you load a map (the edit tool and controller).
By default, if you play in VR this is disabled, while in PC it is enabled.



The workshop tags are now organized into drop-down menus, since the tag list was getting pretty crowded:



The PC player lower height limit has also been removed, which means you can go below the floor using the scroll wheel.


And that's all for now!
The next update will be adding custom livery support on the workshop.

And thank you again to Stationmaster for this excellent model!

Hallowed Cove Comp winners! v3.21



Congratulations to everybody who took part in the Hallowed Cove Layout Comp! there were so many amazing layouts, more than i could ever list, and so many creative ideas!

In this news post I'll be announcing the winners, but this update also includes a few small fixes & features that will be mentioned at the end of this news post.
Most of these new features are about making flexy-track easier to use and switching between available snap-points when placing flexy-track.

but anyway, without further ado, here are the winners for the Hallowed Cove Layout Comp!



You can find links to all of these layouts here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2272826440
https://steamcommunity.com/sharedfiles/filedetails/?id=2265857715
https://steamcommunity.com/sharedfiles/filedetails/?id=2274305080
https://steamcommunity.com/sharedfiles/filedetails/?id=2274234038
https://steamcommunity.com/sharedfiles/filedetails/?id=2269919201
https://steamcommunity.com/sharedfiles/filedetails/?id=2263971180
https://steamcommunity.com/sharedfiles/filedetails/?id=2262930212
https://steamcommunity.com/sharedfiles/filedetails/?id=2274756293
https://steamcommunity.com/sharedfiles/filedetails/?id=2273555499

These were just my personal favorites, but there were still so many more layouts I loved!
But the list would get way too long if i tried to shout-out them all.
I highly recommend that you go and have a play of all of the maps yourself! There are so many great ones to go and see:

https://steamcommunity.com/workshop/browse/?appid=754150&browsesort=trend§ion=readytouseitems&admin_view=1&requiredtags%5B0%5D=Hallowed+Cove+Comp&actualsort=trend&p=1&days=-1

[h2]Flexy-track features [/h2]

In addition to announcing the winners, this update also includes a few actual in-game features.
Most of all, flexy-track has become much nicer to use!
There are a few tweaks to how flexy-track works, which make it snap more sensibly.
But best of all you can now press Q or E while placing flexy-track to make it switch between available track ends!
This is incredibly useful and removes all the old frustration of wrestling with the snapping system to get it to snap to the right place.



As well as these new flexy-track features, some other small fixes & features were also added:
  • The wheel/bogey/crane props now snap to track
  • Table styles (wood/black) now copy correctly when cloned
  • There is now a setting to disable/enable random train horns. When you are not driving a train it will randomly sound the horn/whistle, but you can now turn this off.
  • You can now use two new horn presets in QuickMods:
    - steam_sunkenBerk
    - steam_rotary
  • The "prop mods" drawer has been renamed to "mods"
  • Disabled the automatic Halloween sky. You can still turn it back on in the "Time & weather -> advanced -> Halloween sky" option




In other news, I've officially moved house!
I now live in Wellington, New Zealand (the capital city of NZ)
Now that the moving process is complete I can finally get back to making updates!
Stay tuned for lots of new exciting stuff still to come.

In the meantime, i hope you enjoyed the Halloween competition, and I highly recommend having a look at all of the entries and playing them for yourself.

Thank you so much to everyone who took part!

Hallowed Cove (Layout comp!) v3.20



Time for the 2020 Rolling Line Halloween event!

The "Hallowed Cove" is a new small map set in a spooky water-logged coastal town, with shipwrecks, fog, barnacle-covered wharfs and old shanty town buildings.
...And a ghostly variant of the Berkshire called the "Sunken Berk"

Plus this update also announces a two week Halloween/horror themed layout competition!
(more info on that later in this news post)

Firstly,
[h2]The map![/h2]

During the Halloween event the main menu is replaced with the Hallowed Cove!
You can also load the map and play it from the main menu (New Game -> Hallowed Cove).



During this event the skybox has also changed from the usual day/night sky to this custom special skybox! You can turn this on/off in the time & weather menu (Time & Weather -> Advanced -> Halloween sky).

The "Halloween sky" will automatically turn back on when you reload the game, but if you want to disable it permanently then you can add a launch tag on steam "-nohalloween".



[h2]The Sunken Berk[/h2]

Part of this update is a new variant of the Berkshire called the "Sunken Berk".
This is a spooky water-logged version with kelp and rope dripping from it, like it was dragged out of the sea. You can find this inside the "Misc -> Unlocks" drawer:



Here is a high-resolution screenshot of the Sunken Berk:
https://steamcommunity.com/sharedfiles/filedetails/?id=2262020849

[h2]New sail ships[/h2]

To fit the ghostly port town theme of the Hallowed Cove, this update adds some new boats!
Specifically two new large sail ships, as well as some row boats:




[h2]
New props [/h2]
In order to make this map, some new props have been added!
These are:
  • snappable wharf sections
  • life buoys
  • rope
  • dock bollards
  • shanty houses

You can find these in the "Props -> Wharf" drawer:





[h2]The competition! [/h2]

As well as the Hallowed Cove itself, there is a layout competition happening from now till just after Halloween!
You can submit any layout that fits within a horror/Halloween/spooky theme, and you can definitely make other things like mods, liveries or even trains to go with your map!



This competition is open to everyone, and runs from October 20th to November 2nd.
Just make sure to tick the "Hallowed Cove comp entry" tick-box when uploading your workshop item!



At the end of the competition the winner will have their layout featured in the much-awaited 6th issue of the Rolling Line magazine! (which will be coming out before the end of the year!)

[h2]
Previous Halloween events [/h2]

While 2020 is all about the Hallowed Cove, you can still access all of the previous years Halloween events (2018 and 2019). They are found within their respective drawers in the "Misc" category:



For example, last year there were these Halloween pumpkins which you can open to get candy and special prizes (like golden trains and ghost trains!)



It's amazing to think that Rolling Line is old enough to have had 3 Halloween events, this game is growing so much!

As mentioned in the last couple of news posts, I am moving house over the next few days (specifically the 22nd) so I'll be incredibly busy while this competition is going on. I'll still be keeping up with the new workshop uploads and trying everything out!
Updates will go back to normal after I'm moved in and the competition is over.

This also means that this update is the last update I'll post from my home in Blenheim, after living there for 3+ years... I'll miss it. Rolling Line's whole development took place while i was in Blenheim.
As a final goodbye the cherry blossoms were all in bloom on my street!


(Full resolution photo here: https://imgur.com/cFPxb3c)

Now I'm off to Wellington city!
A very different place to the quiet suburbs of Blenheim.
It's going to be fun ːsteamhappyː


And that's all for now!

I hope you enjoy the Hallowed Cove, and have a go at making your own layout for the competition!

QuickMod liveries! v3.19



Much like how the last update added the option to convert QuickMods to a new system and upload them to the workshop, this update makes it possible to create and upload liveries for them!



If you have made QuickMods in the past, then you'll remember that the only way to make liveries for QuickMods was to make duplicate copies of QuickMods and replacing the textures to create different liveries.
Since there was no official livery system for QuickMods, this was the only way to create liveries.

But not any more!
This new system means you can take those old duplicate QuickMods and convert them into a "Legacy Livery" which only contains textures (no 3D models) and instead relies on another mod for its models (the "base model" which the livery is being made for).
This means you can upload a "legacy livery" to the workshop without needing to upload a duplicate copy of the whole mod.

This does means though that players need to download the "base mod" which your livery uses in order to view your livery.

This also means that using liveries (instead of duplicate mods) is much, much more optimized, as once the base mod is loaded, all liveries thereafter are very quick to load!

I highly recommend using this new livery system if you intend on uploading lots of variations!
For example: create one true "Legacy QuickMod" as a base, the set up all the rest of the mods as "Legacy Liveries" that use the original mod. Then you can include them all in one big "Mod Group" and upload them to the workshop!

You can find a full guide on this process of making legacy liveries here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2251053402

There is also a guide here which goes into more detail on the old vs new modding system, and how to convert QuickMods into the new system:
https://steamcommunity.com/sharedfiles/filedetails/?id=2245149260

Something to note is that any liveries you download will show up alongside all the other QuickMods when looking in the "mods" drawer to make things simple:



If you want to create a livery for a pre-exisiting mod you have downloaded off the workshop you can do this by choosing the "Create livery" option after clicking on the mod in the modding manger (this process is explained in detail in the previously mentioned livery guide!)



There are also now buttons to "refresh QuickMod folder" (which will update the QuickMod list)
And to "Open QuickMod folder" (which will open the folder in a file browser window)
When editing QuickMods and QuickTerrain!



And that's all for now!

If you are simply downloading mods (not creating them) then this update won't effect you at all (aside from making liveries load faster).
If you are a mod creator, then this updates gives you a much more optimized and logical way of creating additional liveries for your mods!

As mentioned in the previous update, I am moving house during the next couple of weeks, so updates are very un-organized and I'll just be adding what I can in the limited time I have. Updates will stabilize again around the end of October.

Also, I am excited to say that we already have 100+ QuickMods on the workshop after even less than a week! Excellent work to all of the modders who have shared their creations!