LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps.
You can read more about this partnership on our earlier
blog post!

2.13.1 includes some of the new features to support Meta Mixed Reality. With 2.13.1,
only Quest Games that have been specifically built to run on PC SteamVR are currently supported with Presence Platform. Typically, this means you're a Studio working directly with a Game developer to create Mixed Reality content with Passthrough support. You can review the
help documents to see the current limitations. Recording Quest native games with LIV is not supported with this update.
Changelogs
2.13.0 were updates to beta branch
public_beta_presence_platformโข Under capture> manual mode, you can now find a new "Dump + Presence Platform" option
โข Fixed an issue with mixed reality stutter and repeated frames
โข The output tab now includes a "Hide background" option to hide objects in passthrough mode
2.13.1 brings the beta features to the main branch
โข Updates in 2.13.0 are now available in the main branch
โข The Quest MRC tools are fully deprecated by Meta and have been removed from the LIV App.
โข Fixed stuttering of the drone camera in avatar mode
โข Reworked the control scheme for the drone camera
โข Introduced a new option in the camera tab "Enable Meta Quest Camera Offset". This option, once enabled allows for correct placement of a camera defined by a SteamVR Tracker (Vive, Tundra, etc...) to be correctly represented within a game running under the Oculus runtime. It is disabled by default. This option must be manually enabled when using the LIV Compositor for capturing presence platform applications running on the Meta Quest PC runtime. If you're capturing a Steam game, this option should remain disabled.
