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Pixel Noir News

Known Bugs As Of 2/26/24

Hey everyone!
As it's kinda slow going on the patches because we are a small team, we figure we would put out a known bug list out here so you players know what we are fixing and what to look out for. Later on this week when we put out another patch we will use this list to show you what we've fixed.

- Save data from 1.5 and before will likely be bugged. But from 1.5.1 on there shouldn't be any issues with using data from this version on. You may run into events that repeat or NPCs reappear on rare occasions but nothing from stopping your progress like in earlier versions. We are still testing and making improvements to this.

- Game FPS lags sometimes leading to crashes have been reported. This can likely happen due to not enough RAM for computers or lowered FPS settings on the Steam Deck. It's also because of how path-finding is calculating as you're moving through the game.

- Enemies chasing you / pushing you into corners can cause soft-locks in rare instances.

- In the Personal Demons case in Chs6-7 after leaving the Towers if you fight Lady Tempt at one of the places she's causing trouble. Then the battle ends and then you go to trigger the same fight again she won't show up causing a soft-lock in battle because she doesn't reappear in the scene.

- In the Arena (run by the famous Shovel Knight) there can be matches where when you defeat a group of enemies they won't de-spawn from the scene as you go to the next match. This has been known to cause soft-locks in or after battles.

- Carrying 99 of an item and being able to break the 99 cap by getting a treasure in the game you already have 99 of. This also causes weirdness in shops when trying to sell items over the cap.

- Adding mods to weapons can sometimes give an incorrect stat result.

- Mod icon can disappear from V-Money's knives when adding it to her weapon from the Upgrade menu in shops.

- Sometimes equipped gear doesn't carry over to New Game +

- In CRDTech mini-game very rarely when two abilities trigger it can soft lock the game.

- PS5 controller icons show up as a generic controller icon.

- There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue.

- Some ladder's climbing speeds can be slower than others.

- Hugging walls severely slows down character speed.

- Paper / rolling can object's 3d audio immune to sound settings- Mute All or Sound Effects volume.

- BGM volume can decrease if going in and out of interiors

- BGM volume can increase while toggling investigation mode on and off repeatedly in certain areas.

- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back.

- Coffee Break skill timed hit not working if healing another ally in battle.

- When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with.

- Door marker in investigation mode can be seen in other rooms from the one you are currently in.

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!

Phat Games Podcast

Listen to SWDTech Games' Co-founder / Creative Director Len Stuart and Lead Programmer Leo Riveron's experience developing and launching Pixel Noir!

https://youtu.be/Z28-a0BDbVM

Update v1.5

Hey all,
v1.5 build is finally live!!!!

- Some layering issues have been fixed around the game.

- Stomped out some typos.

- An attempted fix make to some achievement markers not working.

- Missing ATB heads for white squares.

- Made it a little easier to win at the casino games.

- Levels reverting -this shouldn't be happening anymore but if it is please let us know.

- The chapter #s in the data menu when saving, you'll just need to load then save again and you'll see your chapter number.

- And of course the most major thing that this update fixes (and the reason why we took so long to get this out) is the save versioning system!!! Now any fixes we did to things in the story past the point you might be at in the game will update correctly. However, please let us know if you reach a point in the story where you can't continue on and where that may be so we can fix it in the next update.

Creative Director: Len Stuart's Interview On The Up-N-Up Podcast

SWDTech Games' Creative Director Len Stuart talks about all things Pixel Noir with the guys from the Up-N-Up podcast!

Listen to the interview on Apple podcasts!

Update 1.4.1

Yep we are still fixing this and that, so let's get into it!

- Fixed the annoying skipping in shops / Gear menu
- Player character sliding when interacting with non pausing cinematic events
- issue with save data -we are still working on this but some progress has been made
- battle HUD level positioning
- broken cinematics in ch1 police station
- Sewer monsters anims causing soft locks
- gate door in ch2 still blocking the way when loading save data after completing Needle's case