1. Ring of Elysium
  2. News
  3. Patch Notes- Gunplay Visual Overhaul, Heroic Challenges (Jul.30.2020)

Patch Notes- Gunplay Visual Overhaul, Heroic Challenges (Jul.30.2020)

Dear Adventurers,
 
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


[h3]Heroic Challenges[/h3]
  • Heroic Challenges are back! Complete those challenges for exclusive rewards including portraits, accessories, and Adventurer Character Styles!


[h3]Store[/h3]
  • The Adventurer Pass Bundle is now in Store, for just 1980 E-Points, unlock the S9 Adventurer Pass, 20 instant tier boosts, and 10 exclusive reward boxes!
  • Instant Tier Boosts are back in stock, too! 1 Tier- 150EP, 10 Tiers- 1200EP, 20 Tiers- 2100EP


[h3]ADS Overhaul[/h3]
  • Remodeled various scopes
  • Optimized the reticle's presentation, updated several reticle styles
  • Added visual effects for the edge of scopes when moving the camera
  • Added scope lens reflections and color cast effects
  • Added the ADS Depth of Field visual effect option, this option is turned on by default, players may adjust it in the in-game options


[h3]FPP Animation Overhaul[/h3]
  • Optimized animations for character movement, jumps, ADS, and weapon sway
  • Redesigned reload and ADS firing animations for all weapons


[h3]New Mechanic- Breath Holding[/h3]
  • Scope sway is now more noticeable with 4X and 8X scopes
  • Holding "Shift" can effectively stabilize scope sway for a period of time


[h3]New Mechanic- Bullet Penetration[/h3]
  • Certain objects can now be penetrated by bullets, the damage is calculated based on the object's texture and thickness, firing distance, as well as the weapon used


[h3]New Mechanic- Aim Punch[/h3]
  • Added an aim punch camera shake effect when characters get hit, the screen shake intensity varies based on the amount of damage taken


[h3]Special Effects[/h3]
  • Optimized muzzle flashes and muzzle smoke effects
  • Optimized textures for bullet holes and other effects


[h3]Audio Effects[/h3]
  • Added a realistic propagation delay for gunshot sounds
  • Optimized audio effects for bullets that passes near players


[h3]Other[/h3]
  • Hitmarks' UI placement is now dynamic



Thanks for playing,
ROE DEV Team