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  3. Patch Notes – Gameplay Changes and Bug Fixes (Jan.9.2020)

Patch Notes – Gameplay Changes and Bug Fixes (Jan.9.2020)

Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


[h3]Adventurer Characters[/h3]
  • Enabled Adventurer Character- Anubis, Child of Setekh Style A, and Child of Setekh Style B


[h3]Gameplay[/h3]
  • Slightly reduced the maximum range for the Biosignal Detector
  • Added a guaranteed boat spawn point at Drilling Platform and Tidal Power Station
  • Changed the time to automatically switch to the next spectating target to 2 seconds after the previous spectating target was eliminated to improve the spectating experience


[h3]DX12[/h3]
  • The DX12 client now supports the following GPUs:
    • NVIDIA GeForce GT 1030
    • NVIDIA GeForce 940M
    • NVIDIA GeForce GTX 750
    • NVIDIA GeForce GT 740
  • DX12 client’s automatic selection of graphic options based on hardware configuration is now more accurate


[h3]Bug Fixes[/h3]
  • Fixed several incorrect collisions and textures on the map
  • Fixed several incorrect loot points in Campbell Shooting Range
  • Fixed an issue where certain places in Campbell Shooting Range occasionally became too bright or too dark
  • Fixed an issue where leaving ADS caused black dots to show on the screen occasionally
  • Fixed an issue where Elena’s hair became pink for a split second after using the Stealth Cloak
  • Fixed an issue where repairing vehicles could reset the cooldown of Invisibility and Radar Battlecar devices



Thanks for playing,
ROE DEV Team