Patch Notes – Gameplay Changes and Bug Fixes (Jan.9.2020)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
[h3]Adventurer Characters[/h3]
[h3]Gameplay[/h3]
[h3]DX12[/h3]
[h3]Bug Fixes[/h3]
Thanks for playing,
ROE DEV Team
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
[h3]Adventurer Characters[/h3]
- Enabled Adventurer Character- Anubis, Child of Setekh Style A, and Child of Setekh Style B
[h3]Gameplay[/h3]
- Slightly reduced the maximum range for the Biosignal Detector
- Added a guaranteed boat spawn point at Drilling Platform and Tidal Power Station
- Changed the time to automatically switch to the next spectating target to 2 seconds after the previous spectating target was eliminated to improve the spectating experience
[h3]DX12[/h3]
- The DX12 client now supports the following GPUs:
- NVIDIA GeForce GT 1030
- NVIDIA GeForce 940M
- NVIDIA GeForce GTX 750
- NVIDIA GeForce GT 740
- NVIDIA GeForce GT 1030
- DX12 client’s automatic selection of graphic options based on hardware configuration is now more accurate
[h3]Bug Fixes[/h3]
- Fixed several incorrect collisions and textures on the map
- Fixed several incorrect loot points in Campbell Shooting Range
- Fixed an issue where certain places in Campbell Shooting Range occasionally became too bright or too dark
- Fixed an issue where leaving ADS caused black dots to show on the screen occasionally
- Fixed an issue where Elena’s hair became pink for a split second after using the Stealth Cloak
- Fixed an issue where repairing vehicles could reset the cooldown of Invisibility and Radar Battlecar devices
Thanks for playing,
ROE DEV Team