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LIV 2.15 - Room rotation, movable viewfinder, and avatar hand toggle

[h2]What's New:[/h2]

[h3]🔄 Improved OpenVR Room Rotation[/h3]
The OpenVR room rotation slider now only applies when you release the slider, preventing your VR world from spinning like a tornado if you dare to attempt to use it from inside your headset!


[h3]✊ Keep Hands Closed Toggle for Avatars[/h3]
That's right - you can finally keep your avatar’s hands closed. This is especially useful for Beat Saber players who want their avatar's hands to stay closed around saber handles.
Note about avatar hand poses: The closed hand position is captured from the avatar itself, so it may vary between different avatar models. This works great with Beat Saber avatars, but VRM compatibility may vary.


[h3]📐 XYZ Viewfinder Position Settings for Avatars[/h3]
We've added XYZ position settings to the viewfinder tab for avatars, giving you more precise control. If you have 'HUD' selected as placement (where the viewfinder follows your head movements), you can now fine-tune its exact position using these XYZ controls!

[h2]Additional Updates:[/h2]
  • Fixed stutters with the first person view virtual camera (in avatars) when responsive smoothing was enabled.


LIV 2.14 - Introducing NVIDIA Background Removal!

Create mixed reality content without a green screen using NVIDIA GPU technology! See yourself in supported SteamVR games, like the recently released Trombone Champ: Unflattened!



[h2]What's New:[/h2]
  • Background removal using NVIDIA GPUs (requires RTX 20XX, 30XX, or 40XX series)
  • Two modes available:
  • Default with NVIDIA Green Screen for immersive VR games
  • Dump + Presence Platform with NVIDIA RTX Green Screen for passthrough content


[h2]Requirements:[/h2]



[h2]Additional Updates:[/h2]
  • Fixed follower notifications in StreamerKit
  • Fixed rare StreamerKit crash on startup
  • Updated app telemetry



For full background removal setup instructions, check out our help guide: https://livvr.zendesk.com/hc/en-us/articles/23019163869458

LIV 2.13.3 update

A small update with 2.13.3

  • Passthrough Mixed Reality with Presence Platform support out of BETA
  • Small UX updates on the Welcome page
  • Security updates to the JSON libraries
  • Updated to telemetry data sent

LIV 2.13.2 now available

LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps.
You can read more about this partnership on our earlier blog post!

Smaller updates with 2.13.2
  • We've refreshed the LIV app’s pages with clearer setup guides for each tool. Troubleshooting tips now included!
  • Support for Unity LIV SDK with Presence Platform is now out of Beta. Unreal SDK is now available as Beta!
  • In the Mixed Reality Capture menu, selecting ‘Start Passthrough MR' will automatically enable the camera settings to support PC based Quest apps built specifically for production studios
  • Behind the scenes improvements and optimizations




📢 Reminder: Quest on PC capture is no longer available as we focus on developing better Quest native capture tools. Stay tuned for updates!

LIV 2.13.1 is now live!

LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps.
You can read more about this partnership on our earlier blog post!



2.13.1 includes some of the new features to support Meta Mixed Reality. With 2.13.1, only Quest Games that have been specifically built to run on PC SteamVR are currently supported with Presence Platform. Typically, this means you're a Studio working directly with a Game developer to create Mixed Reality content with Passthrough support. You can review the help documents to see the current limitations. Recording Quest native games with LIV is not supported with this update.

Changelogs 2.13.0 were updates to beta branch public_beta_presence_platform
• Under capture> manual mode, you can now find a new "Dump + Presence Platform" option
• Fixed an issue with mixed reality stutter and repeated frames
• The output tab now includes a "Hide background" option to hide objects in passthrough mode



2.13.1 brings the beta features to the main branch
• Updates in 2.13.0 are now available in the main branch
• The Quest MRC tools are fully deprecated by Meta and have been removed from the LIV App.
• Fixed stuttering of the drone camera in avatar mode
• Reworked the control scheme for the drone camera
• Introduced a new option in the camera tab "Enable Meta Quest Camera Offset". This option, once enabled allows for correct placement of a camera defined by a SteamVR Tracker (Vive, Tundra, etc...) to be correctly represented within a game running under the Oculus runtime. It is disabled by default. This option must be manually enabled when using the LIV Compositor for capturing presence platform applications running on the Meta Quest PC runtime. If you're capturing a Steam game, this option should remain disabled.