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LIV News

CONSECUTIVE NORMAL UPDATES! v0.0.13 is live!

The transform tab in the profile editor has been super janks for a very long time now, so we redid it.

Big thanks to Bounty_V for being patient whilst we fixed this :')

New:
  • Edit the numbers in pixels, not percentages.
  • The "origin" is now the upper left, meaning larger values of Y move the camera down, just like every other program out there.
  • Simpler UI that's all more good like.


Thanks guys - lemme know if I broke something!

As always - we're very easy to get a hold of - join our discord: http://liv.chat

CONSECUTIVE NORMAL UPDATES! v0.0.13 is live!

The transform tab in the profile editor has been super janks for a very long time now, so we redid it.

Big thanks to Bounty_V for being patient whilst we fixed this :')

New:
  • Edit the numbers in pixels, not percentages.
  • The "origin" is now the upper left, meaning larger values of Y move the camera down, just like every other program out there.
  • Simpler UI that's all more good like.


Thanks guys - lemme know if I broke something!

As always - we're very easy to get a hold of - join our discord: http://liv.chat

Update time! v0.0.12 is live!

Mostly fixes for your endless torrent of crash reports again, hopefully we can really stabilise things for you all!

New:

  • When you close the capture window, we don't freeze anymore whilst waiting for the compositor to close.


Wee Gaffes:

  • One of our crash reports didn't actually include any information about the crash, just the name of it. Very unhelpful, has been whipped into shape.


Fixed:

  • When checking your installed games, the client would crash, complaining about numbers that are too big. The numbers no longer confuse the client.
  • Camera profiles have been given yet another go-over and now no longer crash when you sneeze at them. We also put some safeguards in to protect against some weirder problems.
  • If you managed to use a camera profile that didn't exist, the client would crash the moment you restarted it. We check for camera ghosts now.
  • Sometimes the Virtual Controller Driver installer would crash before you even touched it. No more >:D
  • If you still had a watermark, and closed the client too quickly, it would die horribly. Weird, but no more!
  • If Steam thought you had a library but you'd actually deleted it, the LIV Client crashed. We double-check that the library exists now ;)
  • When you changed camera profiles super-fast-like, the client would get seriously confused. We've explained the situation and it understands better now.
  • When checking for games, sometimes the client wouldn't have permission. We protect against this now instead of... you know. Crashing.
  • Whenever you renamed a camera profile, it wouldn't actually update in the main window. Fix'd.


There's a bug I know about related to switching camera profiles after renaming one - I'm working on it, it doesn't cause any crashes but it's SUPER WEIRD. Figured I'd push the latest fixes before I lose the will to live :'D

As always - we're very easy to get a hold of - join our discord: http://liv.chat

Update time! v0.0.12 is live!

Mostly fixes for your endless torrent of crash reports again, hopefully we can really stabilise things for you all!

New:

  • When you close the capture window, we don't freeze anymore whilst waiting for the compositor to close.


Wee Gaffes:

  • One of our crash reports didn't actually include any information about the crash, just the name of it. Very unhelpful, has been whipped into shape.


Fixed:

  • When checking your installed games, the client would crash, complaining about numbers that are too big. The numbers no longer confuse the client.
  • Camera profiles have been given yet another go-over and now no longer crash when you sneeze at them. We also put some safeguards in to protect against some weirder problems.
  • If you managed to use a camera profile that didn't exist, the client would crash the moment you restarted it. We check for camera ghosts now.
  • Sometimes the Virtual Controller Driver installer would crash before you even touched it. No more >:D
  • If you still had a watermark, and closed the client too quickly, it would die horribly. Weird, but no more!
  • If Steam thought you had a library but you'd actually deleted it, the LIV Client crashed. We double-check that the library exists now ;)
  • When you changed camera profiles super-fast-like, the client would get seriously confused. We've explained the situation and it understands better now.
  • When checking for games, sometimes the client wouldn't have permission. We protect against this now instead of... you know. Crashing.
  • Whenever you renamed a camera profile, it wouldn't actually update in the main window. Fix'd.


There's a bug I know about related to switching camera profiles after renaming one - I'm working on it, it doesn't cause any crashes but it's SUPER WEIRD. Figured I'd push the latest fixes before I lose the will to live :'D

As always - we're very easy to get a hold of - join our discord: http://liv.chat

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