1. Trianga's Project: Battle Splash 2.0
  2. News

Trianga's Project: Battle Splash 2.0 News

Update 2 for Battle Splash 2.0 - TinaFantasm v1.701

Another day, another patch note for Battle Splash 2.0.

There'll be a big announcement soon, so I'd like to keep this one short. Please refer to this list and check if you are affected by this:

  • Totally get rid of a game breaking bug that cause the game to malfunction after several minute of play.
  • Added some dialog at some important places.
  • Fixes some annoying bugs with rule Survival mode.


Hot fix and Feature update for Battle Splash 2.0 v1.701

Hi everyone,

Time for the next hot fix and feature update for Battle Splash 2.0.

Multithread Fix

This update addresses the degrading and/or weird performance over time while playing for a long time. Should the problem persist, please contact me via Discord and/or through Discussion including full details on how to reproduce the problem.

Team Survival Tweaking

The number of enemy is now capped at a reasonable threshold (around 25 to 30 max) in order to ensure the game's performance. The Money reward also has been changed.

Thank you so much for all the feedback and supports for this game!

Wishing all the bests,
Hung Mai

Battle Splash 2.0 Hot fix - v1.701 TinaFantasm

Hi everyone,

Another day, another hot fixes, thanks to your contributions and bug hunting. Here are some details about the update:

Networking

This is a small, yet very important update regarding networking connection. If you encounter any problem with the networking (can't join other player, can't invite, connected yet the game just bugged out), this update is for you.

FPS limit

The FPS limit in the lobby and/or while you are not playing the game has been set to 60FPS. When you started playing, the FPS limit will be what it's been indicated in Options->Video->FPS limit. No more worries about the lobby burning your precious CPU/GPU.

HUD Update

HUD will now show your life count (Team Tactics & Team Survival) in the form of x1, x3, etc... at the lower right of Character Avatar; as well as shows your current team number at the upper right of Character Avatar (refer to the screenshot for more information).

Happy Splashing,
Hung Mai

Battle Splash 2.0 Hot fix

Hi everyone,

After receive some feedbacks, I'd like to address some of the problem with the game, so that it'll be smoother for everyone.

Auto lean On/Off


Auto-Lean can now be turned On/Off, for people who want to manually switching lean.

Faster Shoot:


The problem of Aesthetic vs Gameplay is now over: character can now quickly recover from resting pose to firing pose ALMOST INSTANLY, thus won't affect player performance anymore.

Team Survival Bug Fixing


Fixed a bug that does not trigger round end when defeated the SBOT, thus stop player from progressing beyond round 5 (vs SBOT).

Battle Splash - Road to 2.0

Before we begin

HI everyone, Hung Mai here,

It's been a very, very long time since the last update, which probably makes somebody wondering how the game's going these days. Well, it's still being developed atm, just got slowed down a lot since the pandemic as well as some of my personal problems... And for that, I still owe you guys an apology...

This update also marks the beginning of the end of Battle Splash 2.0 development. I've realized that the game's been taken longer than what I expected, which really taking a toll on my creative process as well as on your patient as well. To be clear, this is an EXTREMELY ENJOYABLE journey for me, as I learned a lot about how to make a PROPER, HIGH QUALITY game as well as what it takes in order to archive that, so regardless of the result, I'm extremely happy that the game has finally comes to the end. It's a dream comes true for me, even though it's not a fully realized dream.

That said, this update is NOT THE END of Battle Splash 2.0 development, at least for a while, and it's given that I will continue to support the game post-release, so bugs will still get squashed, some tweaks will still get applied at some point.

Alright, now that's out of the way, let's dive in what does this update provide:

A brand new UI

The UI has been updated, so that it'll be more clear, more intuitive, and better visual... I'll let the screenshot speaks for itself:
[h2]Better UI Flow[/h2]

[h2]Better HUD (with added Minimap)[/h2]

[h2]Better Wiki[/h2]


Changed in Game Mode


[h2]Game Mode Categories:[/h2]



Game Modes will now be divided into 3 Categories:
  • All Stars: if you're looking for pure fun experience, this is the Category for you. This will have no class restrictions as well as bullet/ammo - fun in its purest form.
  • Competitive: if you're looking for more challenge, comes to this battle arena. Rule will be very stricts on you, requires you to use all of your skills to become the champion.
  • Survival: if you're looking for a solo-singleplayer/coop experience. Battle through hordes of enemy with various rules/enemies to challenge yourself.


[h2]Introducing new Mechanic: Shop/In-game Inventory[/h2]
Starting with this update, some game mode (especially Competitive ones) will have shop. You must buy your weapon there and manage your own wallet in order to purchase your favorite weapon.

[h2]To access the shop, use the key (i) on keyboard[/h2]


New Feature: Key Binding (finally)

From now on, you can finally change your keybinding to fit your playstyle. I did realize that this is a much needed feature, and I myself would like to include that from the start, yet the engine did not feature any feasible option to change keybinding at the time (hence the Unity start-up dialog). That said, that dialog will let you access to the safe-mode graphics option (for low specs computer), so it will be there for a longer while.

New Feature: (Almost) Full Controller Support
Options->Gameplay Settings
If you enjoy playing shooter on controller, fears not! Battle Splash 2.0 is now fully controller support for gameplay and partially with UI. Not only that, if you're lucky enough to own a PS4/DS5 controller, you'll be able to perform Gyro Aiming, which will drastically improve how you play the game.

[h2]Auto Analog Calibration - Anti Analog Drifting:[/h2]
You have an ancient Controller? You used it too much and now it drift? You worry that you can't enjoy game with it anymore? Worry not! Since Battle Splash 2.0 will automatically adjust to your analogs reading, so that it will clamp the range for their input signal, thus reduces control drift a lot. Just plug your controller in, rotate your analogs a few times, and you're good to go (for now, you'll have to do this every time you fire up/connecting your controller).

Massive Performance Upgrade:

With the help of multithreading and lots, lots of optimizations, Battle Splash 2.0's performance has been doubled since the last time (literally goes from 40FPS to 80FPS with the recommended system). Enjoy high speed water warfare like it was meant to be, without much shuttering in the way!

Changed

[h2]Language support on hold[/h2]
Since the new UI has been reworked, lots of translations got outdated and cannot be included inside the game. However, given that most of previous translations' quality isn't what I expected, those translations will be discarded until I find better translations. Since translation/localization is based on trust, this will be along process, and there might not be as much languages as it was before, so I'd like to apologize to everyone in advanced.

However, custom/user translations will still be available (in the near future). Keep in mind that I hold no responsibility for those translations, and they are to be maintained by their owners.

There are a few more updates I'd like to reveal to everyone, yet the time has not comes, so I'll see you again in the near future.

Hope you the best,

Battle Splash 2.0 Creator,
Hung Mai