1. Plutocracy
  2. News

Plutocracy News

The political update is now available in beta for macOS and Linux!

[h2]Fixes[/h2]

Critical errors:

  • Fixed crash of the game when using the agent "Cardinal" in some cases
  • Fixed crash in the elections
  • Fixed crash when choosing ambition cards
  • Fixed crash when using a Saboteur against a bankrupt company.
  • Fixed crash of the game when clicking on "Connections" if the player generated the age of 75 years.
  • Fixed crash when loading a save with a lobbyist applied to Congress.
  • Fixed crash of the game if the player was at the table of lobbying politicians and the law was moved to another chamber for consideration
  • Fixed crash when the influence check at the Senate level was unsuccessful.
  • Acceleration of loading saves compared to version 194.0


Vulnerabilities and balancing:

  • Skills "Etiquette", "Evaluation" have been rebalanced.
  • Interest on loan ambitions has been reduced.
  • Reduced penalties / bonuses for the difference in skills.
  • Reduced the profitability of transport companies.
  • The step of increasing the cost of researching companies / characters has been reduced.


Errors / requests:

  • When exploring a company, you no longer move to the company screen.
  • Now the button for taking a loan is correctly blocked if the character is in another state.
  • Fixed a bug that caused players to go bankrupt when trying to buy shares with money received in the form of a loan.
  • Fixed a bug due to which the required "Influence" for researching a character / company decreased when saving and loading.
  • Fixed some translation errors in the English version of the game.


[h2]Being worked on[/h2]

  • Officials elections
  • More laws
  • Voting rework
  • Unlocking management cards in statistics at < 50% + 1 share
  • Stock market
  • Companies AI
  • New status bar


Reminder on how to launch the game in the beta branch:

1) Find Plutocracy in the list of your games, right-click and select Properties.



2) Click the Betas tab and select an available beta from the drop-down list.

The political update is already available in beta!

Friends, we invite you to take part in testing the political update. As promised, now you can personally test the new functionality that our team has been working on in recent months!

With the new update, the game takes on new facets!
Now the public, represented by politicians at the federal and local levels, will oppose you, putting a spoke in the wheel with antitrust laws, restrictions on the inhuman use of your workers' labor, and of course, raising taxes! Only a true plutocrat will find a way to put pressure on power and make his monopoly above all laws! At the start of the beta version, more than 10 laws are already available.

Go for it!

For those who do not want to waste their nerves, fighting not only with the authorities in the game but also with bugs that will be encountered in the beta version - please wait for the stable build, which is planned to be released within a few weeks after the start of the beta test. With the help of an active part of our community, we plan to finalize new mechanics, as well as fix the current shortcomings.

As a reminder of how to launch the game in the beta branch:

1) Find Plutocracy in the list of your games, right-click and select "Properties"



2) Go to the Betas tab and select an available beta from the drop-down list.

Steam will then start downloading the new update.
The Windows version is already available, tomorrow we will add versions for Linux and macOS.
UPD 02.04.2021: We want to warn MacOS users that a version for their operating system will appear within two days.

[h2]New[/h2]

  • All USA states
  • Assistants
  • Labor exchange
  • Parliamentary elections
  • Laws
  • Laws lobbying
  • New agent - Lobbyist
  • Research system for companies and characters
  • New resources - Renown and Political potential


[h2]Fixes[/h2]

Critical errors:

  • Some game crashes that occurred in previous versions / FIXED
  • Some bugs from previous versions / FIXED


Vulnerabilities and balancing:

  • Rebalancing character loyalty
  • Rebalancing character influence
  • Rebalancing the economy
  • Skills “Lobby”, “Finances” have been reworked.
  • Skill “Investments” has been deleted.
  • Skill “Personnel” has been added.
  • Skills “Bookkeeping”, “Grants” have been rebalanced.
  • “Detective” agent now requires x10 money from the influence of the target for the task.
  • Maintenance rebalanced


Minor bugs / complaints:

  • “Autosave frequency” has been added to the game settings.
  • Mail rework
  • Loans changes


[h2]Being worked on[/h2]

  • Officials elections
  • More laws
  • Voting rework
  • Unlocking management cards in statistics at < 50% + 1 share
  • Stock market
  • Companies AI
  • New status bar


We are waiting for your feedback and suggestions, including on our Discord server: https://discord.gg/PdGQQq5

Political update: the latest news before the release

Hello everyone!

After the announcement of the political update, we continue to receive messages from you with questions: “- Well, when already?!”, we answer - in the first quarter of 2021. Those maximum until March 31 (probably earlier), you can try out the functionality on which we have worked so hard recently.

What will the elections look like in the end?


We have implemented more than 5 full-fledged ideas, all of which we, in the end, dismissed. But in the form of concepts, at least 50-60 ideas died, and this is 2-3 concepts per week during 6 (!) months.

The programmers barely opened their eyes from lack of sleep, the artist fell into a creative crisis, the tester tried to go crazy (but was stopped), and the game designers continued an unequal battle with paper prototypes in the hope of getting a more interesting and playable version.

For example, this is how the elections looked in the alpha version:


[expand]

[/expand]

We lacked energy and complexity in them!

The elections were too boring and predictable. Therefore, we started by completely revising the entire concept of politics in the game from scratch. And now our final idea is at the last stage of implementation, which became the apotheosis of six-month development!

In addition to completely redesigning the entire concept and game mechanics of elections, lobbying, and laws, we had to introduce additional characteristics to the characters in the game, the main of which are Renown and Political Potential. This enriched the gaming experience and added more realism to the candidates' campaigns. There are more factors influencing the success of candidates in the elections.

Renown is the recognition of a character among the population. The higher this indicator, the more people will know about your character, and the more effectively you can increase the electorate's sympathies for your candidate, and, consequently, his rating. Moreover, Renown is serious baggage with which you can safely grow from your protégé, first a regional, and then a larger politician, as his level of Renown in society grows. After all, whether your candidate is even the most charismatic speaker in the country, without renown among the people, he will not achieve success. And this should be taken into account at the early stage of the game - it will be a desperate attempt to immediately shove an unknown assistant to significant posts in the country.



Potential is the initial sympathies of the population for a character. The point is that all groups of the population tend to vote for the character that belongs to their group. So, for example, believing candidates will receive a bonus to sympathies among the believing part of the population, and those from the middle class - a bonus to sympathies among the middle class.

This is important to consider when choosing your assistant, whom you decide to make a politician. The characteristics and beliefs that do not coincide with the majority of the population will create difficulties for him in the struggle for the post and will require much more resources to win. And in the event of a strong rival, they may even put an end to your political ambitions.

To correctly reflect the essence of political potential, we have introduced 7 social groups into the game. They are divided into race, faith, education, political orientation, financial status, gender, and age. Any character belongs to some 1 stratum of these 7 groups.

In elections, candidates compete with each other to win the sympathies of different groups of the population and take their place in the sun by entering parliament.



There are 3 groups of decisions available to influence the outcome of the elections:

The first group of actions is diplomatic. With its help, you can increase the sympathies of a particular group of the population for your protege.

The second group of actions is economic, or financial. By financing pre-election events, you can increase the visibility of your candidate among the population. Agree that there will be little sense from the sympathies of the population if no one knows the candidate.

The third, last and special group of actions is reputation. You can sacrifice your candidate's reputation to get various bonuses in front of your opponent. However, let's keep the intrigue and leave this part for independent study!

The laws




And now let's move on to the next important aspect of the upcoming update - the laws, which we also had to undergo a deep modernization in comparison with the alpha version.

Laws directly affect the life of the country's population, as well as the well-being of companies.

In the "Laws" window, you see a list of laws, their status, and you can also put any law to a vote.

To put a law to the vote, you will need a lot of influence, as well as an assistant in the lower or upper house of parliament (depending on the type of law you intend to introduce). Also, some laws cannot be submitted to parliament until the related laws have been passed. For example, a law to strengthen the role of trade unions can only be introduced after their activities are regulated in a state or country.

The influence you have to spend on getting the law to vote depends on the popularity of the law. The population loves higher education and health spending and labor laws restricting companies, so you will have to fight for the laws you need to be passed in parliament.



We have also taken into account the party aspect. For example, if your assistant went to parliament from the Democratic Party, then his party is unlikely to be happy if he introduces law to reduce corporate taxes. You will have to push assistants of various views and parties into parliament to skillfully manipulate the legislation of states or an entire country.

For the entire system of laws to work correctly, we had to significantly revise, and in some ways even correct the errors that have not yet been identified in the current economic model. And this greatly affected all many game modules, which led to a significant slowdown in the development time. But today, we can please you that the most difficult thing is behind us, and in the future, after your feedback, we plan to significantly increase the number of laws.

Afterword


In addition to the political part of the game, we have done a lot of work on adding secondary mechanics - researching companies and characters, hiring assistants, etc. This is what we talked about last time. Therefore, we will add them in one big update along with the politics.

At the moment, we are at the final stage of the update development, when minor changes are made to the functionality and balance, the notification system is being finalized. As soon as we understand that we are more or less satisfied with the result, the build will be uploaded to Steam (we repeat - this will happen in any case before the end of the first quarter - March 31). We hope for your understanding of our desire to make a high-quality upgrade to the game.

Thank you all and see you in the next diaries!

Political update announcement!

Hello everyone!

We planned to release a major update before the end of December, which was supposed to include the political system and several other features, so, we thought it's right to focus all our efforts on this and not release minor updates.

However, the last 2 months have been difficult for our already small team — the coronavirus has not spared us and even completely paralyzed the work process at one time. Unfortunately, no one is immune to this. But rest assured — work is in full swing at the moment, and we don’t intend to stop!

Many features from the future update are already being actively tested, so, it's time to tell you more about the progress made. In the next update, the game will include:

1. Lawmaking

The entire political system in the game will be represented by 2 levels:

  1. - local, state-level, represented by the legislatures.
  2. - federal, represented by the US Congress with 2 chambers — the Senate and the House of Representatives.


Each law is supported by a certain party. For more realism, in addition to Democrats and Republicans, we also added a third faction — non-partisans.

Laws are adopted at all levels of government, respectively, you can influence all of them, having the required amount of “influence.”

There are several ways to influence the law:

  • Directly lobbying specific politicians through negotiations, providing them with “financial assistance”;

  • Use a new agent — Lobbyist;
  • Through puppets — politicians on whom you have compromising evidence. They will vote the way you want;

  • Through assistants who will first need to be hired, and then - to run for any post. If the assistant wins the election, he will receive a seat in parliament and will vote in a way that is beneficial to his boss.


All methods have their pros and cons... But, of course, we will not reveal all the cards!

Also, the governor's “veto” power is provided, which he can impose on the law, therefore it is no less important to establish good contacts with him than with individual congressmen.

2. Elections


It took us a lot of time to implement the parliamentary elections' procedure.

During the election campaign, you can give your assistant an additional advantage by “pumping” him with money. Or you can try to honestly win the election against your opponent through debate.

Success in a debate is influenced by many factors, ranging from the ability to the characteristics of each candidate. So, for example, if a candidate is religious, then it’s quite logical that it will be easier for him to attract the voices of religious than atheists.

The population groups to which the candidate belongs from his basic electorate.

Therefore, you need to be extremely careful in choosing not only your assistant, that will run for parliament but also his opponent, against whom he will need to be nominated.

Also, each candidate during the debate will be able to influence the sympathies of various social groups. You will learn more about this already in the game. Let's just say that we are trying to make sure that every candidate has a chance to win, even with a small base electorate.

3. Research



What else can assistants do?

Over the past 2 months, we have implemented a system for exploring the game world.

It seemed to us more logical than the player's complete knowledge of all companies and characters, “at the start.”

Indeed, in reality, if you come to some location, you will have to spend time to make inquiries and learn more about the companies that you plan to buy out. Not to mention the characters with whom you have to interact.

For this purpose, assistants were introduced (in addition to the possibility of their nomination to political posts). Moreover, you must have different assistants who will, “scan” the state.

Research requires spending influence, and the amount of influence required grows with each new research. Therefore, this strategic resource has become even more important in the game. It is now possible to increase influence also by nominating your assistants to political posts, who will pass it on to you in proportion to their loyalty.

4. Favors


Finally, we implemented the favors mechanic.

When you help fulfill someone's ambition, you can choose not only an agent but also a favor.

In this case, the one whom you helped becomes obligated to you. In the future, such a character will respond to your request, for example, if it is necessary to lobby for the law, or when voting at a meeting of shareholders.

It’s a diplomatic ploy that provides a greater variety of strategic options.

5. Rebalancing and adding all states!

In the upcoming update, ALL states will now be available, which will significantly expand the game world.
In parallel, we are constantly improving the balance. Of course, not without your help.

Therefore, we express our gratitude for your activity on our Discord and Steam. Our team is trying to view all your messages as often as possible and reply to them.

We very much hope that we will be able to cope with this huge volume of work as soon as possible. We continue to develop for your sake, seeing your support on social media, Discord, and Steam.

Thank you for your support. It’s inspiring! See you at the next news!

Update 0.193.0 is available now!

[h2]Fixes[/h2]

Critical errors:

- Some game crashes that occurred in previous versions / FIXED

Vulnerabilities and balancing:

- Rebalancing character loyalty
- Rebalancing the influence of characters
- Rebalancing the economy
- Skills "Laws", "Criminalistics", "Etiquette" reworked

Minor bugs / complaints:

- Now when you are changing company parameters, there are hints if the action is blocked
- The arrows in the company statistics window now more accurately reflect what brings the company a profit and what is a loss
- Companies in which the strikes took place have now received a portion of the profits for the activities before the strikes.

[h2]New[/h2]

- New character avatars and more customization
- Influence reworked. It is now spent on various actions and restored at the beginning of each quarter
- Visual overhaul of the loyalty
- Added character reputation
- Choosing a reward for fulfilling a character's ambition
- New types of companies - Mining and Metallurgical
- When you hover over the ambition icon, you can now find out exactly what the character wants without revealing ambition
- Unique trait - Selective - Characters with this trait will refuse to meet with you if your Reputation is lower than theirs.
- Game performance improvements

[h2]Being worked on[/h2]

- Political system
- Maintenance rework
- Assistants
- Voting rework