Official Release Patch Notes – Reticle Customization and Ashen Eye Exp. Bonus (7.21.2019)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Thanks for playing,
ROE DEV Team
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Ashen Eye
- To bring a more enjoyable matchmaking experience, the Ashen Eye gamemode will now provide a 3X experience bonus for 4 hours per day based on each server’s local time zone, for each server’s time frame, please refer to the following:
- NA- every day at 18:00-22:00, Pacific Daylight Time
- EU- every day at 18:00-22:00, Greenwich Mean Time
- AS- every day at 18:00-22:00, GMT+8
- NA- every day at 18:00-22:00, Pacific Daylight Time
Attachments
- Added customization for reticle styles and brightness
- The default keybinds for switching reticle style is [Page up] and [Page down]
- The default keybinds for adjusting reticle brightness is [Numpad +] and [Numpad -]
- Each scope’s brightness and style is memorized individually
- The red-dot scope has 4 styles and 2 colors
- The holographic scope has 3 styles and 2 colors
- The 4X scope has 3 styles
- Other scopes don’t have any customizable styles at the moment
Client
- Slightly optimized client’s RAM usage in Ashen Eye mode
Bug Fixes
- Fixed an issue where the scope appeared to be blurry when ADSing and moving at the same time
- Fixed an issue where vehicle explosions caused players to be eliminated in Training Mode
- Fixed an incorrect rescue helicopter spot
- Fixed an issue where Citori’s ammunition was shown incorrectly
- Fixed an issue where the Scorpion EVO3 A1’s default skin had incorrect textures
- Fixed several clipping issues with stones
- Fixed an issue where certain items’ LOD distance were too close
- Fixed an issue where the character moving sound effect on certain beaches were incorrect
- Fixed an issue where some walls had incorrect collisions
- Fixed an issue where the text on elimination boxes, announcements, and player reporting UI was too small in some cases
- Fixed an issue where certain weapons didn’t have ash accumulation visual effects
Thanks for playing,
ROE DEV Team