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First-person stabilizer improvements!

LIV v2.8.2


Improvements, and bugfixes. Have a great weekend everyone!

Coming soon for the stabilizer:
  • Both eyes at the same time
  • Blurred background so you can use it with a lower zoom settings


New:
  • Changed the interpolation algorithm used in the first-person stabilizer so it keeps up better with fast motions, we've adjusted the default presets too.


Fixed:
  • The first-person stabilizer now correctly uses the eye you choose. Sorry, lefties ๐Ÿ˜…
  • We've adjusted the filtering used for the stabilizer so you should not see "crispy" artifacts anymore.
  • The laser-pointer UI would sometimes show up in the first-person stabilizer, which.. isn't the game you were capturing, so we turned that off.

LIV v2.8.0 -SteamVR FPV Smoothing + Fixes!

It's April Fools', but this update is for real.
We've got new features and a whole host of fixes for you!

We're plugging away on Avatars for Quest, and hope to bring that to you in the coming weeks. Keep an eye on us ๐Ÿ˜‰

SteamVR FPV Smoothing!

Back and better than ever. We've got silky-smooth capture of any SteamVR game (* that doesn't use anti-cheat) that doesn't cost any significant amount of GPU or CPU resources!

You can change which eye to show, how much to zoom in, and how much smoothing to apply. We have more improvements to bring, so please check it out and share your feedback with us.

Launch the FPV smoother, launch your chosen game, then check out the LIV logo on the floor in your headset to customize some settings. Add VIVR.exe to your broadcasting software as a game capture source!

Finally, make sure you check "Allow Transparency" in OBS's Game Capture so that you can overlay it on other elements without a black border!

New:
- SteamVR FPV Smoothing is back!
- We added smoothing presets, eye choice and roll lock to the FPV smoother!
- You may now disable animated emotes in StreamerKit if they're just too much.
- Protocol update for all Quest features in preparation for Avatars for Quest.

Fixed:
- Avatar finger tracking has been fixed!
- LIV loading time should be reduced, and you'll no longer see a Unity crash report on launch.
- Twitch bits alerts are back, sorry about that. We hadn't fully switched over to their new API!
- When using any in-VR LIV UI with the SteamVR Dashboard open, it would steal your laser pointers. We know that's wrong and we gave them back.
- If you're one of those Beat Saber modding types that downgrade, you may have had issues with your LIV calibration - we've fixed this!
- You can once again filter alerts using StreamerKit's in-HMD window. We... forgot that was interactive.
- We uh.. forgot that when the smoother UI is closed that it shouldn't be interactive. Atom was trying to kill zombies and zoomed in way too far.
- The FPV Smoother UI now actually keeps up with you. It just needed a bit of caffeination.
- StreamerKit's chat positioning settings have been fixed, you can now use the presets correctly again.

Note: Please make sure you update LIV Connect on your Quest too! That goes for you too, LIV Mobile-ers - your apps have updates!

LIV v2.6.0!

You may notice with this update that the watermark has re-appeared, you can remove it by creating an account with LIV (auth via Twitch, Tiktok, YT).

Head over to the LIV.tv blog to read more about it!

New:
  • Get your Discord text channel into VR!
    Sign in with Discord, add our bot, and pick a channel to watch.
    Use `/notify MESSAGE` to send a HUD notification direct to your friendโ€™s eyes ๐Ÿ‘โ€๐Ÿ—จ
    When the botโ€™s added to a Discord server, any LIV user can watch any of the text channels the bot has access to.
  • Discord audio streaming support is now in stable!
    Enable it using the toggle switch under Capture. Make sure when you stream to Discord you target the LIV Output window.
  • StreamerKitโ€™s getting a bit more love with the return of StreamElements donation notifications, and the addition of SevenTV emote support.
    We've also added a cheeky little Pulsoid integration so you can keep an eye on your own rate with any Pulsoid-supported HRM!
  • Our avatars are receiving their first major update in a while - we've updated a few libraries, tweaked their behaviour a bit, and adjusted how "Body Calibration" works. The end result is better lower-body locomotion and less manual tweaking needed. Expect more avatar updates next month!
  • As you might be able to tell, we have in-app changelogs! ๐Ÿฅณ


Fixed:
  • Metallic avatars showing too dark were missing a probe in our project that got broken during refactors. We've contacted a trusted UFO supplier and addressed the problem.
  • We would crash whenever seeing scary unknown Unicode characters in window titles. Halloween's sadly over, and LIV got over those fears.
  • Masterpiece Studio Pro was special and had multiple applications within it.. Breaking our assumptions about how Steam applications work. We've taught LIV the powers of plurality.


Love LIV? We'd love your valuable reviewbles! ๐Ÿ‘›๐Ÿ’š

LIV Spaces Is Here!

It's time to explore spaaaace!

LIV Spaces allows anyone, on any device (through their browser) to join a VR streamer inside the headset as little 3D avatars, called 'buddies'. Your fans can move around in 3D using traditional WASD keyboard controls and mobile phone touch interfaces, interact with you, and inhabit your 3D world with other viewers. Basically, allowing you to be closer and physically interact with your fans. ๐Ÿ™‚



Spaces can work with any Steam VR game, not just those with our SDK. It works similarly (and is tied to) StreamerKit, the difference being in how your buddies will see themselves on your stream. (Either in mixed reality format if the game has our SDK, or from your first person headset view if it does not!)



You'll find a shiny new 'spaces' section in our launcher, and if you need help we have a handy guide created just for you.

We will be streaming live on our Twitch channel for about an hour in case you'd like to stop by and check out Spaces for yourself, and ask any questions you may have!

You can also check out the viewer/buddy perspective, using our community manager's space as an example.

Spaces is very experimental right now so we would love your feedback! Let us know if this is something youโ€™d love, any features you'd like to see in the future, or bugs you come across by joining our Discord. We also have a short survey you can fill out about it after you try it here. Give it a try! You can also tag us on our Twitter account if you or your viewers end up grabbing some fun clips or screenshots!

Love LIV? As always, we'd love your valuable reviewbles! ๐Ÿ‘›๐Ÿ’š

LIV v2.4.12! New - Quest MRC static camera!

Now stable, check out a near-zero-setup Quest native capture method - "Watch mode"!
You don't need a powerful PC at all to run it, and you get audio too!

[h2]Cool things about thisโ„ข๏ธ:[/h2]
  • You can stream to Discord a third-person camera directly from your Quest.
  • This mode is ideal for introducing VR to someone new - you can control the camera from outside the headset, in real-time!
  • Completely stable, third-person footage, without needing PCVR!


Works with all supported Oculus Quest MRC titles.


[h2]Fixed:[/h2]
  • An issue with Steam's new beta update causing games not to show in LIV's games list is fixed!
  • A crash when saving a camera profile caused by an unfindable refresh button has been fixed.
  • Some crashes with StreamerKit launching have been addressed.
  • A rare crash when switching cameras quickly has been made not possible.



Our coffers are open for your wonderful reviewbles! ๐Ÿ‘›๐Ÿ’š
(Please help us upgrade our review rank!)