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Pixel Noir News

Update v1.11

Another update comin'atcha!!

We Fixed:::

- Many of the events that result in soft-freezing due to a character not being able to get to their walking destinations.

- Push-able NPCs

- Minimal load time optimization chipping away at the further someone is in the game the longer the game loads (ie: in new game +)

- Fix to all ladder climb speeds to make sure they're all consistent

- Attempts to fix unable to collect certain trophies. Please report if you think you should have received a trophy from this version foreword. If you haven't received a trophy from save data before this update you won't automatically get the trophy. Only in starting a new game or actually getting the trophy for the first time after this patch or not is valid and it's what we are looking for to make sure this bug is fixed

- Attempt to fix the further someone is in the game the longer the game loads (ie: in new game +)

- Various object layering glitches.

- Typos!

Still to fix....

- CRDTech cards changing attributes every time the mini-game loads

- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!

The Pixel Noir OST & Arranged Album are now for sale on Steam!

Today, we are releasing two digital albums through Steam for $11.99

The Pixel Noir Orginal Soundtrack (OST) containing all 60 tracks of Pixel Noir's music! If you've already bought Tales From The Beta ,a smaller album here on Steam during our Early Access, you'll get this one for FREE!

The Pixel Noir Arranged Album contains select music from the game remixed by various acclaimed artists including Hiroki Kikuta, Mega Ran, Wilbert Roget, Danimal Cannon and many more! It's such a great companion to play the game with!

You can even buy both of these albums on Itunes, Bandcamp, or Amazon!

We hope you are enjoying the game and will pick up these collections of awesome music!

Update v1.10

The long wait is over for this patch! Here's what we got for ya...

We Fixed:::

- Some dungeon mechanics not carrying over from patch versioning.

- Sometimes equipped weapons won't carry over to New Game + if the player character has a weapon equipped when completing the game (because of course you do!). The game was trying to read two weapons being equipped because of the auto beginner weapon equipped through cinematic command in the beginning of ch1.

- If the player character dies against Tornado and then Woof revives him, he auto re-equips his weapon (gun) after fighting barehanded to begin with.

- Edits to enemy encounters game wide- changed Delay Before Getting Up from 8sec to 15sec. Gives the player more time to get away from enemies in dazed states.

- Combo between Shade Deuce and the player character making them stay in the combo's location and direction after it has ended making the rest of battle play out a little strangely.

- Added "Required" learning note to yellow manuscript descriptions. This gives the player the prerec skill name in order to learn a yellow manuscript skill.

- implemented ability to equip bullets from Main Menu / Gear-- not just by the Reload command while you're in battle.

- Implemented page scrolling in selection menus using L1/R1 or R/P on keyboard.

- Added SFX to saving data confirmation and deleting data.

- NPCs pushing player in walk cycles.

- Escalators in the mall acting funny- too fast or too slow or party can't get off.

- Hugging walls slowing down character speed.

- Various object layering glitches.

- Typos!

Still to fix....

- Can't collect certain trophies

- CRDTech cards changing attributes every time the mini-game loads

- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back

- The further someone is in the game the longer the game loads (ie: in new game +)

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!

v1.9.3

A small one before our next big one.

There were players having an issue specific to the White Tiger Little Shanghai alley fight in ch3 that lead to the White tiger confrontation in the Junkyard. Choosing 'Handing over the reigns' would lead you to the Junkyard where the White Tigers weren't there. We made that small fix here! Enjoy!!

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!

Update v1.9

Hey, Look! another update!!!

We Fixed:::

- There is a ladder in the Towers scene where you can hit a fall collider and ladder climb collider which can get characters stuck in the climbing position. This doesn't break the game because you can just move up to trigger the climbing collider again to fix the issue.

- Lab 4's switches have trigger events that return but if the doors are already open the triggers do nothing.

- Vanessa starts at level 1 ---she should start at level 30

- Write save data to file on save to prevent losing data on crashes

- SceneLoader remove actions destroying objects it shouldn't (fixes ch1 police teleport on save versioning)

- Tempt / enemy encounter interference in Sprawl

- Thechase / sheng spawning back into little shanghai alley after events

- Draw outcomes added to CRDtech

- broken location title ref in industrial_alleys teleports

- various layering glitches

- typos

Still to fix....

- Sometimes equipped gear doesn't carry over to New Game +

- Some ladder's climbing speeds can be slower than others.

- Hugging walls severely slows down character speed.

- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back.

- combo between shade deuce and the detective makes them stay in the combo's location after it has ended

- When Detective dies against Tornado, and then then Woof revives him, he auto re-equips his weapon after fighting barehanded to begin with.

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute to the QA process!