Patch Notes- Gunplay Visual Overhaul, Heroic Challenges (Jul.30.2020)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
[h3]Heroic Challenges[/h3]
[h3]Store[/h3]
[h3]ADS Overhaul[/h3]
[h3]FPP Animation Overhaul[/h3]
[h3]New Mechanic- Breath Holding[/h3]
[h3]New Mechanic- Bullet Penetration[/h3]
[h3]New Mechanic- Aim Punch[/h3]
[h3]Special Effects[/h3]
[h3]Audio Effects[/h3]
[h3]Other[/h3]
Thanks for playing,
ROE DEV Team
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
[h3]Heroic Challenges[/h3]
- Heroic Challenges are back! Complete those challenges for exclusive rewards including portraits, accessories, and Adventurer Character Styles!
[h3]Store[/h3]
- The Adventurer Pass Bundle is now in Store, for just 1980 E-Points, unlock the S9 Adventurer Pass, 20 instant tier boosts, and 10 exclusive reward boxes!
- Instant Tier Boosts are back in stock, too! 1 Tier- 150EP, 10 Tiers- 1200EP, 20 Tiers- 2100EP
[h3]ADS Overhaul[/h3]
- Remodeled various scopes
- Optimized the reticle's presentation, updated several reticle styles
- Added visual effects for the edge of scopes when moving the camera
- Added scope lens reflections and color cast effects
- Added the ADS Depth of Field visual effect option, this option is turned on by default, players may adjust it in the in-game options
[h3]FPP Animation Overhaul[/h3]
- Optimized animations for character movement, jumps, ADS, and weapon sway
- Redesigned reload and ADS firing animations for all weapons
[h3]New Mechanic- Breath Holding[/h3]
- Scope sway is now more noticeable with 4X and 8X scopes
- Holding "Shift" can effectively stabilize scope sway for a period of time
[h3]New Mechanic- Bullet Penetration[/h3]
- Certain objects can now be penetrated by bullets, the damage is calculated based on the object's texture and thickness, firing distance, as well as the weapon used
[h3]New Mechanic- Aim Punch[/h3]
- Added an aim punch camera shake effect when characters get hit, the screen shake intensity varies based on the amount of damage taken
[h3]Special Effects[/h3]
- Optimized muzzle flashes and muzzle smoke effects
- Optimized textures for bullet holes and other effects
[h3]Audio Effects[/h3]
- Added a realistic propagation delay for gunshot sounds
- Optimized audio effects for bullets that passes near players
[h3]Other[/h3]
- Hitmarks' UI placement is now dynamic
Thanks for playing,
ROE DEV Team