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Update notes for April 25, 2024 v2.12.4

Changes:
  • Code signing. Some of the main executables and libraries shipped with LIV are signed, helping avoid some of the false positives with anti-virus and anti-cheat solutions.
  • Some behind the scenes housekeeping.
  • Updated terms and conditions. Now properly referring to LIV Inc.


The compositor may prompt you to reinstall an updated version of our SteamVR driver. This prompt is expected. Just follow the steps and restart SteamVR once!

Project Spatial Playtest is now open

Great news - Project Spatial is now available as a playtest on Steam for PCVR headsets!

Project Spatial is an app that lets you view interactive VR volumetric gaming highlights in immersive 3D video formats. With these clips you can rotate around them, make them larger or smaller, and truly experience the moment in time as the creator did.

The Steam version works as an overlay, allowing the clips to float inside your chosen SteamVR titles. Passthrough is only supported on the Quest app lab version currently.

If you want to be one of the first featured in our app, we’re still looking for more creators who would like to test making some recordings! You must have the Steam version of Gorilla Tag (for now) and be okay with the recorder having a bit of jank. Fill out this form here: https://bit.ly/4a4o505




Since cross-platform support is still new, expect some bugs. If you check it out, please provide any feedback you have in #feedback on our Discord so we can squash issues and add some cool features!

As always, we’d love your feedback in #feedback or anonymously by form: https://bit.ly/48ElQjK

Join the Project Calls Test!

We're thrilled to invite you to join the alpha test of Project Calls, a groundbreaking social VR experiment that aims to revolutionize communication in virtual reality. This is an exclusive opportunity to be part of the very early stages of development and help shape the future of social VR communication!

What is Project Calls?

Project Calls is a social VR experiment designed to redefine how you connect and communicate with friends while in virtual reality. Whether you're in VR or on your desktop, Project Calls enables cross-platform compatibility with the Steam or Quest version, providing you with unparalleled flexibility and accessibility.



How to Participate:

To participate, all you need to do is fill out our participation form at liv.tv/waitlist. We're currently accepting testers for both the Steam and Quest versions, so choose the platform that suits you best.

Please note that for Quest users, we'll need your LIV profile username and Oculus email to provide you with the necessary instructions for participation.

Benefits of Testing:

By joining the Project Calls test, you'll gain exclusive access to this cutting-edge tool before it officially releases. This means you'll be among the first to experience its potential and provide valuable feedback to shape its development.

As a tester, you'll have the opportunity to:
  1. Try out Project Calls in its early access phase.
  2. Shape the future of social VR by providing your valuable feedback and insights.
  3. Help us identify any bugs, glitches, or areas for improvement.
  4. Contribute to building a vibrant VR community centered around seamless communication and shared experiences.


Feedback and Chance to Win:

Once accepted as a tester, you'll receive an email containing all the information you need to test, and a feedback form to share your thoughts and suggestions. We greatly appreciate your input and to show our gratitude, we’ll also be offering an incentive for high quality feedback!

Your feedback will play a vital role in refining Project Calls and making it the ultimate social VR communication tool.

Join Us Today!

Don't miss out on this exciting opportunity to be a part of the Project Calls test and help shape the future of social VR communication. Fill out the participation form at liv.tv/waitlist and embark on this incredible journey with us.

Thank you for your support, and we can't wait to hear your thoughts and experiences with Project Calls!

LIV 2.12.1

Maintenance update


[h2]Bugfixes:[/h2]

  • The First Person Stabilizer can now capture ViveCraft without crashing either the game or LIV. This applies to both the standalone mod from the installer and the mod loaded via fabric or forge. Now you can show off your redstone contraptions
  • without the shaky cam*!
  • We fixed a bug where the First Person Stabilizer will only display a black window when capturing OpenGL application using versions older than 4.3
  • Discord Audio streaming would totally cut the sound of a few games like Pistol Whip. We have a tentative fix for it.
  • Woops ... We might have let a certificate expire, and LIV Connect would not ... Well, Connect with the app from your Quest. We fixed that in this release.


[h2]We've also done a few updates behind the scenes:[/h2]

  • Removal of a dependency issue between the SteamVR driver and the LIV bridge. LIV updates via steam may go smoother even if SteamVR is running.
  • We've fixed some issues with us not correctly detecting that you need to install our SteamVR driver.
  • We've done some fixes related to some internal parts of the LIV app that should help us detect if we have a mismatch of versions with some games that integrate the LIV SDK.

LIV Store Early Access!

While this update might not necessarily be app related, we wanted to let everyone know about something we’ve been working on behind the scenes, the LIV Store!



Our goal is to create a one stop shop that hosts content built and optimized for VR. We’re starting with fully rigged 3D avatars but have plans on expanding to other VR services such as file conversions, avatar optimizations and much more.

The avatars on our store are top notch, fully rigged, high quality, and will work with both LIV and other social apps that support the .VRM avatar format (all of the popular ones do). Simply purchase, download, and go! No need to fuss with Unity, Blender etc as our wonderful sellers have done all the heavy lifting for you.

We are also working with game developers to bring VR characters you know and love to avatar format - starting off with Magus and Iris from Ruins Magus! Keep an eye out on socials for even more listing updates as they come, because we have even more assets not publicly available yet. ;)





If you are interested in potentially selling on the LIV store, we also have an application you can fill out here.

Selling on the LIV store is non-exclusive, meaning it's one additional location to potentially earn extra revenue! Your avatar listing does not have to be new and you can use one that you are selling on other platforms as well. We’re offering a preferred revenue share and increased advertising/marketing for the first few artists interested in partnering, so apply now!

We’d love to hear your feedback or answer any questions about the store either here in the comments, or at feedback.liv.tv!