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Dev diary. Stock exchange.

Hello and welcome to Plutocracy dev diary!

Today, I’ll tell you about a new game module that will be available in the game this week! This is the long-awaited stock exchange.

Yes, my friends, we have finally got around to making it and, keeping to the development plan, have been focusing on it for the whole month.



So, what information did we have at hand?
The 19th century, the absence of computers, the era of traders fistfighting in the pit and so on.

In this regard, we decided not to make a classic DOM (Depth of Market) representation which you can see in any stock market app on your computer or smartphone nowadays.


We will see the best buying and selling prices, provided there are available shares, and the graph showing shares dynamics during certain periods of time.



Having said that, we tried our best to create a full simulation of price behaviour on the stock market, so there is a direct correlation between how many shares you buy or sell and the respective prices; naturally, there's also a spread between them.

Any strike or accident at the company will lead to the fall of prices, so if you "keep the finger on the pulse", you'll carry out the most profitable transactions or even manage to manipulate the market!

But the main thing stock exchange in Plutocracy is for is the opportunity to buy company shares without direct negotiations with the shareholders. Fast and simple! And don't forget the ability to sell previously bought shares just as easily and fast.

And, as it is in the real stock market, if you try to buy too many shares at once, during the course of a single day, the price will start to rise, leading to the increase of interest, and the resulting average price may become too high for you to justify the purchase.
That is why big transactions are better done the old way, through meticulous negotiations. That's real life for you!

Additionally, your Portfolio page will show all statistics across all transactions. We were asked to add the history of operations so we decided to put it all together in one place, and now it'll be possible to apply different filters to your transactions history and not only see the transactions done in the stock market but also ex-pit, outside of it.

The module is undergoing the last testing trials, so we'll release the update in a few days and are going forward to reading your feedback.
Due to the fact that it is still a new module, it can be improved with the help of constructive criticism and suggestions from our community.

In the new update, we added a few more changes concerning the game balance and fixing the exploits found by our community, and also improved the main screen bar.



It got more informative, convenient and functional.
We also added a new time-skipping mode on the calendar as you had asked - a single day skip. I.e. one click on the “Play” button will add one day to the calendar. It may prove useful in some tight situations.



Thank you for sharing your thoughts on the improvements of Plutocracy and your overall support.

Following the request from our community, we have created a PayPal account to our website, so anyone who wants to support the project and our small team until the full release of the game has a chance to do it.

Also, we would like to remind you that you can take part in translating the game into your own language. We developed a new system for a more convenient and quick translation without having to learn special programs. The only thing you need is the basic Excel knowledge. If you want to participate, just write to our Discord server: https://discord.gg/KmzT9FsNuA and we'll give you access to the inner files of the game.

We'll be glad for any support and will definitely mention everyone who has supported our project in any way in a special list in the Developers section!

After the release of the stock exchange, we'll publish a new dev diary where I'll tell you about a new version of negotiations we're making to replace the current one.

Until next time! Keep following the updates of the game ;)
Redwood team.

Dev diary. Stock exchange.

Hello and welcome to Plutocracy dev diary!

Today, I’ll tell you about a new game module that will be available in the game this week! This is the long-awaited stock exchange.

Yes, my friends, we have finally got around to making it and, keeping to the development plan, have been focusing on it for the whole month.



So, what information did we have at hand?
The 19th century, the absence of computers, the era of traders fistfighting in the pit and so on.

In this regard, we decided not to make a classic DOM (Depth of Market) representation which you can see in any stock market app on your computer or smartphone nowadays.


We will see the best buying and selling prices, provided there are available shares, and the graph showing shares dynamics during certain periods of time.



Having said that, we tried our best to create a full simulation of price behaviour on the stock market, so there is a direct correlation between how many shares you buy or sell and the respective prices; naturally, there's also a spread between them.

Any strike or accident at the company will lead to the fall of prices, so if you "keep the finger on the pulse", you'll carry out the most profitable transactions or even manage to manipulate the market!

But the main thing stock exchange in Plutocracy is for is the opportunity to buy company shares without direct negotiations with the shareholders. Fast and simple! And don't forget the ability to sell previously bought shares just as easily and fast.

And, as it is in the real stock market, if you try to buy too many shares at once, during the course of a single day, the price will start to rise, leading to the increase of interest, and the resulting average price may become too high for you to justify the purchase.
That is why big transactions are better done the old way, through meticulous negotiations. That's real life for you!

Additionally, your Portfolio page will show all statistics across all transactions. We were asked to add the history of operations so we decided to put it all together in one place, and now it'll be possible to apply different filters to your transactions history and not only see the transactions done in the stock market but also ex-pit, outside of it.

The module is undergoing the last testing trials, so we'll release the update in a few days and are going forward to reading your feedback.
Due to the fact that it is still a new module, it can be improved with the help of constructive criticism and suggestions from our community.

In the new update, we added a few more changes concerning the game balance and fixing the exploits found by our community, and also improved the main screen bar.



It got more informative, convenient and functional.
We also added a new time-skipping mode on the calendar as you had asked - a single day skip. I.e. one click on the “Play” button will add one day to the calendar. It may prove useful in some tight situations.



Thank you for sharing your thoughts on the improvements of Plutocracy and your overall support.

Following the request from our community, we have created a PayPal account to our website, so anyone who wants to support the project and our small team until the full release of the game has a chance to do it.

Also, we would like to remind you that you can take part in translating the game into your own language. We developed a new system for a more convenient and quick translation without having to learn special programs. The only thing you need is the basic Excel knowledge. If you want to participate, just write to our Discord server: [here's the link] and we'll give you access to the inner files of the game.

We'll be glad for any support and will definitely mention everyone who has supported our project in any way in a special list in the Developers section!

After the release of the stock exchange, we'll publish a new dev diary where I'll tell you about a new version of negotiations we're making to replace the current one.

Until next time! Keep following the updates of the game ;)
Redwood team.

Patch 0.208.3

New opportunities


  • Cartels - Combine your companies to increase their revenue!
  • Election of officials is available - promote your assistants to high government posts, and then use them to your advantage!
  • Appointment of officers by the Governor is available if applicable state law is passed.
  • Now, when you click on the icon of a player's or enemy's character on the map, his profile opens.
  • Added a button to exit the game during pause.
  • new lawsю


Balance


  • The step of changing dividends from companies has been returned from 25% to 5%, as it was before.


Fixes


[h2]Critical errors[/h2]
  • Fixed possible crashes during autosave.


Other


  • Fixed a bug where the interface disappeared when switching from the company statistics screen to news, and then with the arrow back to statistics.
  • Fixed missing tutorial on some screens.
  • Fixed possible missing company names in newspapers.
  • Hovering over an item section in Luxury Goods now displays the section name.
  • Now, when you press the "Back" button in the "Agents" window, you return to the "Influencing agents" window, and switch to the previous agent.
  • Now, instead of describing the characteristics of an official in the "Capitol", his capabilities are displayed.
  • Removed the end date of the game "1880" at the time of its creation.
  • Minor "cosmetic" fixes.


In work


  • Stock Exchange
  • Rework of negotiation mechanics
  • New tutorial system

Update 0.204 is available now!

New:


  • Added Auto-elections.
  • Improved the dividend bar in the company table.
  • Filter "Infrastructure" on the map.
  • Accidents now affect reputation.
  • Added character trait "Selective".
  • Changes in the finance interface.
  • In the character search, politicians and other characters now appear, even if they do not have shares.


Fixes:


[h2]Vulnerabilities and balance:[/h2]
  • Changed the calculation of strikes.
  • Changed the system for calculating salaries, influence and the amount of bribes to officials and politicians.
  • Change in the cost of initiating voting by laws.


[h2]Bugs / complaints:[/h2]
  • Fixed windows freezing.
  • Fixed the mechanics of population satisfaction (in the state window).
  • The transition to the screen of evidence and incriminating evidence is now carried out only when it is successfully found.


Being worked on


  • Updating Chinese and Spanish localization
  • Support of German localization
  • Automatic elections
  • Election of officials
  • Stock Exchange
  • Rework of negotiation mechanics

Patch 0.203.3 is available in main branch now!

[h2]New[/h2]

  • A new macro indicator for the states: "Infrastructure". Responsible for the speed of expansion (construction of buildings) in companies
  • New laws have been added:
    1. Funding for infrastructure
    2. Funding for research institutions
    3. The lower limit of working age
    4. Penalty for violation of technical regulations
    5. Homosexual relationships
    6. Import duties on steel, oil, ore, and kerosene
    7. Export duties for steel, oil, ore, and kerosene
  • Added visual display of evidence collected by the chief of police. Now you can always see which characters have evidence and what percentage they add to the chance of detecting incriminating evidence by a detective


[h2]Fixes[/h2]

Critical errors:

  • Fixed a bug that caused the game to crash when trying to load a corrupted save


Vulnerabilities and balancing:

  • Changed prices required to use a killer or journalist when they are used to counteract exposure of corruption


Bugs / complains:

  • Fixed a bug due to which the chamber considered a law prohibiting women from voting when the ban was already in force
  • Fixed a bug due to which politicians who have lost their positions are not correct taxes were charged
  • Fixed a bug due to which it was impossible to save the game if you give a new loan to a character who did not return the previous one to you
  • Fixed a bug due to which the bankruptcy letter of the company did not come if the player had a stake in it
  • Slightly changed the visual display of incriminating evidence and ways to interact with him. It has become more convenient to use compromising materials
  • Fixed a bug due to which the discovery of evidence by the police chief was counted in achievements as receiving compromising evidence
  • Fixed a bug due to which when a player sold shares to a broker they were bought by characters from other states
  • Fixed display of the price requested by agents
  • Fixed description of consequences in case of accidents
  • Changed merge logic. Now shareholders who voted against the merger will not be forced to buy back their shares and they will receive a share in the formed company
  • Fixed a bug due to which the costume of the character who is a police chief did not change
  • Fixed a bug due to which it was possible to remove a candidate from the election after the end of the deadline for registration of candidates and until the elections themselves
  • Fixed a bug due to which it was possible to apply a courtesan on the opponent or assistant
  • Fixed a bug due to which no one in the US Congress abstained from voting according to the law
  • Fixed some small visual errors
  • Fixed some translation errors in the English version of the game


[h2]Being worked on[/h2]

  • Updating Chinese and Spanish localization
  • Support of German localization
  • Automatic elections
  • Election of officials
  • Stock Exchange
  • Rework of negotiation mechanics