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Plutocracy News

The first patch 18 hours after the EA release is done.

The first patch 18 hours after the EA release is done.
Bild 0.186.1

Game Breaking bugs:

-Save game crash / fixed
-Skip voting crashes game / fixed
-Crash in character tables / fixed

Exploits / Cheats:

-Expansion not costing anything / fixed
-Deals are too easy to get a super good price / fixed

Serious bugs:
-Subsidies mixed up with state contracts / fixed

Less serious bugs / complaints:
-Too many notifications / fixed
-Can’t have 2 surnames / fixed
-Loud negotiation signature sound / fixed

New:
-Added voting on the expansion of the company.
-Change of dividends and number of employees requires a controlling stake
-Added 3 new audio tracks

In the process:
-Misspellings and grammar / in progress
-German translation is not done and what's there is not correct / in progress
-Negotiate when selling / in progress
-Loading saves during the game / in progress

We will continue to work on fixes to make the game better. Thanks to those who supported us in Steam reviews and left messages about bugs, or development suggestions, this is important for us.

Plutocracy. Early Access Release

We are still working on the game because we want to implement all our ideas. Honestly, it was not easy to decide to release the unfinished game, but your support and perseverance made us do it. We hope that you will be sympathetic to the fact that the early access doesn’t have all the game things that we want to implement.

At the moment, the game has only tested game mechanics - for example, politics is still being developed. Furthermore, we haven’t added more languages, voice acting and Mac OS and Linux version.

So, after the early access release, we are going to add different new game stuff including multiplayer and campaign. And from now on, you can start taking part in the game development by getting all updates.

We got a great community! We will be glad to see your reviews and any constructive suggestions for improving the game.

See you soon!

Completed verification on Steam. The EA release date is November 21, 2019!



Hello!
We have good news - last week, finally we have completed the verification of the game on Steam, and after fixing the shortcomings from Steam, we were at the finish line!
Officially, the early access release date is November 21, 2019! Less than 3 weeks left!

We were not able to avoid some troubles like all developers - we were putting off the release date several times. But, while we still had resources, we were trying to make the game as good as possible.

November 21, we are waiting for the transition to the next stage!
Thanks to everyone who supported us and believed that it would happen.

Build sent for verification on Steam


Hello, everyone!

We are pleased to announce that we have recently sent the game build for verification on Steam. We are currently waiting for the end of verification to inform the exact release date of Plutocracy.

In the meantime, we are keep going to develop the game by adding lots of new things there. We will update the alpha version again in the next few days for our alpha testers.

This time we added the opportunity to improve your game avatar through the knowledge system.
Knowledge points can be obtained by fulfilling various requirements and then spend them of your choice.

You can improve your economics skill to get more competitive advantages to improve your companies.
Or use them to boost your diplomacy skill in order to negotiate successfully as well as getting other skills related to diplomacy.

Do not miss the announcement on the alpha test thread on Discord to get a fresh build.

Statistics and management. First look + teaser!



Hello friends!

We are breaking our long radio silence with good news! We have completed work on the economic part of the game. Frankly, we didn’t expect to be so stuck in this. 11 different mechanical developments during the whole time! And spent a lot of time on this part of the game.

And finally we are satisfied with it. Some mechanics can still change after releasing in early access (Steam), by September 20, we will try to give what we have to the alpha testers for testing, and as close as possible to the release of the game in Steam. There is not much to wait. it remains to do simpler things.

Here, for example, looks like the window of the financial statistics of the company:

https://youtu.be/CjhPGPTys9o

As a basis, we took the concept of a single window, which would fit the key indicators of the company, and the whole structure and causal relationship of financial flows was understood.

Also, we wanted the player to be able to immediately make a decision in this window, make changes and influence the financial performance of the controlled company.

All indicators, more than 40, are interconnected with each other and technologies that provide growth can only be obtained from a merger with another company.
Moreover, we went a little further than the original plans and realized the influence of both the CEO and the board of directors on the company and its financial performance.

Now, being appointed to the board is not just a way to improve loyalty with any influential character, but also a way to raise the image of the company, i.e. it buzzed, and give an impetus to the development of any direction - whether it be an increase in the quality of processing of raw materials, or a decrease in accident rate.

You will have to skillfully maneuver between the desire to increase profits and the growing risks of strikes and accidents, placing directors in different directions. Then, the directors themselves will have different effects, depending on the strength of their abilities in the economy.



Also, having studied corporate law, we gave the board more functions. Now, the council will vote on key issues - such as issuing shares / bonds, or paying dividends. And the player’s relationship with each member of the council will play a key role in the voting.

We wanted to convey an important moment in the economic part of Plutocracy that people decide everything. And that the company inside is not just numbers, but, first of all, the relationship between company owners and top managers.

Because in most economic simulators, the emphasis is on pumping and creating production chains, and often rests on micromanagement. We decided to go our own way, and convey the impact of relations between people in the company on its growth.

This makes the game not so simple, because even your decision, as the owner of the company, to improve any obvious direction can stumble upon the director's sabotage, due to his low loyalty to you!

And you have to decide what to do in this case - to dismiss, try to convince again, or ...



In general, we will not disclose all the nuances - leaving them for personal review.
We will expect that you treat with understanding that we rarely communicate in the last time - the work is really going hard, and we need to be in focus. We will try to polish the game to the level of early access within a month.

We understand that many already have no patience - but there is very little left compared to what we have already passed! It is a fact. And the hardest part - the economic part - is finally behind.

If everything further goes according to plan, then on September 26 we expect to give the build of the game for verification to Steam.

Anyway, thanks for believing in us and Plutocracy! The game really becomes better every week, and as soon as we complete the check from Steam, we’ll give the exact date of the game’s early access.