1. Ring of Elysium
  2. News
  3. Patch Notes – Gameplay Balance Changes and Bug Fixes (11.14.2019)

Patch Notes – Gameplay Balance Changes and Bug Fixes (11.14.2019)

Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:

Please note: Another small patch has been deployed to fix a client crash and fix an issue related to Drone's enemy markings when using the DX12 client


Adventurer Characters
  • Enabled Ookami – Nightmare, Nightmare Style A, and Nightmare Style B


Gameplay
  • Tactical ability balance changes
    • Drone
      • When using drones, enemies within a certain distance and angle will be marked
      • Friendly drone markings will continuously show
      • Opponent drones are also marked at a certain distance and angle
    • Vehicle Mod Kit
      • Time taken for Modification/Repair has been halved
      • Modification/Repair cooldown has been reduced
      • Slightly increased the HP for all Battlecars and Battleboats
      • Mini-compact car’s invisibility cooldown has been greatly reduced
      • Armored-truck’s machinegun firing accuracy and cooldown recovery speed has been slightly increased
  • Reduced the time taken for reviving knocked-down teammates from 10 seconds to 5 seconds
  • Airdrops and grenades has been set back to default appearance
  • Added an input frequency limit for mouse clicks during spawn selection, clicking extremely fast will no longer provide advantage


Bug Fixes
  • Fixed several incorrect collisions and textures on the map
  • Fixed an issue where the camera shifted incorrectly after stopping a sprint under FPP
  • Fixed an issue where certain loot points were incorrect
  • Fixed an issue where trees at a far distance occasionally disappeared
  • Fixed an issue where third-party gunshot sound effects didn’t play occasionally
  • Fixed an issue where the Medgun revive countdown UI was incorrect in some cases



Thanks for playing,
ROE DEV Team