Update #70: Transitioning From Development To Post-Development
Hey Everybody!
As you can probably tell from each successive Kickstarter update, we've been posting fewer update content. That's because we're in the process of finally closing out our development cycle! While you'll continue to see polish and bug fixes up through release, we'll be transitioning from development to porting and localization over the next few months. Let's jump into the rest of the update!




In addition to adding many enemy skills, we are currently on our fourth pass of balancing for the game. We've fine-tuned enemy encounters during this run and ensured that enemies have appropriate item drops. Battles were already feeling pretty good, but now they feel rewarding too!



We Added text highlighting to item, skill, & case descriptions.

And lots of optimization to pathfinding to help decrease load times!


1. Wishlist Pixel Noir on Steam!
2. Join our SWDTech Games Discord server for a constant stream of screenshots, granular development updates, sprint summaries, and chat with the development team!
3. Check in on development by dropping by Leo's Pixel Noir development streams on Twitch Monday, Tuesday, and Thursday nights. Also, remember you can follow our progress on our official Roadmap / Twitter bot.
Our next update will be out on August 11th! See you then!
As you can probably tell from each successive Kickstarter update, we've been posting fewer update content. That's because we're in the process of finally closing out our development cycle! While you'll continue to see polish and bug fixes up through release, we'll be transitioning from development to porting and localization over the next few months. Let's jump into the rest of the update!

Release & Porting News
Although we are still locking down timing, we plan to launch on Steam first and subsequently on consoles. We were hoping to have more details around release times for you by this update, but we're still in planning discussions with our publisher. Currently, the team is in the middle of heavy testing, so the amount of time needed to find/fix bugs and the defects with the porting/compliance issues that are sure to rise up will greatly influence exactly when we can target a launch date. We know launch times are important to you backers and fans, so we are working to get you this information as soon as we can.Shade's Summons
We implemented Shade's Summon skills a couple of months ago, which means this mysterious character is ready for battle with sword in hand.

Dealing With Enemies
We've added in and polished up the enemy skills for every enemy in the game! Some of these attacks will challenge you and have you rethinking your strategy.
In addition to adding many enemy skills, we are currently on our fourth pass of balancing for the game. We've fine-tuned enemy encounters during this run and ensured that enemies have appropriate item drops. Battles were already feeling pretty good, but now they feel rewarding too!

Place Your Bets!
We're excited to showcase card-slinging NPCs. These characters will be happy to play a game or three of CRDTech with you. And happy to take your hard-earned cash while they're at it. 
More Polish & Optimization
Finally, we've made several enhancements, including updating and adding a ton more player interactions.
We Added text highlighting to item, skill, & case descriptions.

And lots of optimization to pathfinding to help decrease load times!

New Tunes
Finally, on the audio front, last year composers Hiroki Kikuta and Kunal Majmudar finished out a pretty spectacular boss theme. Does it feature a turbo intense orchestra? Check. Is it full of bloops and bleeps? Double-check. Does it feature Slavic women wailing? Ja! Feast your earbuds on this!
That's A Wrap!
If you're pumped about Pixel Noir, here are three steps you can take to make sure you're in the know:1. Wishlist Pixel Noir on Steam!
2. Join our SWDTech Games Discord server for a constant stream of screenshots, granular development updates, sprint summaries, and chat with the development team!
3. Check in on development by dropping by Leo's Pixel Noir development streams on Twitch Monday, Tuesday, and Thursday nights. Also, remember you can follow our progress on our official Roadmap / Twitter bot.
Our next update will be out on August 11th! See you then!
For the love of Pete, *punch back* 2022!
Keep your eye on the ATB... Where the characters stop, you'll never know!
Talk about passing wind... #dadjoke2022
::Insert 80's action movie montage::
Clearly the Detective had a printer jam right before this battle.
Hot enough for ya?
This gif is a bit of a shocker.
Sometimes you need a cocktail to take the edge off... A Molotov Cocktail that is!
Here's an example of how items now look when you use them in battle
Combos got a major facelift this past year too!
Shade's blade slices through enemies like butter.
What a nice evening for an ambush.
If you're fast, you might be able to escape a potential enemy encounter!
Pinnacle City has a few different types of mimics, so be careful out there!
Put those fingers to work if you want to run from a battle!
You want dramatic effects? We've got em'!
Whoa, trippy!
That flash of red really adds a nice "oomph" to Deuce's execution.
That's a hell of a power, Shovel Knight!
A peek of the latest menu UI!
You can see doorway & teleport indicators now!
It'll be much easier to keep cases moving along even if you step away from the game for a bit.
The NPC that owns this garage probably didn't need it anyway ¯\_(ツ)_/¯
Investigation Mode can show hidden items all over town!
Think carefully before making a trade, no backsies now!
So is the "fork" really a fork? Or could it something awesome??? ....or maybe it really is just a $1000 fork?
Keep a generous amount of cash on hand for these Black Market dudes... They charge premium prices, but they also have primo wares!
And of course, what RPG is complete without enemy item drops!
New Game + is officially in the game. Thanks to the Kickstarter backers for bringing this one to life!
#HYPETRAIN
This skill was a total *shocker*
Screenshake FTW!
Flamethrower packs a punch!
Use combos to wreck your enemies in style!
Even a single change in your party lineup can change the attributes of the combo attack!
Escape depends on the levels of your party members in comparison to the enemies' level....and some quick finger work.
Thanks to our pals at Yacht Club Games! We're excited to see Shovel Knight make an appearance!
Gotta collect 'em all!
You can find skills just about anywhere- story events, case rewards, shops and of course your humble treasure box.
Sometimes it's the little touches that matter most.
Of course we'll be crunching through the holidays!
If David Tennant can't convince you to join, probably nobody can
Woof swinging that chain so fast that it creates wind shear!
Is it fair to say that this thug has officially been mooned?
Slowing down is sometimes the best way to speed up. #showerthoughts
A little randomness never hurt anyone....maybe.
Who's ready for a cocktail party?
Here's what items now look like when used in battle!
::continues scanning news from Sony::
Run away!
As a detective, it's up to you to figure out where your next clue lies within that highlighted tile...
FF7 called... They want their teleport arrows back!
Look into my eyes.... *poof* You're in battle land!
How many cigarettes can the you get the Detective to smoke in your *SECOND* playthrough?
A bloody, dramatic *Color Flash*!
Background color filter test sample.
Off screen explosions!