Update 10.7.3.1
[h3]Inspections:[/h3]
- Changed how vehicle weight is handled when transported animals are killed (a vehicle exceeding the maximum legal weight may now legally enter the country in such cases).
- Fixed missing trade item prices in the inventory.
- Fixed incorrect highlighting on items in the driver's inventory.
- Removed shadow from the vehicle registration document.
- Fixed bugs related to performing fast travel just before the start of a mission.
- Fixed a bug causing the player to fall out of the vehicle during the Convoy mission when aiming at the vehicle's walls.
- Fixed roadblocks remaining after starting a new game on an old campaign save.
- Fixed incorrect chapter number display when starting a new game from an old campaign save.
- Fixed a bug with the flashlight staying on during the final tutorial scene.
- Changed the layout of end-game panels.
- Fixed a bug where a companion would not enter the vehicle.
- Fixed a bug where companions remained in combat state after a fugitive escape.
- Fixed a bug where a companion’s story subtitle would not disappear when the day ended.
- Changed the game mode selection menu.
- Fixed an issue where prisoners and items left in a vehicle were lost after upgrading it.
- Fixed a bug where the vehicle marker disappeared from the map after fast travel.
- Blocked player movement at the start of a handcuffing sequence in the open world.
- Fixed disappearing enemies during road ambushes.
- Fixed a bug causing incorrect results when comparing background / stamp with examples in the Duty Handbook.
- Fixed a bug where road ambushes would not appear after restarting the day.
- Fixed missing Zenith vehicle icon during chases.