1. Contraband Police
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  3. Update 10.7.3.1

Update 10.7.3.1

[h3]Inspections:[/h3]
  • Changed how vehicle weight is handled when transported animals are killed (a vehicle exceeding the maximum legal weight may now legally enter the country in such cases).
  • Fixed missing trade item prices in the inventory.
  • Fixed incorrect highlighting on items in the driver's inventory.
  • Removed shadow from the vehicle registration document.
[h3]Campaign Mode:[/h3]
  • Fixed bugs related to performing fast travel just before the start of a mission.
  • Fixed a bug causing the player to fall out of the vehicle during the Convoy mission when aiming at the vehicle's walls.
  • Fixed roadblocks remaining after starting a new game on an old campaign save.
  • Fixed incorrect chapter number display when starting a new game from an old campaign save.
  • Fixed a bug with the flashlight staying on during the final tutorial scene.
  • Changed the layout of end-game panels.
[h3]Companions:[/h3]
  • Fixed a bug where a companion would not enter the vehicle.
  • Fixed a bug where companions remained in combat state after a fugitive escape.
  • Fixed a bug where a companion’s story subtitle would not disappear when the day ended.
[h3]Other:[/h3]
  • Changed the game mode selection menu.
  • Fixed an issue where prisoners and items left in a vehicle were lost after upgrading it.
  • Fixed a bug where the vehicle marker disappeared from the map after fast travel.
  • Blocked player movement at the start of a handcuffing sequence in the open world.
  • Fixed disappearing enemies during road ambushes.
[h3]Hotfix 21 November 2025:[/h3]
  • Fixed a bug causing incorrect results when comparing background / stamp with examples in the Duty Handbook.
[h3]Hotfix 27 November 2025:[/h3]
  • Fixed a bug where road ambushes would not appear after restarting the day.
  • Fixed missing Zenith vehicle icon during chases.