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LIV 2.14 - Introducing NVIDIA Background Removal!

Create mixed reality content without a green screen using NVIDIA GPU technology! See yourself in supported SteamVR games, like the recently released Trombone Champ: Unflattened!



[h2]What's New:[/h2]
  • Background removal using NVIDIA GPUs (requires RTX 20XX, 30XX, or 40XX series)
  • Two modes available:
  • Default with NVIDIA Green Screen for immersive VR games
  • Dump + Presence Platform with NVIDIA RTX Green Screen for passthrough content


[h2]Requirements:[/h2]



[h2]Additional Updates:[/h2]
  • Fixed follower notifications in StreamerKit
  • Fixed rare StreamerKit crash on startup
  • Updated app telemetry



For full background removal setup instructions, check out our help guide: https://livvr.zendesk.com/hc/en-us/articles/23019163869458

LIV 2.13.3 update

A small update with 2.13.3

  • Passthrough Mixed Reality with Presence Platform support out of BETA
  • Small UX updates on the Welcome page
  • Security updates to the JSON libraries
  • Updated to telemetry data sent

LIV 2.13.2 now available

LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps.
You can read more about this partnership on our earlier blog post!

Smaller updates with 2.13.2
  • We've refreshed the LIV app’s pages with clearer setup guides for each tool. Troubleshooting tips now included!
  • Support for Unity LIV SDK with Presence Platform is now out of Beta. Unreal SDK is now available as Beta!
  • In the Mixed Reality Capture menu, selecting ‘Start Passthrough MR' will automatically enable the camera settings to support PC based Quest apps built specifically for production studios
  • Behind the scenes improvements and optimizations




📢 Reminder: Quest on PC capture is no longer available as we focus on developing better Quest native capture tools. Stay tuned for updates!

LIV 2.13.1 is now live!

LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps.
You can read more about this partnership on our earlier blog post!



2.13.1 includes some of the new features to support Meta Mixed Reality. With 2.13.1, only Quest Games that have been specifically built to run on PC SteamVR are currently supported with Presence Platform. Typically, this means you're a Studio working directly with a Game developer to create Mixed Reality content with Passthrough support. You can review the help documents to see the current limitations. Recording Quest native games with LIV is not supported with this update.

Changelogs 2.13.0 were updates to beta branch public_beta_presence_platform
• Under capture> manual mode, you can now find a new "Dump + Presence Platform" option
• Fixed an issue with mixed reality stutter and repeated frames
• The output tab now includes a "Hide background" option to hide objects in passthrough mode



2.13.1 brings the beta features to the main branch
• Updates in 2.13.0 are now available in the main branch
• The Quest MRC tools are fully deprecated by Meta and have been removed from the LIV App.
• Fixed stuttering of the drone camera in avatar mode
• Reworked the control scheme for the drone camera
• Introduced a new option in the camera tab "Enable Meta Quest Camera Offset". This option, once enabled allows for correct placement of a camera defined by a SteamVR Tracker (Vive, Tundra, etc...) to be correctly represented within a game running under the Oculus runtime. It is disabled by default. This option must be manually enabled when using the LIV Compositor for capturing presence platform applications running on the Meta Quest PC runtime. If you're capturing a Steam game, this option should remain disabled.

🚀 Important Update: Project Spatial Has Moved! 🚀

We're excited to announce that Project Spatial, previously available as 'LIV Playtest', has graduated to its own dedicated Steam page!



What does this mean for you?
  • The 'LIV Playtest' on this page has ended and is no longer availab.e
  • Project Spatial is now available as a standalone app on Steam.
  • All future updates and new features for Project Spatial will be on the new page.


🎉 Bonus Announcement: Public Recording Now Available! 🎉
With this move, recording capabilities are now publicly available in the new Project Spatial app. You can capture your Gorilla Tag adventures in full 3D and share them with the world!

How to access the new Project Spatial:
  1. Visit the new Project Spatial Steam page
  2. Download and install the app.
  3. Make sure you have the Steam version of Gorilla Tag installed.
  4. Download our Gorilla Tag mod from Github.
  5. Extract all files to: C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag
  6. Launch Gorilla Tag on Steam.
  7. Launch Project Spatial.
  8. Start recording and creating amazing 3D content!


We want to thank everyone who participated in the 'LIV Playtest' phase. Your feedback has been invaluable in shaping Project Spatial into what it is today.We can't wait to see the amazing 3D content you'll create with Project Spatial!

The LIV Team