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LIV 2.13.3 update

A small update with 2.13.3

  • Passthrough Mixed Reality with Presence Platform support out of BETA
  • Small UX updates on the Welcome page
  • Security updates to the JSON libraries
  • Updated to telemetry data sent

LIV 2.13.2 now available

LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps.
You can read more about this partnership on our earlier blog post!

Smaller updates with 2.13.2
  • We've refreshed the LIV appโ€™s pages with clearer setup guides for each tool. Troubleshooting tips now included!
  • Support for Unity LIV SDK with Presence Platform is now out of Beta. Unreal SDK is now available as Beta!
  • In the Mixed Reality Capture menu, selecting โ€˜Start Passthrough MR' will automatically enable the camera settings to support PC based Quest apps built specifically for production studios
  • Behind the scenes improvements and optimizations




๐Ÿ“ข Reminder: Quest on PC capture is no longer available as we focus on developing better Quest native capture tools. Stay tuned for updates!

LIV 2.13.1 is now live!

LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps.
You can read more about this partnership on our earlier blog post!



2.13.1 includes some of the new features to support Meta Mixed Reality. With 2.13.1, only Quest Games that have been specifically built to run on PC SteamVR are currently supported with Presence Platform. Typically, this means you're a Studio working directly with a Game developer to create Mixed Reality content with Passthrough support. You can review the help documents to see the current limitations. Recording Quest native games with LIV is not supported with this update.

Changelogs 2.13.0 were updates to beta branch public_beta_presence_platform
โ€ข Under capture> manual mode, you can now find a new "Dump + Presence Platform" option
โ€ข Fixed an issue with mixed reality stutter and repeated frames
โ€ข The output tab now includes a "Hide background" option to hide objects in passthrough mode



2.13.1 brings the beta features to the main branch
โ€ข Updates in 2.13.0 are now available in the main branch
โ€ข The Quest MRC tools are fully deprecated by Meta and have been removed from the LIV App.
โ€ข Fixed stuttering of the drone camera in avatar mode
โ€ข Reworked the control scheme for the drone camera
โ€ข Introduced a new option in the camera tab "Enable Meta Quest Camera Offset". This option, once enabled allows for correct placement of a camera defined by a SteamVR Tracker (Vive, Tundra, etc...) to be correctly represented within a game running under the Oculus runtime. It is disabled by default. This option must be manually enabled when using the LIV Compositor for capturing presence platform applications running on the Meta Quest PC runtime. If you're capturing a Steam game, this option should remain disabled.

๐Ÿš€ Important Update: Project Spatial Has Moved! ๐Ÿš€

We're excited to announce that Project Spatial, previously available as 'LIV Playtest', has graduated to its own dedicated Steam page!



What does this mean for you?
  • The 'LIV Playtest' on this page has ended and is no longer availab.e
  • Project Spatial is now available as a standalone app on Steam.
  • All future updates and new features for Project Spatial will be on the new page.


๐ŸŽ‰ Bonus Announcement: Public Recording Now Available! ๐ŸŽ‰
With this move, recording capabilities are now publicly available in the new Project Spatial app. You can capture your Gorilla Tag adventures in full 3D and share them with the world!

How to access the new Project Spatial:
  1. Visit the new Project Spatial Steam page
  2. Download and install the app.
  3. Make sure you have the Steam version of Gorilla Tag installed.
  4. Download our Gorilla Tag mod from Github.
  5. Extract all files to: C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag
  6. Launch Gorilla Tag on Steam.
  7. Launch Project Spatial.
  8. Start recording and creating amazing 3D content!


We want to thank everyone who participated in the 'LIV Playtest' phase. Your feedback has been invaluable in shaping Project Spatial into what it is today.We can't wait to see the amazing 3D content you'll create with Project Spatial!

The LIV Team

LIV & Meta Partner To Bring LIV to the Meta Quest platform



We're thrilled to announce that LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! ๐Ÿค This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps.

You can read more about this partnership on our blog post here!

This partnership will roll out in phases, beginning with the release of the LIV SDK version 2.0 beta, which introduces support for Meta Quest Presence Platform features like hand tracking, passthrough, anchors, and scene understanding.

Our primary goal is to enable the filming of mixed reality capture content in Meta Quest apps that leverage Presence Platform features, with an initial focus on trailer productions. If you're a production studio interested in getting onboarded with these tools, please reach out to us at [email protected]. ๐ŸŽฌ



For Developers:
  • The beta version of our new LIV SDK v2.0 beta for Unity-based apps, which supports Presence Platform features, is available NOW! ๐ŸŽ‰
  • This SDK will allow you to capture high-quality video content using real and virtual cameras for your Quest-published apps in PC builds.
  • Later in 2024, we'll release a beta version of our SDK v2.0 for Unreal Engine.
  • The official full release of our SDK v2.0 for both Unity and Unreal is planned for Q4 2024. ๐Ÿ“…
  • To get started, log in or create an account on our developer portal (dev.liv.tv), set up your game's profile, explore the documentation, and watch the integration videos. Let us know when you've integrated, and we'll help test and showcase your game to creators! ๐Ÿ’ช
  • For more information, visit our landing page: http://liv.tv/meta


For Creators:
  • Get ready to see more games supporting LIV in the near future. We've just signed integration agreements with Gorilla Tag by Another Axiom and Racket Club by Resolution Games to incorporate the full suite of LIV tools into their games! Stay tuned for more game announcements coming soon. ๐ŸŽฎ
  • We're working diligently to simplify the process of capturing authentic mixed reality content using a PC with an external camera in both immersive and mixed reality apps (passthrough) that utilize Meta Quest Presence Platform features. ๐ŸŽฅ
  • You can experiment with these new beta features right away! LIV for Mixed Reality apps is now available, enabling you to film in real locations and composite the footage in post-production. Please note that live compositing is not currently supported, and the process only works with post-production compositing at this time. Check out this gif from our recently filmed Racket Club and Richie's Plank Experience trailer to see an example:


What's Next for Creators?

We're also developing Quest-native tools that will allow you to capture content directly on the Quest headset without the need for a PC. Stay tuned for more updates on this exciting development!

For those following our work on Project Spatial, we're focusing on enhancing rendering quality and performance, and we'll be inviting more creators to test the next build. If you'd like to stay up to date and help in future tests, join our Project Spatial Discord here.

๐Ÿ“ข Other LIV App Updates: ๐Ÿ“ข
  1. The public_beta_presence_platform branch is now live with the required changes to support SDK v2.0. ๐ŸŽ‰
  2. Under capture> manual mode, you can now find a new "Dump + Presence Platform" option.
  3. The output tab now includes a "Hide background" option.
  4. Fixed an issue with mixed reality stutter and repeated frames.


We're grateful for the opportunity to continue serving the VR community with Meta's support. This partnership will enable us to invest more resources into the LIV App on Steam and deliver even more powerful tools for capturing and sharing your VR experiences. ๐Ÿ’ช

Stay tuned for more updates and exciting developments in the world of VR content creation!

The LIV Team ๐Ÿ’š